Suggestions
A perfect area for sharing your game suggestions and feedback.
1,336 topics in this forum
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- 0 replies
- 211 views
So I was about to fall asleep, and then I got an idea, maybe to make the game a little funner when you're waiting, you can organize your warehouses. think of it like this, when entering a warehouse you see a grid, organize tanks, vehicles ETC in this grid to fit as much as possible, along with ammo, fuel, and food. Each armament you produce comes on a truck and requires you to offload it (basically drag the armament to whatever spot you'd like it in your warehouse, Same goes for food, ammo, and fuel produced by your supply factory) with a added build slot for cities, the warehouse can hold more based on its level each upgrade gives a nice amount …
Last reply by Genrizza, -
- 0 replies
- 179 views
Hello, if you're uninterested in joining any leagues don't continue reading. the Enclave is recruiting members and is finding it challenging to recruit from battlefields, screen chat, ETC. so we're going to recruit from the forums as well as the other ways stated. the Enclave is recruiting members new and old to the game, I will personally teach newer players how to play, and advanced strategies if they join. Experienced players are always welcome, we plan to use LINE for communication outside of the game, share screenshots, strategies ETC. if you're interested speak with GenRizza, me, for further information. Thanks
Last reply by Genrizza, -
- 1 reply
- 133 views
Is there enough interest to support a few chat rooms on Line or Group Me for this game. Where players can discuss the game, recruit, discuss alliances etc? I don't have time to manage the inevitable drama myself but can certainly help set them up and help manage the rooms. New to this game but has been done in many other games. Perhaps there are already rooms other than individual league rooms. If so let me know please.
Last reply by Waffles, -
- 6 replies
- 677 views
So I see regularly in battlefields people complain if someone abandons their city, saying its cowardly and dishonorable. but bomber-spamming isn't?
Last reply by 5hifty, -
- 2 replies
- 224 views
The Big Double W
Last reply by Nonhuman, -
- 6 replies
- 290 views
What I mean by sandbox is a map creator were when you done you can open it into a battlefield.this could make for interesting scenarios that could Change the way people play the game.also you could choose were city's,villages,resource centers,and military bases go. And you could put Rebels were you want them to be. But it's just an idea and so one out there is bound to like the idea
Last reply by Nonhuman, -
- 6 replies
- 370 views
With league cities being such a big part of the game now I think it would be beneficial to upgrade the transport truck a little. At the current time it takes a very long time to a transport truck to get from one destination to another. I would suggest adding the truck to the technology tree so that you can upgrade it with gold to make it a little faster and add some extra power to it. I don't think it would need much speed added too it but having to wait a couple hours for a relatively short trip seems excessive.
Last reply by Supehooman, -
- 4 replies
- 356 views
I have forgotten to put on about an idea on the jeep or Willy's MB, so here it is. I have also thought about an idea on the Wirbelwind, but I realized that there was a reason why it shouldn't attack ground units in the game. AAs and arty are slow which makes me and other players complain on how so slow it is! The jeep is one of the fastest ground units in the game, just like the motorcycle. The jeep should have a "hook" option in which players can take the stationed AA/Arty and drive them anywhere the player wants them too. The AA/Arty obviously shouldn't shoot or attack. When it is being hooked it should have about a 30-60 second countdown before it can be co…
Last reply by Blaze204, -
- 5 replies
- 274 views
This is my first post so hear me out. These are some ideas for a new unit (engineer) or things infantry could use and do. Also mostly about Infantry 1. Engineers can be turned into a new unit or be converted from infantry to engineer. Engineers are able to fix tanks, but only focus at one tank at a time. They can fix a tank when they are under attack or not, however if the tank being fixed or them being attacked will cause them to lose a huge amount of morale, causing them to stop fixing the tank. The way to save them is by getting them to ride on the tank (anything medium or large). If the engineers have a morale above 75%, they fix tanks like how army bases refill …
Last reply by Nonhuman, -
- 16 replies
- 598 views
So, this is my idea of a new type of game. If any of you, creators, ever played Starcraft or Warcraft, I mean The Warcraft, not any World of Warcraft, you know their concepts. Small map, 2-10 players on it. So, why do I like it is that you can invite your allies and test whose technique is better, you can inviteyour enemies, friends, everyone! Also, it will not ruin the concept of the game! I like it because it is fast. I will gove out the set of rules now. Concepts: 1. You can invite anyone you want but will have to have their agreement. 2. Game cannot be holdeds longer than 168 hours. If it reaches that point and nobody has won, wins that person that gaine…
Last reply by Nonhuman, -
- 9 replies
- 300 views
I noticed that we don't have any infantry using weapons that damage armor and it vehicles, such as bazookas and what not. I know that these types of units were used in bothe World Wars, and I myself think it would be Intersting to see such units. I think they would be more effective against vehicles and armor but less effective against infantry. On a side note, I noticed that the Wirbelwinds can only attack air units. Now, normally this wouldn't be a problem seeing as the Flakpanzers are anti-air, but I did some research and it turns out that Wirbelwinds were effectively used against vehicles and infantry. This isn't all that surprising, as they have four auto-cannon…
Last reply by Supehooman, -
- 2 replies
- 239 views
I'm literally capturing lvl one building when I'm level 2 .
Last reply by Nonhuman, -
- 2 replies
- 145 views
Hello, I tried to be a good user and read back to February, so I don't re-post what anyone has said. Sorry if I missed anything. I am in my 3rd field and wanted to share my thoughts from things I have learned. These are the suggestions I hope you consider. League map for internal field use Commander can change the color of Leagues. 5 Colors other then 5 (6) used already. We really need this to strategist. 4th relations setting Change Hostile to orange. And make a new status – Enemy (red). When set as enemy, the game will keep track of kills/cities taken vs particular league in that field. This will be public information that …
Last reply by UXZero, -
- 10 replies
- 428 views
I, and a lot of other players have problems with dropping of troops in areas where transports can't pick them up again. IE on islands to take out ships, artillery on the front line, etc. They then take hours to move back into position. What about a land based transport that can only hold weapon emplacements (units that need to set up) and can be loaded anywhere, not just at the army base. It could be loaded onto boats and planes, and could only hold 4 units or so. It would count as a heavy unit and would need to be loaded on a heavy transport. It could also carry infantry.
Last reply by Nonhuman, -
- 6 replies
- 282 views
As is in many of these games, time is money and money is time. Please update the system that determines how much time equals how much gems. If you want people to buy gems they need to know it's worth it. Since the values don't have a fixed amount, sometimes you're paying 300 gems for a 5 min upgrade and sometimes 150, depending on if the game decides to refresh or not. I know this may slow the servers so what if you built that into the offline information downloaded so it uses the device clock and checks with the server before a transaction to make sure people don't turn their clocks forwards for free upgrades.
Last reply by Nonhuman, -
- 1 reply
- 171 views
The "Elephante" you have is a German WW2 tank destroyer known as the Ferdinand. Not the elephant.
Last reply by Jack, -
- 3 replies
- 225 views
What if you made a check box in the supply menu, right above the "auto supply allies" checkbox, that says,"auto supply schedule" or something. When selected, it opens a schedule like the one you can do to schedule resource transports to recur every hour or so. In this case you choose a time and every hour or whatever time is chosen your city will auto supply the troops within its jurisdiction.
Last reply by LDAWG808, -
- 2 replies
- 217 views
What if you made a setting in the army camp, airbase, and naval base where when you train troops you can have them auto dispatch to a preselected point. Much like the "Dispatch when under attack" checkbox, there can be another one called "Dispatch to battlefield" and when selected, it exits the troop menu and opens the map with a message at the bottom that says, "Choose Dispatch Point" or something. Then, as troops are finished they'll be dispatched and travel to that point without needing commands from the user. It could be made to only dispatch to a point within your own territory or whatever.
Last reply by Jack, -
- 1 reply
- 184 views
How do you change the troop ranking level?
Last reply by Waffles, -
JoyCrafter
by Sykes- 6 replies
- 737 views
Developers, I play a lot of RTS war games, Astro empires, Travian to name a couple. I really like the concept of this game, however i see several problems with replayability. It looks like you are attempting to combine a browser game like Astro Empires with an IOS type of game! On one hand this game gives you great depth and control of units like a browser game, but you are trying to also make it and IOS game which for the most part is a single person game that you only attack people that are offline. IOS Type games like Clash of clans are not RTS games. I know this is a relatively new game and from what it looks like you don't have a very big player base, and the …
Last reply by RichieRightNow2, -
- 7 replies
- 723 views
Commanders, Maintenance is complete now. Thanks for your patience. Welcome back and have fun! Bug fix: -Fixed a bug that the rewards of some items were incorrect when the battlefield done.
Last reply by MightyFist, -
- 21 replies
- 1.3k views
Commanders, Maintenance is complete. Welcome back and have fun! What’s new: -Now only ONE team of a league can participate in the Events. Bug fixes: - Fixed a bug that the rewards of some battlefields were incorrect when the battlefields ended. - Fixed a bug that the rewards were incorrect when commander surrendered. - Fixed a bug that the armament transport interface was blank when selected. - Fixed a bug that the upgrade bar of the ownerless resource zone froze while process ended. - Fixed a bug that the last in-battlefield league member who was C-IN-C could not quit the league. - Fixed a bug that …
Last reply by Waffles, -
- 4 replies
- 215 views
I HATE the new system for leader boards, like seriously? Now it's cities and battlescore?! It totally ruined my leaderboard scores cause I wasn't attacking off the bat. I used to be top ten now I'm in the top 40 ( battlefield not global). I feel the other system was better, cause now I see no point for capturing unless it's for recourses but if u just wanna be first place take cities and just destroy every troop! Not lemme progress my way with capturing bases. It's ruins the game plz go back to counting bases as territory.
Last reply by Waffles, -
- 10 replies
- 429 views
Would turrets be too powerful if you would be able to control them? Say for example you wanted the turret to attack assault guns before light tanks, you could go to the turret and select the order of which the turret attacks. I'm thinking this would be cool but overpowered.
Last reply by RichieRightNow2, -
- 1 reply
- 227 views
It's a good balance of tanks and anti tanks an infantry and assault guns
Last reply by Jack,