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Found 11 results

  1. With the 2nd year anniversary of the game passing on the 16th and nothing special happening for that important yearly event . This has lead me to think that this game is rearing off the path of the amazing game that had amazing developers that would be very close to the community from little trivia games in main screen to formation events that both have you a bit of free diamonds. This game is not heading to the fun path for the new players to have fun and old players to stay interested in the game overall. Sadly it is heading straight to the path of the huge Pay to win types of games which is
  2. I have noticed after playing for a while that coordinating a team can be somewhat difficult due to not having access to easier tools for coordination. I've come up with just a few suggestions that could make a good impact on the frustrations that can come from coordination and what is usually the downfall of the typical coordination. 1. Estimated time to start I've seen many times where there is confusion on what time the battlefield will be started with a team, usually in regards to time zones. To counter this, simply add a function to the league team screen on the main screen
  3. Should we have an offline map where its only the player but we have infinite troop and territory cap. The whole map is full of rebels but at the other side there will be a stronger Waffen. We have to use all of our resources to defeat it. If you like the idea please leave a comment below saying what you think the game mode should be called. Thanks
  4. There are lot of players are addicted to this game. i am too . A new suggestion to world war fare game. just think about this. There are lot of players playing game, i think few players are using forum, how can world war fare can get every player feedback ? Create a feedback box to every map. The feedback box will popup before leaving a map or before claiming the award (i mean completing enter map). so the players will give feedback's
  5. Waffles


    So recently I have noticed a lot of league member airplanes crash or die right over either my city or my area due to hunger or lack of fuel because the league mate had to log of suddenly or because he forgets to dock his planes. Well i was thinking what if we had a "request to land" button that took idle planes in a certain area from your city or directly over your city and requested their owners to dock them now of the player responds then their response would be the action the planes follow ( i.e. If they say yes then planes dock if they say no then planes stay where they are) but if there i
  6. Dizz1e


    Ground vs air is almost useless, I've been spammed with just str8 Air Force their limited supplies is perfect but people just spam bombers for everything, maybe a AOE effect attack add to turrets and AAs against air units. And add a Naval unit that can bombarded buildings form exptreme range making rn the only units I ever see are all air, art, and maybe a few tanks. Speaking of art, the tanks need a slight speed increase light tanks should be able to close distance on artillery and to compensate the speed increase anti tank should get a damage boost. Maybe a few infantry variants light, heavy
  7. As players who enjoy this game, some of the WeFew guys were discussing some ideas that we though might be worth listing in regards to monetizing options for this game.I thought I'd toss some of them out here to try and get some fedback to the devs and perhaps have others pitch in with their thoughts. Disclaimer: I am not a programmer, nor a game designer, so I don't know the difficulty of implementing any of these ideas, I just wanted to throw them out there as food for thought. Things we'd be willing to pay for that we don't think would turn the game into a pay-to-win: some examp
  8. Buildings Radar building researching facility (league) rocket silo (league city required, transportable to a silo in any members city within the league) silo (extension to the Air Force base) Storage components for any resource weapons V1/V2 rocket- can be fired at a city from long ranges, detected by radar. Once impacts the city, metal shards will fly. (Metal shards will give about 1000 damage to the buildings in the city zone. panzer IV medium tank. IS-8 (league tank) Bismark (long range arty, league battleship) yamamato (long r
  9. Here are some ideas for the tactic point system. 1. Tactic points should be given not just 3 times. A good idea would be for example 25 every 2 hours or 10 every hour ect...... 2. A cool idea would be allowing players to go back and add more tactics in the same bar after promotion for example if you want siege and destroy and pursuance captives, you would have to go back and go through the list again from top to bottom. It would progressively get harder. 3. A cool new tactic would be suppression fire. It would lower enemy troops defense by for example 30% Have
  10. I feel this would be a major help when looking at the map, both the battlefield-wide and zoomed out. Make rebel and surrendered cities and villages/zones/harbors another color than actual hostile player's areas. Hostile players makes sense to be red but surrendered cities and rebel locations are not really declared hostile. Yes, you will be attacked if too close but it is impossible to distinguish your enemies from AI. I would suggest rebel/waffen and surrendered players locations be displayed as gray and actual hostile players stay red.
  11. Ever join a league battle and feel confused and not know what to do? Well of course you do, well most of do, well never fear for I have the solution the Strategy Map. Here's how it work the Comander of a League in a League battle field has a map that they can outline the league strategy in hence Strategy Map. Now you may be thinking "well how will the commander be able to outline strategy?" Or " what good does that do me?" Well I shall answer both of these question to the best of my ability now if have another way please leave a reply. Now then back to business the commander will be able to ou
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