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Units and game play


Rainingsteel
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Having played the game a few weeks, I see a few improvements to some units. And room for a few more . First bombers should have a low defense score against other aircraft. As most bombers were armed to defend against fighters . Second there needs to be a low cost  plane that newer players can get so more powerful players can't walk all over them . It can be called a fighter bomber and have 1/2 the power of both the bomber and fighter . The p47 thunderbolt was one such plane. Also this plane would be great against armor but weaker against inf arty and aa. Adding this unit will help even the playing field for those who are not as high a level. On the addition of subs they  should be able to act as a scout in terms of sighting as they were used as spy ships in places where other ships would be sighted and sunk. So sighting should be good also they should have a very high attack against ships but no aa. On the other ships all ships except subs should have aa distroyers should be low ca and battleships mid aa . Aircraft carrier should have a high aa but low ship to ship. Carriers also should only have 4 squd of planes on them no more as most ships couldn't hold more than that . Those planes should be a scout, dive bomber, torpedo bomber and a fighter. The planes should be built on land an landed on the carrier . By limiting the amount of planes and offering these types of planes it gives the player more control over what this carriers mission will be from time to time. Now the navy planes , scouts should have the same ratings as the army scout. The dive bomber would have    the same ratings as the fighter bomber I suggested earlier. The fighter rating would be the same as those of the army one . The torpedoe plane should be  great at attacks on ships but have no defense against fighters. Or a very low score on other aircraft. Now to make them a bit different I suggest a longer range on these planes verses army ones by 20% . In that they can stay up longer without needing supplies. And finally I propose a change in aa and anti tank gun stats . Anti tank guns of the time could also be used on aircraft although not as good and should have a low to 2 star aa stat . Case in point the greman 88 is a good example. Anti aircraft guns also should have a mid stat against inf and low one against armor . While I have not looked at the new  mobile inf unit as yet I suggest it be changed to mechanized unit that can capture towns and city's . They should have a mid to low attack stat against every unit  but inf arty and aa . And have a low stat against aircraft . Making these units and changes will make for more interesting game play and add to the different ways to strategize a win 

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Having played the game a few weeks, I see a few improvements to some units. And room for a few more . First bombers should have a low defense score against other aircraft. As most bombers were armed to defend against fighters . Second there needs to be a low cost  plane that newer players can get so more powerful players can't walk all over them . It can be called a fighter bomber and have 1/2 the power of both the bomber and fighter . The p47 thunderbolt was one such plane. Also this plane would be great against armor but weaker against inf arty and aa. Adding this unit will help even the playing field for those who are not as high a level. On the addition of subs they  should be able to act as a scout in terms of sighting as they were used as spy ships in places where other ships would be sighted and sunk. So sighting should be good also they should have a very high attack against ships but no aa. On the other ships all ships except subs should have aa distroyers should be low ca and battleships mid aa . Aircraft carrier should have a high aa but low ship to ship. Carriers also should only have 4 squd of planes on them no more as most ships couldn't hold more than that . Those planes should be a scout, dive bomber, torpedo bomber and a fighter. The planes should be built on land an landed on the carrier . By limiting the amount of planes and offering these types of planes it gives the player more control over what this carriers mission will be from time to time. Now the navy planes , scouts should have the same ratings as the army scout. The dive bomber would have    the same ratings as the fighter bomber I suggested earlier. The fighter rating would be the same as those of the army one . The torpedoe plane should be  great at attacks on ships but have no defense against fighters. Or a very low score on other aircraft. Now to make them a bit different I suggest a longer range on these planes verses army ones by 20% . In that they can stay up longer without needing supplies. And finally I propose a change in aa and anti tank gun stats . Anti tank guns of the time could also be used on aircraft although not as good and should have a low to 2 star aa stat . Case in point the greman 88 is a good example. Anti aircraft guns also should have a mid stat against inf and low one against armor . While I have not looked at the new  mobile inf unit as yet I suggest it be changed to mechanized unit that can capture towns and city's . They should have a mid to low attack stat against every unit  but inf arty and aa . And have a low stat against aircraft . Making these units and changes will make for more interesting game play and add to the different ways to strategize a win 

I don't agree with everything you listed above, yet you are are onto a few good ideas. I like the fighter/bomber idea to give lower ranked players a fighting chance against much higher level players when come to conduct bomb raids. This means making it weaker in some aspects and the current fighter and bomber harder to achieve as a trade off. I also agree bombers should be weaker against fighters. I agree with these concepts.  

I agree with the need for certain units within the navy as a augmentation force (i.e. subs, torpedo bombers, aircraft carriers). However, not all ships need aa. We do not need one ship that does everything. We need a fleet of ships to support each other's weaknesses and cater to each other's strengths. The aircraft carrier will have fighters aboard. It do not need aa. The aircraft carrier will transport bombers and torpedo bombers. It does not need weaponry. The aircraft carrier should (if the commander isn't a total idiot) be escorted by destroyers, subs, and cruisers, so it, again, does not need weaponry. 

Why do you want at-guns to attack aircraft and aa guns to attack infantry and vehicles? I can understand at-guns attacking buildings to a point. But aircraft? Let's brainstorm this a little. What angle would you need this to fire from? Will it be mobile? How much ammo will it consume? Will it be upgradable/expandable? Will it be tethered to a city? what will suffice as a reasonable accuracy percentage? But a few questions to answer?

Though I'm interested in "what" you have to say, I find myself more inclined to understand the "why" behind your concepts. 

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I just through out a few ideas to improve game play . Having sad this as far as at and aa guns getting different attack stats it was in the interest of giving players more options , because as it stands now these troops are not used as much as they could be . I also added it in that historically these troop types have been used in the manner in which I placed them .  I offered these ideas to help game play and to open discussion on making these units used more. As far as ships they were sailing gun platforms loaded with guns of many types aa included , but your idea of making them support each other has a point. In that case please entertain the idea of cruisers as aa ships battleships as ship arty, distroyers for subs and carriers with no weapons but planes. Tho all ships should have the ability to attack other ships but the carriers. I am happy with the game so far and hope with everyone's ideas this game will be made only better

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I just through out a few ideas to improve game play . Having sad this as far as at and aa guns getting different attack stats it was in the interest of giving players more options , because as it stands now these troops are not used as much as they could be . I also added it in that historically these troop types have been used in the manner in which I placed them .  I offered these ideas to help game play and to open discussion on making these units used more. As far as ships they were sailing gun platforms loaded with guns of many types aa included , but your idea of making them support each other has a point. In that case please entertain the idea of cruisers as aa ships battleships as ship arty, distroyers for subs and carriers with no weapons but planes. Tho all ships should have the ability to attack other ships but the carriers. I am happy with the game so far and hope with everyone's ideas this game will be made only better

I truly understand your desire to make the units serve their purpose. The problem we face is the lack of understanding how to best employ the units coupled with the need for better stats. The current at, aa, & arty move too slow to be of much use in the game. Also, the at lacks the range needed to really outperform tanks (AND it cannot attack vehicles as of now. Waste of potential). Ideas which offer small increments to current units are better received. Small changes like giving ATGuns more range to attack tanks or allowing these vehicles to be "towed" by a unit to by another unit to increase their speed would beets serve the purpose you serve, imho. 

Mat the end of it all, I'm happy you are introducing ideas. We, the player base needs them. 

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I think you hit apon a new unit the transport truck a unit that has no defense or attack but can move arty, aa and inf at the same or closet to it speed of the jeep . This same unit could also be used to send supplies to allies . I.e. Rubber , oil , food, ect. Not just your bases but those of you friends.

they explained how they will not allow the transfer of resources and/or supplies between friends, rather thoroughly. It you looked at some the posts in the forum, you would see the conversation. 

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