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News Room: UI Update 1.0


Avery
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Commanders,

Thank you, for all these years continued support. We are very happy to bring you the latest news of our UI Update 1.0 and the story behind World Warfare game.

 

  • Why Art Upgrading Go first?

With large amount of high-quality mobile games flooded into the market, World Warfare, though still a rare one of its kind, focusing on large scale battles with competitive PVP and real strategy, we realized that a bad quality art style game is too far from satisfying gamers at first sight, not even a friendly layout to play in the long run.

 

  • Art Style

We had several rounds of deep talk with our elite players and made surveys about the present trend of localized games. Based on concluded principles, we had dozes patches of designs keeping on finding our ideal style. After continuous efforts, we finally go for a flat and tough style. We decided to overhaul UI in a modern way, use image and icon instead of long texts, each detail be in line with the overall style of the design.

 

  • Interaction and Integration

With more events live on game, the information becomes redundant and more difficult to be organized, which is quite a challenge for old game like us. In the UI Update 1.0, we resorted and well-planned every column, like battle lab, props, and techs, so as to be more readable, clear and concise. We hope this update can make you easier to get necessary info in the game.

 

  • Unit Upgrade

This is one of the most important improvements of UI Update 1.0, in which we remade all the unit models in the game. You will see the optimized units in battles as well as in armament display. Instead of low-resolution model, player will enjoy genuine ww2 3D modern units. Don't worry if upgraded units will cause worse lag issue, you can switch to previous 2D in General Setting.

 

Last but not least, UI Update 1.0 is just the first step in the long term, we will deliver more in the near future. Map rotation, large battle freeze, lag issue… will be our next move. Besides, we will update our official community Facebook and Forum here to welcome your valuable suggestions and creative ideas, also to keep you posted about the events on our game. We are very sorry about the bad moves in the past, which hurt and lost some solid players. Luckily, we still have you, commanders, thank you again for all these years support, and let’s keep fighting together!

 

World Warfare Team

UI.jpg

兵种.jpg

地表.jpg

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  • Avery featured and pinned this topic

@Avery

The best thing you guys can do right now to help this game is limit the map options to maybe 2 maps at most. Right now there’s 4 plus options and simply not enough players to fill them all. Personally I think you guys should just stick with one map open until this game gains popularity and grows in players. As of right now dead/barely filled bfs are driving players away. Currently in a craters map and only 15 players have joined and the maps been open for well over 8hrs now and it doesn’t look like anyone else will join. 

1) Have 1 bf open at a time.

2) bf window is open all week long

3) rotate bf map each week

4) Stick to larger scale maps such as global (you know the map that started it all and made this game popular to begin with) and get rid of or at least put aside the smaller small team sized maps.

5) focus on getting more pvp action from players rather than PvE 

Those are just some simple ways to help improve this game and get it back on track. When the time comes then more maps can open but for now, there just not enough players.

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On 6/29/2022 at 2:24 AM, ApkHawk148 said:

@Avery

The best thing you guys can do right now to help this game is limit the map options to maybe 2 maps at most. Right now there’s 4 plus options and simply not enough players to fill them all. Personally I think you guys should just stick with one map open until this game gains popularity and grows in players. As of right now dead/barely filled bfs are driving players away. Currently in a craters map and only 15 players have joined and the maps been open for well over 8hrs now and it doesn’t look like anyone else will join. 

1) Have 1 bf open at a time.

2) bf window is open all week long

3) rotate bf map each week

4) Stick to larger scale maps such as global (you know the map that started it all and made this game popular to begin with) and get rid of or at least put aside the smaller small team sized maps.

5) focus on getting more pvp action from players rather than PvE 

Those are just some simple ways to help improve this game and get it back on track. When the time comes then more maps can open but for now, there just not enough players.

 

Thank you for your valuable suggestions, I can’t agree more. Actually, we are working on the map rotation problem, and I’ll keep our commanders posted. Thank you again for your support. 

 

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