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Boredomfalls

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Everything posted by Boredomfalls

  1. Which is a great idea, but the only time they did a beta they didn't include all of the features and didn't take the time before launch to fix the game breaking issues we warned them about.
  2. Because I've been through all of that several times over with several different people through contact us. Again. Learn to read. I've had the same chat going with them for months trying to get things taken care of. You wanna be a smart ass and talk about "I give them screen shots" well who the fuck doesn't that doesn't? Make your reporting better, "repeatability" despite the fact that raiddawg just told you he has those issues too. As for "crying like a petulant child" go ahead and find one other post from me from the last 6 months on forums. I dare you. Because you won't find one. Why? Because I've been speaking with them through LINE and contact us. And the last month an a half communications I get back from them are literally non existent. And yes, I do want to solve the issue. And I can tell you now I know what the issue is. Joycraft has most likely been using the same servers since the game started. With the repeated wear on them from however many players, constant use, and more detailed info than any other game out there. Because of this the servers "glitch out" Resulting in unexpected actions. Eg crashing, disappearing data (troops), etc. It's not the programming. It's literally the servers. And I've had this conversation but because you wanna act like a god simply because I don't tell you word for word my conversations with them suddenly I don't mean shit. I've spoken with their reps about it, Maxim, Veronica, etc AS WELL AS THEIR LEAD DEVELOPER. And passed along all of my issues, proof that others have the same issues, and that very same suggestion to each of them. 10 people each with Stug gen, rocket gen, fighter gen, transport gen, and tank gen vs 10 that don't? Yea that's def a balanced fight. The disappearing troops people are talking about aren't "I thought I put them in this base" it's "I just gave this group of units a command and my gig filled with units disappeared but it still shows up as right here when I select it from the troop menu." You don't even know what people are talking about yet act like you're so much better lmao
  3. And yet there are many people who do. And complain about them. And considering I play on 2 different devices yet it happens on both I highly doubt that
  4. There's also more than one way to get gems. Does that mean gems are a handout? And there's prob gonna be some kind of cool down period so you can't just hoard rss then purchase a shit ton at once. And what can you do with every cool down in the game? Gem it. Mans you clearly don't understand the definition of USED TO. "I used to complain about the lack of content until the glitches became game breaking." Which you clearly can't comprehend. So I'll explain it. I COMPLAINED IN THE PAST ABOUT NO CONTENT. I DONT COMPLAIN NOW ABOUT NEW CONTENT. BECAUSE THE GLITCHES, WHICH ARE WHAT IS CAUSING EVERYONE TO LEAVE, ARE A BIGGER ISSUE. Did I dumb it down enough? As I said if they showed progress with the glitches no one would care about lack of content. But they don't. And no he wasn't "addressing my concerns" because all Joycraft ever has are excuses. Hell Everytime you send a message to contact us about crashing the first thing they say is "it was your device." No you cunt it's your servers. All Joycraft has are excuses. And no I'm not gonna say anything about "great new content" because all they really did was add another tech tree. Now we have 3 of them. How fucking original. I have been in contact with 3 different people through contact us over the last 2 months. And have made various suggestions as well as making it very clear the different issues in the game and why people are leaving and even suggestions on how to prevent people from leaving while they work on it. But the more polite and sweet I am to them the more they essentially tell me to fuck off, ignore me, and blame my phone for my troops disappearing in the middle of an attack. Or taking off from my airport during an update when I didn't have auto deploy on. Etc. Etc. Etc.
  5. Okay first off you can purchase in field resources with gems. And how in the fuck is that complaining about both? I said I USED to complain about lack of content. Clearly you can't read. Then gave a suggestion on how they more properly balance their their time. Then gave an example of a company that used to do an excellent balance. Once again you can purchase in field rss. Learn to read. Ultimately my point was Joycraft would rather their game go to shit and be non playable but with more content. That no one would be able to play. No ones complaining about the option to spend money. We're complaining that Joycraft is more concerned with coming up with a new way to take people's money without fixing the game.
  6. What breaks them is the fact that I'm guessing your tech is around the 50's like most. There are people in the 100's already giving their units a 40% boost over yours. That's game breaking. And if it was just one or the other it wouldn't be a big deal. When you have 3 different pay to win systems going at once, being the original tech tree, the new tech tree, the generals, and now the new HQ tech tree, it unbalances everything. Yet the glitch that causes troops to disappear is still there over a year later. The crashing got worse to where none of the guys in contact us will answer me for a few days because I send them a message every single time the game crashes. Which can be easily 3-4 times in a single attack. And I used to be one of those people complaining about content. Until the glitches were ruining gameplay entirely. If Joycraft showed progress in glitches actually getting fixed then people would be more understanding of the lack of content. Because they're showing progress. They're showing they're not just sitting on their asses. Now if they slowed down all this bullshit they were rolling out to every 3 months, instead of damn near every month it wouldn't be as bad because number 1 they would still please the people crying for content, 2 it would give people time to get to a comfortable spot on what they just rolled out, 3 they can have more time to test for bugs because despite what they claim it's evident that they don't, and 4, even if they do test it allows more time for more resources to be dedicated on glitch fixes. But with this now being Joycraft adding yet another money grab this will scream "give me money" just as bad if not worse than the now failing Game of War. Why are they failing? Because they pushed the pay to win too hard. And they were the leaders of successful balance of pay and free for the longest time. Then they got greedy. But it's glitch free.
  7. NOT TO MENTION the fact that Half of these issues have been going on for over a year. And every time they get fixed they get screwed up again with the very next update
  8. Okay, I see your analogy. Now add the fact that for everyday you don't fix the issues another dedicated soldier jumps ship, finds a new home, and gives the new ship their money instead. Cutting your resources every. Single. Time. Someone jumps. Because these issues you're talking about are why dedicated players are leaving. Then add in the fact that the number of people available to fix the cabin issues are the same people that make the entertainment. If you even have a single person working on new stuff, that's one less person working on the existing issues. Now let's say you have 10 people doing this role. You cut your productivity of fixing these issues by 10%. But wait! Was that a key person you moved? Maybe that person you moved was the only person able to find that one particular problem causing the issue to the AC. what if out of those 10 people you had 4 people working on the issues and 6 with new entertainment. Basic business practice would be to test the new employees on their troubleshooting capabilities with the issues. Now none of your experienced guys are even considering the issues in the cabins because their busy with the entertainment. Meanwhile all the time the new guys, who are unfamiliar with the ship set up, (I'll admit) are looking for a needle in a haystack, but they don't even know what country the damn haystack is in because they aren't familiar with your layout. All the while everyday another precious resource abandons your ship at sea
  9. So, instead of didn't the unreliability issues, the crashing issues, the various other glitches, you find it more important to create yet another money grab. I still have yet to get compensation for having to spend 22k gems because even though I landed my troops in my city they took off in the middle of the update killing everything.
  10. Didn't your teachers ever tell you that Wikipedia can be edited by anyone and doesn't have reliable information?
  11. What fuckin aircraft carrier ever existed that had deck guns to shoot ships and ground units? AA makes sense. Deck guns on an aircraft carrier, which would defeat the purpose of an airfield at sea mind you, would be op as fuck on these things especially when you consider the fact that IT HOLDS MORE FIRE POWER. THIS IS NOT WHAT ANYONE MEANT BY BEING ABLE TO DEFEND ITSELF.
  12. This post is 9 months old, and back then no you couldn't. My bad, I went further back. It's over a year old. Completely irrelevant now.
  13. Boredomfalls

    Waffen

    Did this bug add to their league score from kills they got by players attacking them?
  14. Boredomfalls

    Waffen

    When did the Waffen SS join the Chinese league?
  15. Expanding units does NOT increase their range
  16. Boredomfalls

    Tutorials

    You seriously need to change that profile pic dude lol
  17. Boredomfalls

    Really?

    I thought you fixed this? No I didn't lose my city. No it wasn't being attacked.
  18. Not necessarily, what if I build a crap ton (that's a technical term btw) for the league and I get off and won't be back on for a few days? They lose out on the production time and those units. Plus including different tabs for what each player donated is complicated for programming and leaves a lot of room for glitches, and if you've played this game for any length of time you know how hard it is to get a game crippling glitch fixed let alone something "small" like that
  19. While we don't take them into the league we do coach them while we're in a field and even while we're in the middle of destroying their city. HOWEVER! That is completely contingent on them not being a deuce nozzle. If they're respectful and don't trash talk the way most new players do "I CAN TAKE ON ALL OF WOLFPACK BY MYSELF AT THE SAME TIME AND WHOOP YOUR ASSES!" We're gonna send over 3 people and shut your ass up. And then when we get the "What did I do wrong?" Messages you go on our wall of shame. "Can you help me improve my city?" No you're asshat, get out of my field.
  20. Cocidius gemming? When the hell did they start making enough money for that? If that's what you call gemming I've got some news for you new kid.
  21. Because if everyone sends iron to LC 194 and not 289 you can't build anything that needs iron out of 289. So why are you going to bundle that together? Besides you need to EQUALLY divide up the cost of LC upgrades between everyone using that LC at that time otherwise the numbers won't add up. Again just bundling all that together makes no sense. I'm not gonna penalize Joe for an LC upgrade when that LC is on the other side of the map and its physically impossible for him to use it. Unless you're gonna make it that iron oil and rubber that's sent to one LC can be used at any LC it's not fair
  22. With units to spare too, with those ill make them Sherman's and stugs and take the resources that rat bastard was protecting lmao
  23. My final thoughts on the matter. I DESPISE the thought of restricting who can take out munitions. The only way I am okay with it is if CinC can pick by person who has permission and who doesn't, not by rank. And if in the LC there's a page for those without permission to submit a request for specific arms and in that page those with permission only have to hit "accept" and it automatically sends those arms (assuming there are enough) to the requested city.
  24. ?? Fist bump for fixing comms issues Honestly though looking at the vote most people want both. Personally I would be okay with both if the CinC could turn on/off restrictions to pull arms from one field to the next and instead of making it "officers and higher can send arms" make it "these 12 can send arms and these 8 can't" that way there's still accountability to the officers for alliance requests and such because otherwise every field for some leagues would have 12-15 officers and you can't figure out who did the officer thing because no one wants to admit they screwed up
  25. I apologize for it seeming that it was taking a jab, that was not my intent you just happened to bring up Wefew so I used it as an example, I just personally don't believe that people stealing from the LC is a game wide issue and if we had better logs there would be a paper trail for those stealing making it possible to take action on them. But it does seem we had a communication failure lol. You mentioned you don't want the system micro-managing, in this case what would be an example of micro-manage? Because my vision of this doesn't restrict who can take arms (even when negative) but simply gives you the net amount of resources per player (rss donated-rss used [either directly taken out or in the form of arms]- equal take away from LC upgrades = net resources donated) I see what you're saying and I don't disagree, but I feel programming the first option for a mobile game would cause too many glitches and be too big of a headache to even attempt. I would support your second idea more, but in order to have a trade off because the whole point of building these super troops at the LC is the threat of losing them enroute to your base and the time it takes to get to your base, you would only be able to build one or two units at a time
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