Suggestions
A perfect area for sharing your game suggestions and feedback.
1,334 topics in this forum
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New Officers of May
by Guest Manson1975- 19 replies
- 2.5k views
Hello Commanders! Please allow us to introduce to all of you the latest officers being introduced into World Warfare for the month of May! This time we brought you two WWII icons: Douglas MacArthur and Erwin Rommel, and more! As before,these officers will be available at a discounted price for 7 days, so make sure you don't miss out on this sweet deal! We have also added a New Officer Pack, you will get all 4 new officers, diamonds, gold and amethysts! Officer Pack will only be available for 7 days! Those who participated in the "Share your wish list" event, your bonus rewards will be sent out soon! Make sure to check your mailbox! Now l…
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- 1 reply
- 280 views
Of course I don't work for World Warfare but someone who does will probably see your suggestions anyway. World Warfare really needs some new troops to get inactive players back in a new ones flowing in at a steady pace as well making it more fun for the people who are currently playing (And Enjoying) The game
Last reply by Immel, -
- 0 replies
- 361 views
Playing with the German army not war against German army.. ??
Last reply by Manstein12, -
- 0 replies
- 276 views
A new officer I had in mind was Charles Portal. Marshall of the Royal Air Force during World War 2. He was a strong advocate of area bombing and took over as head of the RAF during the Battle of Britain. I was thinking that since he was a "strong advocate of area bombing" he could give stat boosts to Bombers and Strategic Bombers. His max level would be 15, and would be the $30 officer for only affecting 2 units, both the bomber units. Here are what I was thinking for the stats that would be boosted (from lvl 1 to lvl 15(max) Attack vs Infantry: +1% - +25% Attack vs Vehicle: +1% - +25% Attack vs Vehicle: +1% - +25% Ammo Max: +1%- +15% …
Last reply by Bush1, -
- 18 replies
- 1.7k views
Have you ever been in a battlefield where all of the enemies are destroyed and there isn't much left to do? Happens to us all of the time. When it does happen, it's a good opportunity for players to take breaks. Not spend so much time playing. Focus on more important things. But then again, sometimes players and leagues want to challenge themselves even when there isn't much to fight for. In that spirit, the GODz league's members have pushed to see how far we can go as a team in terms of points and score. We had Intel that a rival top league (which will remain un-named out of respect) had a top League score of 5.1 million points overall for their league. We had…
Last reply by Killa, -
- 0 replies
- 440 views
This video has also been added to the master list located here:
Last reply by MkV, -
- 9 replies
- 1.8k views
Every business must make profits or it will fail. The same applies to business that develop and host online games. When a business offers their product for free such as this game it must find a way to bring in income. The huge majority of businesses that do this give extreme advantages to the people who spend money. These games are called pay to win games. The developers of World Warfare IMO have developed a system that allows for a person to spend money for an advantage, but this advantage isn't so overwhelming where a person who doesn't spend as much or no money can't overcome. This is what great business do that want everyone to enjoy their product not just the big spe…
Last reply by Gunslinger21, -
- 2 replies
- 640 views
When looking at the large map the color codes work perfectly. RED for leagues at war with you. YELLOW for leagues that are neutral GREEN for allied LIGHT BLUE for your league members DARK BLUE for yourself. Then when switching to the tactical map your league members cities and army turns the same color GREEN as you allies! Your league mates cities and armies should reflect the same LIGHT BLUE color as the large map. This would be consistent and less confusing during battles and when attempting to land planes or ships your league members air bases and harbors.
Last reply by RJ1, -
- 1 reply
- 291 views
First off sorry iv been mia on fourms but I'm back to mess stuff up. Ok ok we had global big team battle and global team free for all, gold rush, and isles... in my opinion I think the older modes that aren't currently in play should open periodically like the cup events and play in the background and the most popular one be consistently available such as it is. This will give the Game more variety but having them open and close won't make under staffed maps. With that said here's the new game mode.. Mode title could be: Nations at war, allies and axis, nations, historic battles( good play for mini mission battles. Quick thought one team allies one axies…
Last reply by Bush1, -
- 1 reply
- 368 views
As we all know, units like howitzers and Bofors and AT guns are classified as "Infantry" defense type. But there is really only one true infantry unit in the game and it is called Infantry. They are completely useless except for the fact that they let you capture admin areas. At the same time almost every other unit is some plane, vehicle, or ship. So I have some ideas for actual infantry units to step out onto the scene and add some more variety into the game. 1. Sniper Infantry (costs 1300 fortune, 500 population to train in level 1 army base) Armament: Lee Enfield Sniper Rifle (costs 1025 fortune, 400 steel in level 1 munitions factory) Description: Use…
Last reply by BiGDRisk, -
Can you remove the daily login, sale icon and resupply pack from the playing screen please? It's hard enough to see already without all that stuff in the way.
Last reply by BigLove, -
- 2 replies
- 269 views
Hey Guys, So ive seen several threads on this and hate to do this but feel its necessary. Overall we have a great game here and i want to get everyone involved in this as im sure everyone has great ideas to make this a great game. Over and over again i see suggestions and will quickly cap over a few and anyone feel free to add on. 1st - Turret control 2nd - Better unit control and flexibilty, ex. Waypoints, controlling units max speed 3rd - Shield cool down 4th - Daily max on spending gems 5th - City defense options. Cities are way to easy to attack and cap. Allow turrets to have optional aoe with lower damage or focus on one unit, balanc…
Last reply by Killa, -
- 0 replies
- 332 views
Hello all Aussiediggers is looking for members so we can be all on the same Timezone / speak the same language so if your active .. have a good sense of humour come join up
Last reply by Parraeels1986, -
70 Strats overkill?? I don't think so...
Last reply by Bloodmancer, -
New Packs of April available now!
by Guest Manson1975- 0 replies
- 877 views
Hello Commander! New Pack of April is now online! Make sure you don't miss out on the sweet deal~ Only 7 days left! Let's take a look at the detail together: Cadet Bundle $9.99 3,000 diamonds+1,000 amethysts+1 rename card+5 bugles. 1 purchase only. War Innovation Bundle $14.99 120,000 gold coins +750 Amethyst. Each league mate will get 15,000 gold coins as rewards. 5 purchase limited. Veteran Bundle $19.99 5,000 diamonds+2,000 amethysts. 5 purchases only. Commander Bundle $49.99 14,000 diamonds, all league members will receive 400 diamonds+500 amethysts. 5 purchases only. Supreme Co…
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- 10 replies
- 943 views
I think that it would not be a bad idea to feature an event that resembles world war 2 specifically. I understand that pro players don't want to play with noobs. Noobs can't learn unless they are taught by someone however. For the event I was thinking maybe a new map be made. Split the map to where there are only a couple of land access ways to the opposite side of the map, if not just one land bridge. Make a limit for the player cap, say 90 players. Two teams (overrides your league for the duration of the battlefield) Axis and Ally. Every other player is moved to one side of the map and placed onto the team regardless. This will mix up the big name teams and …
Last reply by Codymo7, -
- 0 replies
- 250 views
Hello all Aussiediggers is looking for members so we can be all on the same Timezone / speak the same language so if your active .. have a good sense of humour come join up
Last reply by Parraeels1986, -
- 1 reply
- 245 views
Can you make a selection that will stop alerts when rebels attack your city? It goes off every time they spawn, nothing that my turrets can't handle, but send friggen alerts all day long.... drives me nuts at work. All I want to know if my city is attacked by a human player... when I get those alerts, my city is 90% destroyed by time I get it... alerts are slow
Last reply by RJ1, -
- 1 reply
- 289 views
A 15 min warning on a maintenance shutdown is awful. I had just parked my troops but that's a terrible thing to do to the hundreds of people who play this game. Cmon
Last reply by ArchAngelXYZ, -
Short Maintenance Apr. 18th 1 2
by Guest Manson1975- 39 replies
- 1.8k views
Commander, The server will go down for maintenance at 2:30 am UTC. Expected downtime will be approximately 2 hours. Keep your troops safe before you log out. Thank you. We expect the maintenance to end at approximately 4:30 am UTC. Sorry for the abrupt announcement, it's just a quick bug fix, should be fixed soon. If you have troops out there needed to be put back to base, we can help you! UPDATE: The maintenance is over, game is back online now!
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- 0 replies
- 351 views
Just a suggestion but how about closing the battlefield to incoming players after a certain amount of time. It is frustrating to enter a new battlefield to find out that it's already nearly 2 days old. Then you have to wait 4 hours to be able to leave.
Last reply by Legoz, -
- 0 replies
- 148 views
I would like to see an expansion to the role of infantry to the game. Perhaps add engineers, they could build defenses like anti tank ditches, trenchs, lay mines etc. maybe have them damage/repair roads. I would like also to see anti tank infantry, perhaps even machine gun units. I think also being able to cause damage to roads would be a nice feature as well as laying mine fields and having bunckers. Just some free thoughts probably worth what I'm charging.
Last reply by kyle1972, -
- 0 replies
- 161 views
When the game goes into maintenance breaks I think the game clock should pause. I understand the game needs to be maintained but if you take for instance this current break it is almost a full day down. This significantly reduces progress.
Last reply by kyle1972, -
- 1 reply
- 252 views
The idea would be to convert villages into a city for tactical use. I understand that some may take advantage of this system and have a few suggestions how to implement it without the game becoming a farmvill/unbalanced game. 1: very expensive cost. So ridiculous but obtainable it gets people thinking if it's worth the area they put the city. 2: long waits and one at a time. Make a six hour conversion rate, only one city conversion at a time to prevent spamming. Increase of time if majority finds 6 hours too short. 3: limit the conversions and keep them separated. The city alone could be very well used as nothing more as a check point for your troops to re…
Last reply by Corpse86, -
- 0 replies
- 286 views
BRING BACK FIGHT FOR MID MAP.
Last reply by Forliberty,