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Hello all! Many of you may have seen me or may not but real quick introduction; Captain Barthel, CO of the 8th Combat Squadron Milsim unit.blah. I've searched and haven't successfully found anything really pertaining to knowledge about attacking the Waffen SS HQ or any good tips, tricks or rewards from it. Some small part of my brain was hoping that it would be a capture-able objective but that vanished with a quick Poof! and the HQ is gone. All the hooplah leading up to this ultimate point and the HQ just disappears.... a little disappointed but then I was like holy cow I just did this....by myself.... That being said I'll give you all some tactics I tried. mind you this was my first full assault on waffen not caring about casualties. Took 3 days to get the kill with the decent spawn of being 2 cities over from an HQ. I lost about 632? troops. I did not record the exact number but I will be doing this again to make further SITREPs to update my strategy along the way. If you look below,I was able to secure the resource zones and villages outlying the Military Zones and took out the hidden crack artillery division and AA creeps as well as the armored units associated with such. Since my overall goal was to win no matter the cost(DDay?) I would sent and prepare waves at the same time so my assault force would be as simple as this: 16-20 Tier 1 Assault Guns 10 Tier 2 AT Guns 6 Tier 2 Scout Planes and just a random recon vehicle or BMW, something fast. So I'm sure many of you are well. Erased with the guns and their ranges. Both here have the same, 180. So I would get the AT moving in while the Stugs sit and wait already at the start point which will be the ultimate deploy for the AT. With the AT guns 2-3 mins out send the stugs straight at the enemy sniper towers in the village. If you have siege and destroy use it. Also, if your confident in your setup timing, utilize the forest. I got lucky and could for one of the 4 assaults i had to launch. Stugs hit just about 2200 with siege active so 20 of them firing on a tower even for a short minute or less is devasting. ok by this time u got the Tigers attention. Don't worry just the heavy tank not the ace remember ur AT oh they r about 30 seconds away from being full deployed. Boom one tower down, maybe 2-3 stugs also, fall back.... On,y a few meters then pop shot with stugs. Do that only once then get them behind ur AT. In a moment 10 of those cannons will open up and combined with the remains stugs, you can wipe out the incoming tanks. Draw all of the tanks out, if you have fallen back too fast and they turn back, use the pop shots more. Depending how much time you have with the tactic point, you MAY and that is a big may lawl be able to fire on the second sniper tower and then secure your first waffen village. This strategy worked amazing all the way up to the HQ. Only problem I faced was the Bombers so added 6 Tier 2 AA troops off set in two groups plus the scout planes. Trust me you will have To refine this to your own way because the bombers suck. Artillery as well but you just have to rush them. No other way around it. Both Military zones obviously had the Tiger Ace, 3 Bombers, all the normal heavy tigers and the turrets. Stug Rush one turret at a time with tactical retreat once the tanks start to move. Just wither them down, as your troops die. Make new ones and upgrade them. Get the seconds, third, fourth, etc waves ready. Ok so now we are at a point were you can capture your first MZ.... NOPE OH HELL NAH. There's artillery ands other MZ turrets covering that piece so hard you will think there is some crazy demon looking at you like hahahaha I own your soul. So if your scouts can see, behind the MZ there are 3 adjacent crack artillery batteries in a grouping and I counted about 8 or so around the HQ that can have concentrated fire in the MZ in front and around them so either way your getting hit from 2-4 artillery plus a turret. Your best option is to take down another MZ. Once you do that you can work on withering down some of the artillery and AA hiding back there and capture a MZ then the other, rebuild your turrets and watch them clean up around you as you regroup for your up close and personal day with infamy at the HQs throat. Same tactic as before but I added some bombers just for the heck of it. Wrong move. Me109s took them out. LAWL. Stick the with suicidal stugs.... And then POOF HQ is gone and your free to finish wiping out the remaining SS and FEEL FREAKING AWESOME cause you just did it. By yourself. Sorry I tried to make this a somewhat decent walk through but my iPad unfortunately isn't agreeing. Halfway thru the keyboard is like nah bruh so it was hard to get some of that written. Hope I can paint a picture in your minds on how to attack them successfully. cheers bros and ladies.
Sorry guys I'm a nub here in the forums, been trolling for awhile then finally made an account and sorry to have such a Derp first posting and not sure if it may have already have been a topic previously?.... a few battles ago I embarked on the challenge to take on the Waffen SS HQ, like I'm sure many of you all have done, but I wanted to do it solo. Long story short and 3 kinda grueling? days later I took it out with an assortment of the support troops. My overall question or suggestion would be after that intense fight to secure the area the HQ is in and when it dies..... Instead of it just disappearing, can there be a secret or hidden objective that gives you a one time use super unit? It would be intense to see your own personal Tiger Ace running around but the stipulations with it is that you cannot heal it, tactic cards do not effect it at that way it would be somewhat justifiable and a good asset to keep safe and you can only obtain it once a battle. I'm not sure if it would be feasible or anyone else would like to see it but I sure as heck would like to see it attempted. Below are some of the screen caps from my solo attack, not impressive but I was mighty happy after. Challenge completed. -CPT Barthel [8th CS]