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  1. Hi. Good afternoon world warfare forum I await your opinions about what I have written. PAIRING: The world warfare matchmaking is uneven and this has caused the game not to win players as they leave the game very quickly and become stagnant. Which I suggest better rank-based matchmaking with a minimum rank to enter and a maximum rank to not be able to enter and thus better level the game especially for new or novice players. NEW GAME MODES: I suggest new game modes such as modes which do not last a week but a couple of hours, for example. "The assault on the city" With a limited group of troops commanded by the player, he will have to invade a rebel city, victory is achieved by capturing it and defeat by losing specific units such as engineering vehicles or an allied command center similar to the elite army barracks of the empire. "Battle for the sea" A battle in which the player must destroy specific units such as an aircraft carrier, a group of destroyers among others. "Strategic withdrawal" The player will have to defend a retreat ensuring that the transport units manage to escape if several transport units are lost, a defeat is achieved. NEW ENVIRONMENTS: New environments and conditions which to see the troops in general as well as some balance sheets for example. "Desert" Land units move 12% slower. Tank units gain 8% more range. 88mm anti-aircraft guns get 12% more range. Anti tank artillery gets% 15 more range. "Forest" Land units move 18% slower. All ground units gain an additional 100 defense points. New ability: "camouflage" to detect units hidden in the woods the enemy forces will approach up to half their vision to detect them. New Skill: "Hunt" Infantry units can hunt in forests by freezing the time it takes to deplete their food supplies. "Tundra" Ground forces lose their speed by% 20 Ground forces gain% 10 more attack but lose% 8 health New Battlefield Investigative Skill: "Antifreeze" Armored units ignore tundra speed reduction. New Battlefield Investigative Skill: "Winter Tires" cannon and vehicle units ignore tundra speed reduction. New Battlefield Research Skill: "Winter Gear" infantry units ignore tundra speed reduction. "Meadow" Land units move 15% slower. Tank units gain 4% more range. 88mm anti-aircraft guns get 5% more range. Anti-tank artillery gains% 6 more range. "Montana" Land units move 40% slower Ground forces gain 8% more attack range Ground forces gain 5% more damage New Battlefield Research Skill: "Extra Tractor Claws" Armored units reduce their speed on the mountain from% 40 to% 20 speed on the mountain. New Battlefield Research Skill: "Mountain Tires" cannon and vehicle units reduce their speed on the mountain from% 40 to% 15. New skill to investigate from the battlefield: "mountain team" infantry units ignore the mountain speed reduction. NEW BUILDINGS: Train station: When the train station is built, it must transport all kinds of troops, resources and supplies to the cities connected by land at a speed of 8.5 points. Large farms: Large farms will be able to produce three times the amount of fortune than a farm or mini farm.
  2. This is my first post so hear me out. These are some ideas for a new unit (engineer) or things infantry could use and do. Also mostly about Infantry 1. Engineers can be turned into a new unit or be converted from infantry to engineer. Engineers are able to fix tanks, but only focus at one tank at a time. They can fix a tank when they are under attack or not, however if the tank being fixed or them being attacked will cause them to lose a huge amount of morale, causing them to stop fixing the tank. The way to save them is by getting them to ride on the tank (anything medium or large). If the engineers have a morale above 75%, they fix tanks like how army bases refill them. They can run out of ammo (steel). This can be a new unit or what infantry can be converted to. 2. Infantry isn't that useful except for capturing and taking out other infantry, but they can be used in many ways like scouts,engineers, sharpshooters, and other what they can be trained for. Before sending out infantry to fight you should have an option on what they should be and good at. The examples on what they can be are out the first sentence of the paragraph. Putting grenades into a tank can be useful if they are fast and have enough morale to prove that they can do it. Also if there is an M1 Garand in the munition factory, why not put a bazooka, binoculars, SMGs, tools to make them into engineers, medic packs (only when stationary and cannot engage) and other equipment like that? Also scouts can be hidden, but can be seen when an enemy vehicle or troops are nearby. You can add on option to not engage enemies on scouts or to all units. 3. Another thing infantry could do is that they could be loaded into buildings like the buildings in your city. They can also shoot back from the buildings. They can have a bonus in which they could improve defense, sight, accuracy (damage).
  3. I had already brought up this idea on a separate thread but I know everyone has been thinking about some fresh content that could change up play styles. I was thinking rather than just have this single European theatre map, there could also be a Pacific theatre one as well which would focus more on naval and island warfare? It's a far off topic but I think it's something I can see the developers implementing in the future that could make this game over the top. If there would be a pacific theatre map. Of course there's have to be a lot of new units and upgrades. Gotta have the aircraft carriers. But upgrades for tanks and infantry like flamethrowers? They're not necessarily needed now but if there were defensive positions like bunkers and trenches that could be constructed by infantry(i.e. construction upgrade), it would definitely give a huge boost to the usefulness and importance to infantry. Victory point objectives would have to change. No SS but Imperial Japanese objectives like aircraft carrier hunting in the ocean(Tigers) also certain islands would be strongholds that would be a challenge to destroy(replace the SS HQ) Then also to throw a little more diversity, there could be Strategic Airforce and naval bases that would give advantages to those that hold them. Making them hotspots for confrontation and encouraging competition. It would be a challenge to stick about 200 players in a world with mostly water though so that'd still be an issue. Especially with scarce villages and limited population but that could limit people from amassing a lot of ships at the same time. Thoughts and ideas to expand upon this? I'd like to hear more of what other people think. Have solutions to some obvious faults? Reply
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