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  1. Gemming or excessive Diamond Use Excessive Gemming (Diamond use) seems to be a problem with bigger leagues. It seems to offset the balance significantly between NON-career players and the Top League Players. Gaming is a big business and brings big money, however when balance issues start to show between the average gamer and the Career Gamer... then theres a problem. The average gamer usually is the sustainer of the game economy and the advertiser... the Career Gamer is the Big Pockets but usually short lived. In my opinion.... excessive Gemming of shields for P2P abilities/gains is not well accepted with the avg. gamer community...although its Big Money for the receiveing end. It would be nice to see a 1 time option of a Free Shield per game or earned per so many BF's (or points) for all players to avoid P2P animosity. If a CAP limit (cooldown) could be placed on gemming per BF or CUP. (Ex: BF =cap could be 1000 diamonds/10,000 amethyst per a specified time limit and it will reset @ that point) (Ex: CUP =a set CAP on Diamonds 2000/10k amethyst per 24hrs or per ENTIRE CUP. Maybe a complete limit of 1000 Diamonds and a amethyst cooldown...period.) This would better balance the NON-P2P avg. gamer vs. the P2P career gamer. For players with special Officers/Generals: maybe it could be possible that the Gem/Diamond rule be offset by the use of those in CUP/BF. (Ex: you use a special General then the cap on amethyst is set lower or the Diamond cap is set at a 24 hr cooldown or set at a lower Cap, too.) This could balance the double whammy on P2P issues. Shields: in CUPs dont allow shields last 48 hrs of the game, in BF allow them at a limit of 1 free and up to 2 shields through the game play time. Gaming is Big Business but the little guy matters too.... the avg. gamer is the one who is the most important to the business.
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