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Problems/ some suggestions


Desmos
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There are a few prominent issues that I see in the game. Others may have pointed some of these out but these are what I see that could be adressed

1.) When telling  multiple units to enter their base. It sometimes glitches to where some will wait outside without loading into base.

2.) when you are fighting 2 forces on different sides of you, the units (such as artillery) will attack the closer one regardless. Tanks just disobey the constant attack command and go for the nearest one as well.

3.) when going into the option of completing a building upgrade with diamonds and cancelling out, the building's icons will be stuck on the interface ( cancel, info, finish, etc.) 

4.) when going to the diamond collection (daily/purchase) if you don't have any daily ones, the interface will be incomplete and stuck.

5.) When ordering tanks to force march and then executing a different move order a second later, the tanks will sometimes be absolutely stuck on an infinite force march timer. (The only way i see that can counteract this is entering to army base which gets them unstuck)

6.) i'm not sure this is really a problem but to me it should be adressed. It says my win/loss ratio is .50 yet I've only been in the tutorial and one battle, what did i lose?

Only real suggestions i have at this time are tweaking unit speeds, different speeds within a city and the differences between such. A bit of variety within units could help as well. The tactic gives you an option to send in paratroopers, but all that lands is regular infantry (which we know paratroopers were mainly better armed/skilled than the infantry) might there also be a weapon switch or squad difference? Ie being able to trade rifles for other weapons- or being able to produce machine gunners and AT squads?

The game needs a better tutorial as well- 80% of the stuff i figured out was nowhere in the tutorial.

There are some minor  interface spelling errors but those can be overlooked for a while.

Edited by Desmos
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The diamond problem seems to be resolved- that or i cannot recreate the issue.

Hey man, as to the first issue, I need some help from you. Which occasion does this issue always happen? 1. Troops enter their base to be refilled/expanded/supplied 2. Troops enter Air/Naval Force Base to be transferred by transport plane/ship.

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I have in fact updated, though i dont think my win loss should be .50 just because i havent completed the battle yet, it simply cant be determined so i rather it not calculate ive been in 2 fights

Ive figured out the problem with number 1 is sometimes i make some troops go and dont add the rest. Say i moved an arty and its halfway loading, now i have a pershing in the area and i select them both. Now i do the same action with them both and the pershing's loading while the arty has just stopped there, do it again and the same thing happens and arty is back to loading only unless i select the pershing alone. It can and has happened in both areas

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I have in fact updated, though i dont think my win loss should be .50 just because i havent completed the battle yet, it simply cant be determined so i rather it not calculate ive been in 2 fights

Ive figured out the problem with number 1 is sometimes i make some troops go and dont add the rest. Say i moved an arty and its halfway loading, now i have a pershing in the area and i select them both. Now i do the same action with them both and the pershing's loading while the arty has just stopped there, do it again and the same thing happens and arty is back to loading only unless i select the pershing alone. It can and has happened in both areas

Hey man, our tech crew have checked the loading issue you mentioned. There is problem with artillery's entering base. Many thanks for your help.We'll adjust that in future update.  ^_^

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I agree on the march speed tweaks needed. Especially Arts and ATs move way too slow. Also I would like to be able to set speed for different units so they all arrive at same time or staggered in an arrival time formation. Also, loading and unloading troops from planes needs to be improved. I should be able to select what troops I want on what plane and I should be able to view troops and unload them from the airport instead of having to make my plane airborne just to see what troops are on it and unload them. Another big thing is with attacks. My troops will automatically attack the nearest enemies even if I am targeting a different group of enemies and also my troops will move toward and start attacking enemies even if I tell them to stop. They just stop for a second and then just start marching toward the enemy again. Overall I am really liking this game. It has had me absolutely hooked ever since I found it a few days ago. It reminds me of the old board game Axis & Allies that I used to play with friends all the time when I was younger. Most of the other iOS games now are basically all the same. They are designed for a modern teen with the attention span of a toddler and the hardest strategy is determining how fast or slow to push the shoot button. Keep up the great work and keep improving. This game has the makings of becoming one of the greatest iOS war strategy games out there. 

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I agree on the march speed tweaks needed. Especially Arts and ATs move way too slow. Also I would like to be able to set speed for different units so they all arrive at same time or staggered in an arrival time formation. Also, loading and unloading troops from planes needs to be improved. I should be able to select what troops I want on what plane and I should be able to view troops and unload them from the airport instead of having to make my plane airborne just to see what troops are on it and unload them. Another big thing is with attacks. My troops will automatically attack the nearest enemies even if I am targeting a different group of enemies and also my troops will move toward and start attacking enemies even if I tell them to stop. They just stop for a second and then just start marching toward the enemy again. Overall I am really liking this game. It has had me absolutely hooked ever since I found it a few days ago. It reminds me of the old board game Axis & Allies that I used to play with friends all the time when I was younger. Most of the other iOS games now are basically all the same. They are designed for a modern teen with the attention span of a toddler and the hardest strategy is determining how fast or slow to push the shoot button. Keep up the great work and keep improving. This game has the makings of becoming one of the greatest iOS war strategy games out there. 

Hey man, it's so nice to hear your voice.You have given us many creative ideas of how to improve this game. I will take notes and forward them to our tech crew for further development. Also glad to hear that it evokes memories of your great time. We'll keep optimizing our game and with you guys' help, it can be much more faster. Let's make it one of the greatest iOS war strategy games together!

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I have in fact updated, though i dont think my win loss should be .50 just because i havent completed the battle yet, it simply cant be determined so i rather it not calculate ive been in 2 fights

Ive figured out the problem with number 1 is sometimes i make some troops go and dont add the rest. Say i moved an arty and its halfway loading, now i have a pershing in the area and i select them both. Now i do the same action with them both and the pershing's loading while the arty has just stopped there, do it again and the same thing happens and arty is back to loading only unless i select the pershing alone. It can and has happened in both areas

Hey man, we need to verify your character name. Desmos, right? Seems have seen you a lot in our Fan page. lol^_^

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