Boredomfalls Posted December 8, 2016 Report Share Posted December 8, 2016 Since when is this a thing, and why are my resources just gone? That's ridiculous. This has never happened before Quote Link to comment Share on other sites More sharing options...
Jack Posted December 12, 2016 Report Share Posted December 12, 2016 Thanks for the report, Boredomfalls. When the city was pacifying, please do not send your resources to it. I will check it with the developers. Quote Link to comment Share on other sites More sharing options...
Boredomfalls Posted December 18, 2016 Author Report Share Posted December 18, 2016 On December 11, 2016 at 10:31 PM, Jack said: Thanks for the report, Boredomfalls. When the city was pacifying, please do not send your resources to it. I will check it with the developers. I talked to Veronica about this I believe the same day she said it was an added feature. We shouldn't be finding out about things like this the hard way. Can we start getting actual patch notes with every update? That literally outlines everything? Ex: Patch notes version 1.1.32 Units: Increased speed of infantry from .5 to .52 (or whatever it would be) Decreased (nerfed) attack damage of Howitzers against tanks from 300 to 290 Buildings: Fixed glitch preventing Units from not being able to enter Leaguemates cities Added feature where when transporting resources to city (League or personal) if city is in ruins transportation will fail and resources will be lost Increased range of turrets lvl 6 from 300 to 350 Chat: Streamlined chat service to reduce lag and reduces the chance of messages failing to send. Added 'create your own group chat group' option Programming: Did something fancy the devs decided was needed to improve connectivity Forums: Fixed issue of curser disappearing so players can see where they are typing on mobile (this is an actual issue, can we work on that? Please) 1 minute ago, Boredomfalls said: I talked to Veronica about this I believe the same day she said it was an added feature. We shouldn't be finding out about things like this the hard way. Can we start getting actual patch notes with every update? That literally outlines everything? Ex: Patch notes version 1.1.32 Units: Increased speed of infantry from .5 to .52 (or whatever it would be) Decreased (nerfed) attack damage of Howitzers against tanks from 300 to 290 Buildings: Fixed glitch preventing Units from not being able to enter Leaguemates cities Added feature where when transporting resources to city (League or personal) if city is in ruins transportation will fail and resources will be lost Increased range of turrets lvl 6 from 300 to 350 Chat: Streamlined chat service to reduce lag and reduces the chance of messages failing to send. Added 'create your own group chat group' option Programming: Did something fancy the devs decided was needed to improve connectivity Forums: Fixed issue of curser disappearing so players can see where they are typing on mobile (this is an actual issue, can we work on that? Please) Plus I think doing this would help us see that the devs are actually working on issues and help reduce complaints about them Quote Link to comment Share on other sites More sharing options...
Sykes Posted December 18, 2016 Report Share Posted December 18, 2016 5 hours ago, Boredomfalls said: I talked to Veronica about this I believe the same day she said it was an added feature. We shouldn't be finding out about things like this the hard way. Can we start getting actual patch notes with every update? That literally outlines everything? Ex: Patch notes version 1.1.32 Units: Increased speed of infantry from .5 to .52 (or whatever it would be) Decreased (nerfed) attack damage of Howitzers against tanks from 300 to 290 Buildings: Fixed glitch preventing Units from not being able to enter Leaguemates cities Added feature where when transporting resources to city (League or personal) if city is in ruins transportation will fail and resources will be lost Increased range of turrets lvl 6 from 300 to 350 Chat: Streamlined chat service to reduce lag and reduces the chance of messages failing to send. Added 'create your own group chat group' option Programming: Did something fancy the devs decided was needed to improve connectivity Forums: Fixed issue of curser disappearing so players can see where they are typing on mobile (this is an actual issue, can we work on that? Please) Plus I think doing this would help us see that the devs are actually working on issues and help reduce complaints about them The patch notes need to be released every time just like this! There are a lot of unknowns about this game, that make new players not want to continue! Ex: the transportation size of units! For one, unless it's there and I can't find it! This game needs a Wiki page to add things that are not in the game notes! As noted in the new update release notes. Level 6 turrets gain a plus 50 attack range! Here is my turret upgrade from a level 5 to a level 6, it does not show the range increase! Quote Link to comment Share on other sites More sharing options...
Jack Posted December 26, 2016 Report Share Posted December 26, 2016 OK, we will produce a detailed patch notes next time. Thanks to both of you for the excellent suggestions. 1 Quote Link to comment Share on other sites More sharing options...
Boredomfalls Posted December 27, 2016 Author Report Share Posted December 27, 2016 On December 18, 2016 at 10:25 AM, Sykes said: The patch notes need to be released every time just like this! There are a lot of unknowns about this game, that make new players not want to continue! Ex: the transportation size of units! For one, unless it's there and I can't find it! This game needs a Wiki page to add things that are not in the game notes! As noted in the new update release notes. Level 6 turrets gain a plus 50 attack range! Here is my turret upgrade from a level 5 to a level 6, it does not show the range increase! Sykes, I didn't see anywhere anything about a range increase, if you're going off what I put above, I was simply using examples for things that I would like changed, not changes currently put into effect On December 25, 2016 at 10:56 PM, Jack said: OK, we will produce a detailed patch notes next time. Thanks to both of you for the excellent suggestions. And jack before I forget to bring it up, with the detailed patch info, you could open up a new subcategory in forums specifically for the patch notes (that only devs/moderators can post in but others can comment on the original post) that way if someone wants to go back and read them it's easy to find, and it doesn't clutter up the other boards Quote Link to comment Share on other sites More sharing options...
SnakeEater Posted December 29, 2016 Report Share Posted December 29, 2016 Very glad you guys fixed this one, and pretty fast also. EXCELLENT JOB DEVS. ?? 2 Quote Link to comment Share on other sites More sharing options...
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