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World Warfare
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  1. Last week
  2. I think area attacks should have a max of 5 targets
  3. Area damage should have a max amount it can hit like 5 troops or building
  4. I notice that there's a lot of empty cities that are left there until the battlefields ends. I would like-that after some time-those surrender cities would be turn back into the normal level 1 rebels cities. It annoying for those who see open cities and who refuse to surrender can't claim victory because there aren't no cities as there are a lot of white flags and enemy cites remaining.
  5. Could there be bridges in the map with little rivers so that the tanks could cross over the bridges or try to cross through the river, which would take a bit longer.
  6. MY WIFI IS IN VERY GOOD CONDITION,SO NO LAG OR SOMETHING,JUST THE DELAY FROM GAME,AND IM EVEN CAN'T ORDER MY TROOPS,AND TOOK A LONG TIME TO SEE MY TROOPS MOVING,AND IM GONNA SAY IT AGAIN MY WIFI IN HAVE A VERY GOOD CONECTION I CAN STREAM YT AND THE OTHER WITHOUT DELAY OR BUFFERING,SO PLS FIX IT ASAP!! IM AT THE MIDDLE OF BATTLE!!!!
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  8. Earlier
  9. بتمني الرتب العسكرية تكون من نفس دولة الاعب كدا في حماس اكتر واقبال عل اللعبة 🤔
  10. I agree. or could just change the attack range(200) and vision. in the real-world, tanks have a good firing range.
  11. All isles maps are basically over once a league gets into the middle within the first 12 hours of a match. especially a league/alt leagues with 35+ players is on.
  12. so many comments and almost everyone is ready to ruin the game. we know how engineers work, they add a new icon and will fix the bugs that are dragging on this icon for a month. you just need to change the damage m40 and flak vs tanks and add for tanks the attack range, vision and protection from artillery from 2000 to 3000 or 5000 for example (you need a test)......this will be the first step. later I will be ready to tell you about the second step
  13. Isle map: i like what you did by having rebel cities shielded,.. but why are the 11,13,15,17 cities not shielded?!? those are the first to get grabbed by the more experienced players. you essentially did nothing without shielded the center cities the cities lvl 11,13,15,17 need a 48 hr shield
  14. Lifeline

    Tanks

    Hello De sterkere tanks moeten sterker worde
  15. 应该把虎王坦克提前到10级城,这样就平衡多了,其他没什么需要改的
  16. Upgrade howitzers and boffors, regular troops are so weak, could be great if they moves over mountains and increase their sight or reach and defenses. And nerf the bombers they are always OP
  17. So Obviously no one wants to admit how broken the game is with the ability to have m40 and LC bombers so early in the game then this is what the standard munitions timeline should be: flak 36 lvl 2 (need something to counter the flak 41 so early and scout swarms) light lvl 3 Sherman lvl 4 t-34 lvl 5 tiger lvl 6 (this is when you start seeing a few m40s appear) m26 at lvl 7 (I have no doubt these would be a good counter to early m40s) Arty and Bofor lvl 8 m1903 and elephant tank lvl 9 (for those who don’t have access to LC - need to make the research with
  18. I say add 3 different tanks and a tank destroyer that can be put in LC or made in a regular muni The light tank- Chaffee. It is a very fast tank with a lower caliber gun but more modernized than the panzer III. It can do higher damage to vehicle armourd units but has lower defense this should be league city level 1 or 2 The medium tank - Panther G. Its a well rounded tank that is a little slower than its original model (last I checked) but it has a higher caliber gun that has more power and can deal a lot of damage to armoured units this should be muni level 9 T
  19. I think the tanks need to have more upgrades and to make the upgrades give more attack power. i think the tanks are too weak because every upgrade only give them like two more attack power and even when they maxed out they're still weak because of that
  20. They would be able to shoot farther than they do now and do more damage quicker
  21. Tanks are severely underpowered. Artillery dominates the meta at the moment, and I think buffing tanks’ defense and speed would make them more viable. If they take less damage overall, they are more likely to be viable in the current meta
  22. Whats wrong with all troops that you make gained experience as long as they stay alive the longer you keep them alive after every battle they gain experience in battle
  23. i have been playing this game for almost 5 years and i am tired of people who do not understand fundamental gameplay. STOP CHANGING THE GAME BASIC CONCEPT JUST BECAUSE FEW SNOWFLAKES WHO STARTED PLAYING YESTERDAY DO NOT KNOW HOW TO PLAY/USE TANKS! its becoming ridicilous. whats the purpose of 3 tech classes if you make 2 (both ground army) classes to have the same advantages?
  24. Tanks should kill m40s right ? But seem like m40s still out do tanks ! I think tanks should have more damage! Also salvo
  25. Bonjour il faudrait améliorer la puissance de feu et ajouter des nouveau tanks comme les russes les japonais...
  26. This is the best option imo. Its also the most realistic. AOE tanks is nonsense, as there is nothing like that irl. m40s are the cheapest most cost effective unit in the game, friendly fire is the better option, nerfing the best unit, making them needed to be used more skillfully would help balance the game. I agree with the concept of having tanks like king tiger available sooner, muni lvl 11 or 12 comes to mind. Another concept could be tech that has tanks receive an extremely reduced amount of AOE damage(like 75% reduction in splash damage) while still taking the regular direct attac
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