Suggestions
A perfect area for sharing your game suggestions and feedback.
1,334 topics in this forum
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- 1 reply
- 161 views
Would it be possible to have units attack enemy units that are either the biggest threat or actively attacking said unit instead of randomly. I just lost 3 medium tanks to a transport unit because they thought it was more important to attack the unarmed truck before they attacked the 2 infantry units. Same thing against cities. I'll run out of ammo before the turrets are dead because they found the iron mine more threatening. And we can't even change their target unless they're bombers and even then it's a hassle and doesn't always work Prime example. How is that rebel village more of a threat than that city? Even with no infantry
Last reply by Commanderburger, -
- 3 replies
- 169 views
is there plans to make this game available multi-platform, on android system. I know alot of folks would enjoy this game on that system as well..
Last reply by Peter, -
- 14 replies
- 868 views
Gold is crucial for leveling up technology in the new map- Golden Empire. Several Things You Need to Know about Golden Empire -Global War will be shut down once Golden Empire is released. -Blueprints are very important to unlock armaments in Technology. -Level up different buildings to unlock different functions. For example, Refill function will be unlocked at Lv. 3 army base. -Players can find random Events and earn exciting Rewards (including Blueprints) in own Territory from Domestic Affairs. The larger your territory, the more you can get! What's New in Next Patch: -Map: http://www.worldwarfaregame.com/topic/548-ship-matters-in-golden-empire/ -Technology: http://…
Last reply by Peter, -
- 7 replies
- 335 views
The following is a few new game modes I hope you all enjoy please leave feedback. The modes will appear on the main screen on a rotunda system swipe to select your mode or an option that leads to a list of games. Regicide: in this game mode players have a capital building leagues would have a league city that they have to defend. In the league set up 2-6 leagues of 1-6 or 1-4 players. (Suggest making the closest cities to the league capital cap at Lv 5 to make it harder to defend the closer players get) Death match: in this game mode players fight to the death with no respawns and a maximum of four cities. Once a players city's power is dropped to 0 the city is lost. …
Last reply by rampageTG, -
- 0 replies
- 155 views
With all the new updates I'm starting to get concerned this game will become like the rest. With the older veteran players having all the tech. Iv heard that the new units may have to be bought with gold or diamonds or even assemble blueprints. Now those are awesome ideas and I do hope to see them, however let's throw in a classic mode. Just like global or event classic mode could appear on a rotunda on the main screen, swipe to rotate and select classic mode. The mode is simply classic units only for those who want to pit the brain power against other players rather than their money.
Last reply by RedKing1337, -
- 23 replies
- 1.7k views
Commanders, how often do you use Naval Units in Global War? In Golden Empire, ships will make a big difference in battles. Question: 1.How many Outer Passes and Channels in Golden Empire? 2.Among Location 1, 2,3, which location do you think the furthest that Naval Units can go? Relative Topics: Technology-http://www.worldwarfaregame.com/topic/500-new-patch-preview-technology/ Epic Units-http://www.worldwarfaregame.com/topic/506-new-patch-preview-epic-units/
Last reply by Rotymir, -
- 8 replies
- 466 views
I think there needs to be some changes to the suicidal charge ability, as of now it can be used to kill troops of the same team on purpose. Today I almost had an entire fleet of level 5 bombers killed with suicidal charge ability by members of my own team. This was done by Zerg members first seeing my bombers killing tiger tanks near a waffen HQ, this was a dirty tactic and something should be done to prevent this in the future. I've now wasted 64 bomber munitions to repairs thanks to them and their exploitation of this ability. I guess they were jealous and wanted to play dirty to keep my team from getting ahead.
Last reply by Slapjack, -
- 5 replies
- 338 views
I noticed that on the b52 the ball turrets don't actually defend the bomber. It would be nice if they did, even if only they did minimal to moderate damage to keep it realistic but I don't want to lose 10 bombers to a single fighter because I couldn't get mine out in time. Plus it would add realism
Last reply by Boredomfalls, -
- 0 replies
- 246 views
I would like to start a thread for recognizing outstanding game play and bad guy props: please feel free to leave comments on you OPFOR (opposing forces) or Allies Today's enemy Tomorrow's Allies: Props to our primary foe in Global Battle, the RedDevils, being our first GB and a true learning the game experience, I appreciate the help, and occasionally painful experiences taught. Smile boys and wait for the flash.....
Last reply by BlueMingo, -
- 0 replies
- 195 views
I declare this the best battle in global first we thought it was gunna be boring then league after league joined a few of the best leagues in one battle
Last reply by Maddog, -
- 0 replies
- 194 views
I suggest a day and night cycle, doesn't seem like much at first. But here's some things that could be introduced with a day and night cycles 1. Nighttime can add a camouflage buff to units (units are harder to see for scouts) 2. Nighttime emphasizes the need for patrols 3. Will take more planning to attack and invade, you have to think about days and nights 4. Units at night can get a defense downgrade 5.if turrets and units inside a city (or military zone, resource zone) defense is buffed i have other ideas for other things. But this is the idea I wanted to t
Last reply by Genrizza, -
Detective Recruit 1 2
by Peter- 39 replies
- 1.9k views
Commander, how many NEW things can you tell in this picture? One correct guess gets 100 Diamonds!
Last reply by TheDarkSaint, -
- 1 reply
- 171 views
I'm halfway looking forward to all the new content being added to the game. With the upcoming patches, we will have more units, which equal more strategy. Though these additions would have brought sheer tears of joy to my eyes in the past, especially since I requested many of them, I feel a bit uneasy going forward due to the pending deluge of fecal matter which comes with this. I say this because we are still playing a game where seemingly simple fixes go ignored or are postponed for the sake of content. Many players often post about vanishing units or admin areas. I am still waiting to place units in group #5 to which I've mentioned no less thank 3 times now, yet have b…
Last reply by BladeGuner, -
- 3 replies
- 263 views
Peter, Would it be possible to make the setup of map which each city will have accessible to one of each territories?: Military base Oil resource field Rubber resource field I notices that some cities has way too many villages and no or not enough resources nearby, especially oil which very rare to find and claim. Potter
Last reply by Jack, -
- 0 replies
- 156 views
Not sure if this has been brought up, but I would love on the ground field intelligence Units, that have very low,firepower, but that can provide the effective range of enemy units when they are with in the scouting range of a scout. " arch of fire knowledge. This would have to be a fairly high level unlock, say city level 15 or so, but I think might be of interest to people... Thanks for making a good game and interesting to,see the direction this is headed....
Last reply by BlueMingo, -
- 1 reply
- 201 views
i think this game is fixed the best league leaders in 2015 are all celebrities. Pretty impressive that Michael Jackson is on that list for obvious reasons.
Last reply by Maddog, -
- 0 replies
- 143 views
I can't find the thread that I was looking at earlier, but it basically suggested that the facist deterred from the pvp aspect. I agree completly with that statement. I am only on my second map and have already changed tactics to go after those juicy v's. However I would much rather it be about pvp. I suggest no facist at all and a point based system that counts areas owned on a time scale ex. Green had 150 territories and red had 100 so that would be the point value earned that hour added to the score. I know I made a lot of posts recently but couldn't get to sleep Zzzzz ohh and maybe a domination map no time limit goal is to turn the entire map red or green depen…
Last reply by DeliYamma, -
- 1 reply
- 163 views
sometimes I find that there isn't much action around me and was thinking of new tactic cards I would love to use to spend those points. Maybe a card for mine fields and sea mines that had a cool down of 12 hours or so that way it isn't completly insane. I would say that land mines shouldn't be able to impead a roadway but anything off road should be fair game and one thing off topic when I tell a troop to stop or hold position it would be nice if they actualy listened because I wasn't suggesting it to them. no matter how nice that target looks ahead of you. Mainly have this problem with the airborn units the ground guys normaly will atleast hold position.
Last reply by Jack, -
- 11 replies
- 334 views
Making us able to put troops in a formation such as a V, wedge, ranks, line, diamond, circle. Or even organize your formation by being able to place troops in slots to for ex: provide better protection for the air craft carrier. Works great for defense or offense.
Last reply by BladeGuner, -
- 7 replies
- 273 views
Sapper in trouble
Last reply by OrtVa, -
- 7 replies
- 219 views
There should be a way to transport resources other than just the auto truck. Like maybe in a sky train 100 units of rubber takes up 1 capacity slot or something. For long distance transport and safer. Obviously you can do it until you build the commercial center but it would deffinatley help for those bases in the middle of nowhere that don't have those where you rely on donations from allies
Last reply by Jack, -
- 0 replies
- 161 views
When will the game allow for league leaders to be able to supervise in multiple battlefields? Also, can you remove the commander in chief designation from the first league member to join a battlefield?
Last reply by Shortfuse, -
- 46 replies
- 3.4k views
Commanders, we have more than 30 Epic Units ready to serve you in next patch! Can you guess what are they labelled with question marks? 100 Diamonds for a correct answer! Hint: check out the tech tree post... Answers will be revealed 24 hours later. Time's up! The Units in Question Mark are: BM-13 Katyusha, Me. P.1101 Jet Fighter, Tiger B Tank and B-29 Strategic Bomber! ༼ つ ◕_◕ ༽つ Give New Patch ༼ つ ◕_◕ ༽つ
Last reply by Commanderburger, -
- 35 replies
- 1.7k views
Commanders, one of the BIGGEST changes in next patch must be TECHNOLOGY! Any questions? Please share your thoughts here!
Last reply by USNSF, -
- 20 replies
- 737 views
I got a big issue with putting new content out because you guys got so many bugs now that you need to address like troops being lost in league mates bases troops disappearing when in route to a spot where you want them in pvp ss troops are invisible in the trees these problems need to be fixed first befor you guys put new content out I know some people that just want to quit because of bugs plz fix asap before new content comes out
Last reply by Maddog,