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Showing content with the highest reputation since 03/15/2021 in all areas

  1. Hello Commanders, As the S2 season is ending, S3 season is around the corner. In S3 season, we will bring in the much-anticipated unit: Submarine. The model is a Balao Class Submarine built by the US Navy during world war 2. Below are some pictures of it in real life. Just imagine how it works in the game. Lol. Please stay tuned! More spoilers are on the way! World Warfare Team
    3 points
  2. Commanders, Here is another sitrep for the submarines. In this volume, we'll introduce the rough mechanic. Some will be optimized before the release. Sub’s role: Surprises the naval units, deals lethal damages and turns the tide. Sub’s status: There are 2 statuses for the subs: On water and Under water. When on water, its mechanic is the same as the other naval troops. But it has a button to Sink. There will be a timer for completing the sinking action. When under water, 1. it turns into invisible to the enemy/neutral
    2 points
  3. Good new feature. Would like to see some training videos for newer players.
    2 points
  4. https://youtu.be/MBFT5zuJ590 Name in game : JONEK ID:836913
    2 points
  5. Hello Commanders, I believe you have had an outline of the upcoming submarine unit from the last 2 sitreps. Here is a picture of them in the game: Since submarines deal burst damage to the ships, we should have some method to detect and destroy them before they start attacking. How? Here is the answer: Destroyers. Both in real life and game, destroyers are the fine weapons to counter submarines. We granted the Z-Class destroyers a skill : Sonar Detection with a 5 minutes cooldown. Here is a picture for it: Activating this skill a
    1 point
  6. We are still preparing the content. Don't have a specific time frame yet.
    1 point
  7. ID: 509272 TON-elRON-PECULO
    1 point
  8. We will bring your suggestions to the devs.
    1 point
  9. these were some ideas I had posed before. Just wondering if they were considered. Balao Class Submarine Surfaced HP-4,000/ Surfaced Speed-3.42/ Surfaced Sight-300. Submerged HP-10,000/ Submerged Speed-1.72/ Submerged Sight-150. Attack Range-200/ Attack Range vs Air 250 Attack: Ship-2500/ Air-1400/ Submarine-2500 Fuel-36H/ Food-48H/ Ammo-24min Defense type- Ship 1000 (surfaced). Defense type- Ship +3000 (submerged). Production Cost: 20min to produce & 15min to build. Cash-8,000/ Oil-1500/ Steel-2500/ Rubber-1500 Battle t
    1 point
  10. We will keep developing the submarine units, more models will be introduced into the game.
    1 point
  11. Will you be introducing more famous submarines like the German U-Boats? (Das Boot!). Will you also adding tech for the submarines to upgrade them? Also will the sub attack one ship at a time? Will the torpedoes have area effect damage? Will the sub be able to attack without surfacing? and finally will subs be able to carry commandoes for land deposits? (Maybe introduce special navy commandoes?) talking about commandoes when will you introduce bazookas or anti-armor weapons that can take out tanks affectively? when will you give commandoes the ability to set
    1 point
  12. Any talk of helicopters like a sea king anti sub etc?
    1 point
  13. Navy maps have killed the game, your sub will be another nail in the coffin of this game. this is your last chance to earn your last money with a new officer
    1 point
  14. I think it the role of the destroyer to do so and specialized bomber who can seek and destroy sub Well it time to use dive bomber and torpedo bomber properly🤣
    1 point
  15. I guess more info is needed for submarines. Effectiveness and officers.
    1 point
  16. Adoro novidades o jogo já estava precisando de uma, mais eu queria mais implantação no jogo por exemplos. Nivelar os campos de batalhar conforme os níveis dos jogadores. Ter horário de início e término dos campos de batalha pra que ninguém saia em desvantagens quando for entra na guerra. Criar novos terrenos com novas estéticas de planícies e vegetação. Deixar mais opção de campo de escolhas abertas pra mais opção de escolhas. Poder construir os itens da cidade em vários locais dentro do território da cidade. Unidades novas como elicoptero aviões de ataque rápido
    1 point
  17. Hell ya. Finally we get subs!!!!
    1 point
  18. Estou ansioso pela chegada do submarinos.....😁😁
    1 point
  19. I see my ideas might be getting put to the test! I can’t wait!
    1 point
  20. It’s not bad, but not great either. First off, those Lancaster Bomber skins you made with the orange tiger motif makes them look like Halloween toys...really lame and bad taste in design. Might want to come with something more realistic and give Lancasters even more abilities with special skin...like adding 20 percent more speed, more hitpoints and 2000 DEFENSE against cruisers AA. You’ve overpowered cruiser AA - its unrealistic, only a tiny portion of flak hit bomber formations during WWII. Talking about realism...you need to ditch the Suicide tactic, super lame...because it compl
    1 point
  21. It wasn’t all that great kept getting ripped off of points missions resetting. The fact that if you don’t get to compete in MMR keeps you from obtaining the 33,000 points needed to complete all achievements is very unfortunate
    1 point
  22. Ive enjoyed World Warfare for years, however recently ive began to notice changes which are destroying the environment I loved so much when I started. I would love if there were more advertising of the game. We are in need of new players terribly. I would like to add being a tanker has been much more fun since tanks were buffed a bit however I think it could go further. There has to be some way to level out the m40 vs. tank ratio. I have seen some players use salvo glitched onto their tanks and that makes a great tactic, maybe make this an permanent ability for tanks which can be activated for
    1 point
  23. portraits are terribly scary and not realistic, the final portrait of S1 is very beautiful. city icons look like bait for the enemy. it is absolutely unclear how rating points are awarded. this event turned the game into a farm, but the developers are happy, good marketing, sales have grown. if you need ideas for marketing, ask me, I have a lot of ideas that will not break the game and will not turn it into an uninteresting farm with half-empty maps, where 1-2 players play against their alt or newbies
    1 point
  24. I think the new players need to have it easier, make some actual helpful how to videos or a better tutorial that better demonstrates how to play the game and not die off start of map to a guy that maj3 and he’s still cw4, knowing that the game is pretty much pay to win because of officers maybe just maybe let everyone pick 1 free one to start them out and see if they would like to keep playing and maybe spending. Maybe have a refund for officers for the people who have bought one and regret it now such as how I bought avro gen and now I wish I would have bout something else with my 30 dollars,
    1 point
  25. Cpt Dave here LawKeepers I think it’s a good idea but the videos should be better integrated the system seems klunky
    1 point
  26. Tell them Kursk, they only make this game greater for the farmers. This is a wargame right, at least i thought it was.. Make this game better to fight other players instead of rebel, or just go all the way and give the players exp when they offline so they can become stronger then the online players. Afk hero or Insane rebel hunter should be next new ranks ingame lmao
    1 point
  27. La nouvelle fonctionnalité est superbe [F5F5DC] PHANTOMS ID873237
    1 point
  28. https://youtu.be/TELmrsuR8eI ID:465466 Nickname : VoidST
    1 point
  29. Players need preset hot buttons, (Ground, Air, Navy, Defense, Economy) for General/Admiral configurations to enable rapid switch outs. In addition to making game play more efficient, I think it would promote more use of generals and admirals overall.
    1 point
  30. I think we all agree that tank class needs improvement, which is why this thread is created in the first place. Yes, with the current game, tank unit such as tiger slowly become a supporting troop after day 1 of a map. However, I am not sure the solution is to “let us just give AoE dmg ability” to tanks. Well, it is a solution but it a cheap way out and will destroy the balance of this game. We don’t want a game where everyone can simply “drop my units, click auto attack, and hope for the best”. We need to offer different gaming experience for people who would prefer to take up to the cha
    1 point
  31. Otto Kretschmer He earned the nickname "Silent Otto" both for his successful use of the "silent running" capability of U-boats as well as for his reluctance to transmit radio messages during patrols. After the war, he served in the German Federal Navy and retired in 1970 with the rank of Flottillenadmiral (flotilla admiral). Successes -40 ships sunk -3 auxiliary warships sunk -1 warship sunk -1 ship sunk -5 ships damaged -2 ships a total loss -Bonus to Submarines- —HP +20% —Speed +25% —Attack +35% —A
    1 point
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