Suggestions
A perfect area for sharing your game suggestions and feedback.
1,334 topics in this forum
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- 22 replies
- 959 views
Hey Commanders, here comes Episode 2! More slots for new buildings have been added in the New Map- Golden Empire. Let everyone know your opinions under the thread, thank you very much! Tomorrow we have a big one coming, stay tuned! Edited: Farm and Mini Farm actually generate Fortune not Population. Sorry for the mistake
Last reply by Maddog, -
- 0 replies
- 146 views
Commanders, Server maintenance is now complete. Thank you for your patience. Bug Fixes Fixed a bug that caused buildings to disappear by using "Demolish" Fixed a bug that transport truck wasn’t counted in battlefield mission when killed by turrets Fixed a bug that Air Force Base didn’t dispatch troops automatically when rebels respawned near the city Fixed a bug that incorrect messages occurred in Faction Log when players captured Elite Guards' buildings Feel free to leave your feedback here. Welcome back and have fun!
Last reply by Peter, -
- 3 replies
- 284 views
Me mother clucker. TheGestapo is back and will be coming at you with full force for all the time lost. As long as my Gamecenter doesn't crash again that is(admins plz make your own sign-in thingy to prevent this from happening to anybody else). Salutations to all and SIEG HEIL
Last reply by Solus, -
- 27 replies
- 1.6k views
Commanders, NEW GAMEPLAY is coming! Revolutionary Changes have been made in this patch! We will release all the new stuff gradually this week. Please pay attention to the forum and Facebook! Let's take a look at what's new in the coming update in the pictures! Leave your thoughts and questions in the comments!
Last reply by Snowishere3, -
- 0 replies
- 159 views
Just a few thoughts on some new tactics that can be in play and make for a more interesting game . First would be a raider where a building is disabled for a period of time say no more than 30 min. This will make the next tactic important and that is secret police . This tactic will protect against spy and raider tactic . Another tactic I have in mind is partasan where a player spawns reb troops in the area, but does not control them and they act like any other Rebels in game. This can cause players to have to defend in more places. But may be hard to add . And finally the spy tactic this tactic will allow a player to see an area about as big as the scout car for a perio…
Last reply by Rainingsteel, -
- 2 replies
- 205 views
This game is fantastic but it could be better. I'm currently at a battle level of 27. However, I only have a maximum of 38 units. I think it would be great if we could increase our units to over 100 once we reach certain levels.
Last reply by BladeGuner, -
- 1 reply
- 160 views
Now I know that as it stands we can transport resources to the league base and use them to upgrade the league base. But why not be able to transport them to a league member if they need it? A guy right next to me, in my league, almost got wiped and needs oil to produce more air units but he lost his oil base. Now he's out of luck I spoke too soon, I just discovered that you can do this. My bad
Last reply by Jack, -
- 4 replies
- 188 views
Excellent unit, practically useless with the current map/range. Haven't been able to take out a city yet only smaller targets purely for lack of range. Don't see much of a point in having naval capabilities at this point.
Last reply by robnadel, -
- 4 replies
- 227 views
When the game goes down for whatever reason you should Pause the battles that are going on I've seen a lot of people complain about losing troops.
Last reply by Peter, -
Maintenance 1 2
by Jack- 35 replies
- 1.2k views
Commanders, The maintenance is completed. 2000 diamonds have been delivered to you as compensation, please feel free to claim. Sincerely sorry for the inconvenience and many thanks for your kind understanding. Should you have any other questions, please contact the in-game GM for solutions. Jack
Last reply by Jack, -
- 3 replies
- 220 views
I'm just curious as to why I wasn't alerted automatically that there's an update ..? Don't know if I'm the only one.. But I was in the middle of an attack on someone's city.. Hope I don't lose troops because of this .
Last reply by Waffles, -
- 4 replies
- 286 views
why is there no way of sending supplys to citys that are across the sea? Cause i want to send weapons over sea to another city. if u read this and u know how pls message me here or in the game my tag name is "skilling"
Last reply by Oracle, -
- 1 reply
- 177 views
In recent we've been getting some very lopsided battles. Action packed for 2-3 days then not enough opposition to really do anything. While I still believe 15 days is the correct length when there are 2 sides fighting occasionally it needs to be able to end. Even with tigers and hq spawns it's hard to fill the 12000 needed to end early. And while I love just soaking up easy xp and free diamonds it makes for a stale 5-10 days would be even better if you could merge 2 maps winning sides together in opposition. Pipe dream I know.
Last reply by Aviatorbaron, -
- 5 replies
- 241 views
The idea here is for a jeep to be able to tow artillery behind them. Now the jeep would take a 25-50 percent decrease in movement speed (I think that is a reasonable trade off) and the jeep can only tow 1 arty. The reason this would be useful is during early game when you don't have transports. Another scenario would be when give already dropped your artillery and they have finished their mission and now it's time to bring them back. Only the nearest airfield to load them up again is 1hr or more away. This way you could drop some jeeps and they could shave precision time off of the journey back.
Last reply by rampageTG, -
- 3 replies
- 270 views
Commander, We need your opinions to optimize our game and serve you better. Please answer a few questions and be entered for a chance to win free Diamonds! Click here ->http://www.surveygizmo.com/s3/2517451/World-Warfare-Forum-Survey Thanks!
Last reply by Peter, -
- 3 replies
- 229 views
Hello! I'm kinda new to this game as I only have about 6 hours experience, but I'm pretty surprised by this game, it is a true diamond in the rough on the app store. Anyways, away from praising the game, I think I have some suggestions: Terrain and Unit Variation. Terrain: I already know we have mountains and oceans and large lakes but I was thinking for more complex terrain such as mountain chains, canyons, and rivers. These terrains will provide an obstacle to commanders but there also should be bridges and mountain passes for commanders to move troops across and logistics in general. This in turn makes bridges and mountain passes key positions for the one faction to …
Last reply by Boredomfalls, -
- 0 replies
- 172 views
As I play for couple weeks with the same air bomb, fighter, etc, I wonder the game war will go up year by year with all new weapon, ship, air or it stay still v with slow moving, i think we should follow up yearly with new stuff, and the old stuff will be gone, make game more exciting, I feel boring now because all think we're playing is the same with sitting back wait for hours for the fighter to the destination, waste lot of time
Last reply by MichaelP, -
- 0 replies
- 163 views
Right, so while playing the game something popped into my head. How cool would it be if the game had a campaign of sorts? Now there are a couple ways that this could work. It is important to note that in all the following scenarios the player would start with more than one city, and every city already has some developments. First one, the campaign is simply additional content on the original download of the app, single player, same mechanics, just a player working against an AI to complete historical objectives on a historical map starting with historical cities. Both defend and capture missions could work. Second way, Multiplayer campaign pitting a team of players agains…
Last reply by Jvideo121, -
- 3 replies
- 223 views
I think a temporary hot fix to the units being stuck in league member's bases would be to add some sort of ability to dismiss them while in there possibly from the troop list menu. I have two units stuck and it would be awesome sauce to just dismiss them
Last reply by Noodles, -
- 14 replies
- 482 views
I think a drastic need to the travel system is a waypoint feature, the ability to provide waypoints for your units during their travel so one can avoid certain areas without having to babysit the units. This may already be on your minds, I think it would help players not to get burned out from extreme multitasking. What do you think?
Last reply by Dawgpile, -
- 20 replies
- 762 views
Commanders, What do you think of the adjustment made on Artillery Support tactic?
Last reply by Peter, -
You guys have made vast sweeping changes to the units over the last couple updates. None of them have been good, I just lost a MAJOR fight because of these change so. Can you explain any possible way, 4 rank 5 anti-aircraft(by the way, they're Bofors, not bofos) with 95+ morale (when stationary and firing) should lose to 8 rank 1 newly created(base morale) bombers? Those bombers should not have even gotten close enough to drop a single bomb. You also majorly nerfd artillery damage, and NOW you've removed the garrison button(and no, hold position does not do what garrison did). You are making drastic changes, and they have not been well thought out or well received.…
Last reply by Sjolden, -
- 2 replies
- 303 views
I have to ask why you changed what has been the favorite tactic for anyone that has had the option of picking it up: the artillery tactic. it used to automatically take off 1000hp off of all units in the affected area but you just switched it to a measly 5% damage?! Why change what was so liked??? You made it no where near as effective. It was a great way of rewarding your most loyal players since it took a lot of dedication to the game to have the hours of play time that it took to earn it. I for one hope you reconsider the change and put it back to the value it was before so that it is actually useful. discouraged... BrutalDestiny Cocidius
Last reply by Peter, -
- 0 replies
- 139 views
So, i have a few "named" units, like my Viking Battleship with 125 kills (half are ships)... How about a damage bonus to these units that get their names...
Last reply by robnadel, -
- 4 replies
- 193 views
Not all of us can play 24/4.. some think I do, but not really... How about an Upgrade Que? After you have an active upgrade, you can select another upgrade and add to the que. Maybe limit the que spaces by your level per commander... that way i can level up my city, and my turrets in my sleep...
Last reply by Boredomfalls,