Dizz1e Posted June 19, 2016 Report Share Posted June 19, 2016 Ground vs air is almost useless, I've been spammed with just str8 Air Force their limited supplies is perfect but people just spam bombers for everything, maybe a AOE effect attack add to turrets and AAs against air units. And add a Naval unit that can bombarded buildings form exptreme range making rn the only units I ever see are all air, art, and maybe a few tanks. Speaking of art, the tanks need a slight speed increase light tanks should be able to close distance on artillery and to compensate the speed increase anti tank should get a damage boost. Maybe a few infantry variants light, heavy, or marines. And more water ways for naval units.? Thank you for the game love it to death only thing I've been playing it's keeping me entertained for hours ? 2 Quote Link to comment Share on other sites More sharing options...
Waffles Posted June 19, 2016 Report Share Posted June 19, 2016 11 hours ago, Dizz1e said: Ground vs air is almost useless, I've been spammed with just str8 Air Force their limited supplies is perfect but people just spam bombers for everything, maybe a AOE effect attack add to turrets and AAs against air units. And add a Naval unit that can bombarded buildings form exptreme range making rn the only units I ever see are all air, art, and maybe a few tanks. Speaking of art, the tanks need a slight speed increase light tanks should be able to close distance on artillery and to compensate the speed increase anti tank should get a damage boost. Maybe a few infantry variants light, heavy, or marines. And more water ways for naval units.? Thank you for the game love it to death only thing I've been playing it's keeping me entertained for hours ? Nice job. Tho most units are based on reality. Bombers were always the go to troops in ww2. Their incredible potential for damage was devastating. As far as I know I don't think there is really a naval ship that was capable for extremely long range. I will agree with the increase in speed for the tanks. 2 Quote Link to comment Share on other sites More sharing options...
Dizz1e Posted June 19, 2016 Author Report Share Posted June 19, 2016 3 hours ago, Waffles said: Nice job. Tho most units are based on reality. Bombers were always the go to troops in ww2. Their incredible potential for damage was devastating. As far as I know I don't think there is really a naval ship that was capable for extremely long range. I will agree with the increase in speed for the tanks. In reality couple AAs takes out a fleet of bombers but I just want it to be a more competitive game. Only units I see attacking at art, fighters, and bombers, I think with a few minor speed changes and AOE for AAs will add more depth as long as it doesn't break the game. And bombers are perfect to be honest maybe they could be a slight bit slower. And what I meant was a. Art like naval units many battle had naval bombardment, then ground forces came to take down AAs then bombers would devastate. 2 Quote Link to comment Share on other sites More sharing options...
Commanderburger Posted June 19, 2016 Report Share Posted June 19, 2016 17 hours ago, Dizz1e said: Ground vs air is almost useless, I've been spammed with just str8 Air Force their limited supplies is perfect but people just spam bombers for everything, maybe a AOE effect attack add to turrets and AAs against air units. And add a Naval unit that can bombarded buildings form exptreme range making rn the only units I ever see are all air, art, and maybe a few tanks. Speaking of art, the tanks need a slight speed increase light tanks should be able to close distance on artillery and to compensate the speed increase anti tank should get a damage boost. Maybe a few infantry variants light, heavy, or marines. And more water ways for naval units.? Thank you for the game love it to death only thing I've been playing it's keeping me entertained for hours ? Light tanks don't need a speed increase they are already the fastest tank there is.One troop that needs a speed increase is assault guns. 2 hours ago, Dizz1e said: In reality couple AAs takes out a fleet of bombers but I just want it to be a more competitive game. Only units I see attacking at art, fighters, and bombers, I think with a few minor speed changes and AOE for AAs will add more depth as long as it doesn't break the game. And bombers are perfect to be honest maybe they could be a slight bit slower. And what I meant was a. Art like naval units many battle had naval bombardment, then ground forces came to take down AAs then bombers would devastate. Bombers don't need to be messed with. 2 Quote Link to comment Share on other sites More sharing options...
Nonhuman Posted July 3, 2016 Report Share Posted July 3, 2016 I can agree about tanks, though everything else is just a piece of a ****. I would like to see your face when you get "shipped out of your farm by a ship that shoots that far that turrets can't touch it! Quote Link to comment Share on other sites More sharing options...
RichieRightNow2 Posted October 29, 2016 Report Share Posted October 29, 2016 On 6/19/2016 at 11:18 AM, Waffles said: Nice job. Tho most units are based on reality. Bombers were always the go to troops in ww2. Their incredible potential for damage was devastating. As far as I know I don't think there is really a naval ship that was capable for extremely long range. I will agree with the increase in speed for the tanks. There where several ships that had ranges past 20 km 1 Quote Link to comment Share on other sites More sharing options...
Boredomfalls Posted October 29, 2016 Report Share Posted October 29, 2016 14 hours ago, RichieRightNow2 said: There where several ships that had ranges past 20 km You do realize this post was from July right? Lol But yea historically ships did have insane range Quote Link to comment Share on other sites More sharing options...
RichieRightNow2 Posted January 1, 2017 Report Share Posted January 1, 2017 I know and I don't care if it was from February Quote Link to comment Share on other sites More sharing options...
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