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UI Optimization-Vol.13: Battlefield button layout remade


Peter
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Hello Commanders,

 

The rewards of Vol 12 will be distributed to ApkHawk148 and Tropper234. Thank you for your feedback on the UI optimization. PM me to claim the rewards.

 

As always, we will give away 3000 diamonds to the commanders that leave the top3 BEST comments of this volume. Come and leave your comments under this post! It can be suggestion, advice or opinion on our UI optimization. We will not deliver the diamonds if no good comments in the comment area.

 

In this volume, we'll show you the new button layout in on the battlefield. You'll have an overivew from the below picture. We have rearranged and hidden some buttons to make it neat and smooth to play. Leave your comments below so that we can provide you with a better gaming experience. Thank you.

190544532_QQ20220218165708.thumb.png.b05f455ce475f45bac5452d4a576ac82.png

 

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Looks nice but a few things. I think buttons for troops and buildings should be grouped separately together. What I mean is on one side of the screen have troops, troop group, and tactics then on the other side have it where you look at buildings, cities and locations. I think it would be critical to be able to select tactics and troops fast without having to jump to various parts of the screen to do so. 
Also anything troop or battle related should be towards the bottom of the screen while keeping less pressing buttons such as map near the top. When fighting the focus is usually the bottom mid of the screen and so you would also want troop buttons there as well.  I do hope that buttons shown on screen can be hidden or move off screen like how it is currently as to not get in the way of controlling troops. 
 

what I would find useful for anything city related are buttons that go to : your cities, cities currently under attack, league mates cities under attack and lcs under attack. 
 

overall it does look nice but again it’s really hard to change or make better a UI than what is currently working just fine. I think players would want more features/buttons added and some unnecessary buttons removed. 

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My suggestion doesn’t specifically involve the UI optimization that you’re discussing. However I have 3 suggestions 

 

1.) Create a reset technology option. I would like to reallocate the gold coins that I have used already. When you first start the game you’re just plopping those coins in random stuff. After gaining experience in your preferred play style - you should be able to adjust the coins to match. Of course I’m not suggesting free. But I am certain it would be used frequently. 
 

2.) Allow the class tech tree points to be allocated in another class. IE - move 65 points from tanker to cannoneer. Again - when you start the game - you have no idea what to invest in. It could be a premium class tech reset that cost more diamonds. 
 

3.) Allow the waiting room/preparation area and email to translate. If not that open up copy and pasting to google the translation separately. 

4.) Allow skin purchases similar to officer purchases. I did not have the opportunity to participate in the seasons for some of these skins. I’d be willing to pay for access to them - be it rental or permanent purchases. 

All in all, good job on the game and I dig that your GMs actually reached out to talk about how I was enjoying the campaign. Solid commitment and prime customer service IMO. 
 

Col. Mustang

ID: 11544

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These optimizations again. Just give the game a better look (which it needs, believe me.) 

 

This set of UI interface seems very good looking and impressive though, I will (and the other players) will have to see this for ourselves though. It looks very promising. 

 

One thing, it would be easier if we could (as players) make hopping from city to city much easier. make it a hotbar of sorts maybe in the top left below troop and flag caps. 

 

The only question I have is when will yall roll all of these things out.  Otherwise keep making progress and this was a great optimization.

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Good morning,

I have just joined this game(it is been 24 days)I have enjoyed this game very much. When I was going to the tutorial phase there was many things that I didn't understand you should add new totorual for battle tech and army/navy control.

 

I have been playing with ship for quite some days and they are very underrated you should add a new tech for navy units. Add a new submarine which can only be created in the legue city (this submarine can attack when it's is submerged it only can be attacked by others submarine) 

 

Add some new battlefield for beginners 

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Alright I’m going to reply another post here to talk about the ongoing issues in this game. 
 

ok first issue is when leagues decide to shift the odds in their favor by bringing in multiple leagues( that all fall under 1 leagues control) into a Bf that is only meant for either 10 or 20 man teams. It’s frustrating getting into bfs and seeing these leagues jump in already controlling a significant portion of the map. If your a small team or normal max size team your only real option is to ally (given there are leagues let alone decent ones to ally).

Just got thru a very short Bf for my league because a league jumped in coming in with about 40 accounts upon joining. The 40 accounts can be main players( actual ppl playing) or alts (second or third  sometimes even fourth accounts controlled by a main player often used to support with tactics, capping lcs and territory control and other uses). How does any league fight that? What worse is this team decided to ally another league which also had another alt league. How are these bfs fair or fun when leagues do this? Are there no rules against this because to me this is considering cheating and breaking the way the game was intended to be played. 
 

the second issue is the imbalance of those who don’t have gems to those who seemingly have unlimited. The way gems are used there is no issue but there needs to be a capped limit on how much can be spent per day or game. Is a player spend over 20k gems, buys supply pack how is anyone to keep up? This combined with issue 1 above is toxic and almost impossible to beat.

Issue 3 are lcs. I strongly believe that lcs need to be much harder to kill and more fortified especially when they are first built. Perhaps when convert they come with turrets already made. It’s annoying when you build an LC and it gets swarmed by light tanks early game. An LC should require much more to bring down.

Along with issue 3 cities themselves should have better defense than just 3 turrets. The engineering truck is good but cities need more. They should at least be more effective in killing some attacking troops before being capped.

 

One more issue are the scout planes. They should not have any attack abilities at all! What seems to happen a lot are players using their alts and making scout swarms to attack air troops such as transport plane and other air. There should not be 100 scout planes flying around with the ability to be as effective as fighter planes but they are cheaper, faster to make and unlock at lvl 4 munitions. So it’s should just be what the name calls them “scouts”.

 

Now for some solutions:

Issue one: set the diplomacy cap to 1 league only or alternatively set a cap for players allied( such as at max there can only be 30 or less players allied together). This won’t solve the entire issue as league will have “verbal agreements” and know not to attack each other but at least it will cut down on tactics available, sight, and resource sharing.

Issue 2:  set a limit per day on gems that can be spent or for the enitre Bf. The day limit option is better because it will stop players from dropping a ton of gems first day to get a huge advantage over others. Players can spend gems however they like but once the limit is reached they have to wait until the next day. This would also solve a number of other issues such as players gemming their city over 20 times to allow them time to fly their army over to defend.

 

Issue 3: when lcs get first built they come with 4 turrets already built. Upon upgrading the main LC building the defenses also get lvl up along with more defenses added such as more turrets or perhaps barriers. So the higher the LC lvl is the more defenses there should be making it harder to kill and more of a league effort to kill rather than one player running in and not taking a single loss, especially those who just build 30 or so light tanks and rush it.

 
UI changes are fine and all but they should not be priority over real issues that have been ongoing. This is why some many better an players have left this game. The newer players may think this game is great but once they start running into these super leagues and try to play tournament maps they will surely change their mind. They would only enjoy this game if they remain with players of equal skill and knowledge of this game.  The devs really need to get their shît together and really focus on these issues, trends, correlations between the leagues that win, gems spent and all other stats and variables to see what’s really going on. We have the same player win the past 6 MMRs first place, why is that? Do you really think the chances of that happening are high or what we’re the other factors?

 

a lot of players feel the same and this is why I’ve stopped spending on this game. Unless it’s fair why pay for a game that is rigged?

 

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On 2/27/2022 at 6:33 AM, ApkHawk148 said:

Alright I’m going to reply another post here to talk about the ongoing issues in this game. 
 

ok first issue is when leagues decide to shift the odds in their favor by bringing in multiple leagues( that all fall under 1 leagues control) into a Bf that is only meant for either 10 or 20 man teams. It’s frustrating getting into bfs and seeing these leagues jump in already controlling a significant portion of the map. If your a small team or normal max size team your only real option is to ally (given there are leagues let alone decent ones to ally).

Just got thru a very short Bf for my league because a league jumped in coming in with about 40 accounts upon joining. The 40 accounts can be main players( actual ppl playing) or alts (second or third  sometimes even fourth accounts controlled by a main player often used to support with tactics, capping lcs and territory control and other uses). How does any league fight that? What worse is this team decided to ally another league which also had another alt league. How are these bfs fair or fun when leagues do this? Are there no rules against this because to me this is considering cheating and breaking the way the game was intended to be played. 
 

the second issue is the imbalance of those who don’t have gems to those who seemingly have unlimited. The way gems are used there is no issue but there needs to be a capped limit on how much can be spent per day or game. Is a player spend over 20k gems, buys supply pack how is anyone to keep up? This combined with issue 1 above is toxic and almost impossible to beat.

Issue 3 are lcs. I strongly believe that lcs need to be much harder to kill and more fortified especially when they are first built. Perhaps when convert they come with turrets already made. It’s annoying when you build an LC and it gets swarmed by light tanks early game. An LC should require much more to bring down.

Along with issue 3 cities themselves should have better defense than just 3 turrets. The engineering truck is good but cities need more. They should at least be more effective in killing some attacking troops before being capped.

 

One more issue are the scout planes. They should not have any attack abilities at all! What seems to happen a lot are players using their alts and making scout swarms to attack air troops such as transport plane and other air. There should not be 100 scout planes flying around with the ability to be as effective as fighter planes but they are cheaper, faster to make and unlock at lvl 4 munitions. So it’s should just be what the name calls them “scouts”.

 

Now for some solutions:

Issue one: set the diplomacy cap to 1 league only or alternatively set a cap for players allied( such as at max there can only be 30 or less players allied together). This won’t solve the entire issue as league will have “verbal agreements” and know not to attack each other but at least it will cut down on tactics available, sight, and resource sharing.

Issue 2:  set a limit per day on gems that can be spent or for the enitre Bf. The day limit option is better because it will stop players from dropping a ton of gems first day to get a huge advantage over others. Players can spend gems however they like but once the limit is reached they have to wait until the next day. This would also solve a number of other issues such as players gemming their city over 20 times to allow them time to fly their army over to defend.

 

Issue 3: when lcs get first built they come with 4 turrets already built. Upon upgrading the main LC building the defenses also get lvl up along with more defenses added such as more turrets or perhaps barriers. So the higher the LC lvl is the more defenses there should be making it harder to kill and more of a league effort to kill rather than one player running in and not taking a single loss, especially those who just build 30 or so light tanks and rush it.

 
UI changes are fine and all but they should not be priority over real issues that have been ongoing. This is why some many better an players have left this game. The newer players may think this game is great but once they start running into these super leagues and try to play tournament maps they will surely change their mind. They would only enjoy this game if they remain with players of equal skill and knowledge of this game.  The devs really need to get their shît together and really focus on these issues, trends, correlations between the leagues that win, gems spent and all other stats and variables to see what’s really going on. We have the same player win the past 6 MMRs first place, why is that? Do you really think the chances of that happening are high or what we’re the other factors?

 

a lot of players feel the same and this is why I’ve stopped spending on this game. Unless it’s fair why pay for a game that is rigged?

 

Yeah I have also faced that I was destroyed by 1 player and his 4 alt account this happen all the time 

 

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This is not that bad of a new UI, but is there gonna be an option to alternate between the two. The advantage to that is to see which one they prefer and to allow players to decide which one they would like to use at a specific time. 

Also, I think the UI should be spaced out a bit more as to not accidentally tap the wrong button. Because I know some people will complain about tapping the wrong button when trying to navigate troops 

I would also like to point out that the buttons are really small, so if there is an option to make the buttons larger, that would be good.

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