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S3 Season Sitrep: Submarine!!!-Vol. 3


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Hello Commanders,

 

I believe you have had an outline of the upcoming submarine unit from the last 2 sitreps. Here is a picture of them in the game:

 

416756822_QQ20210414171631.jpg.83a966e2c11b09c5f258605bcc1ac14a.jpg

 

Since submarines deal burst damage to the ships, we should have some method to detect and destroy them before they start attacking. How? Here is the answer: Destroyers.

 

Both in real life and game, destroyers are the fine weapons to counter submarines. We granted the Z-Class destroyers a skill : Sonar Detection with a 5 minutes cooldown. Here is a picture for it:

264260697_QQ20210414172040.jpg.9f7bef32a06caf42d70fad7cf3ad819c.jpg

 

Activating this skill at right time will return you unexpected results. Use it wisely!

 

Please PM me or message the CS if you have more suggestions. Thanks.

 

Peter

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5 hours ago, Peter said:

Hello Commanders,

 

I believe you have had an outline of the upcoming submarine unit from the last 2 sitreps. Here is a picture of them in the game:

 

416756822_QQ20210414171631.jpg.83a966e2c11b09c5f258605bcc1ac14a.jpg

 

Since submarines deal burst damage to the ships, we should have some method to detect and destroy them before they start attacking. How? Here is the answer: Destroyers.

 

Both in real life and game, destroyers are the fine weapons to counter submarines. We granted the Z-Class destroyers a skill : Sonar Detection with a 5 minutes cooldown. Here is a picture for it:

264260697_QQ20210414172040.jpg.9f7bef32a06caf42d70fad7cf3ad819c.jpg

 

Activating this skill at right time will return you unexpected results. Use it wisely!

 

Please PM me or message the CS if you have more suggestions. Thanks.

 

Peter

1.)Will the sub reveal its position when the sub attacks a target or becomes attacked?

2.)If a sub is spotted how long does it last? 
3.)Will subs have extra defense while submerged?

4.)How big is the sonar detection range of destroyers and how long does the ability last? Was it ment to say you can use the ability every five minutes and it only lasts for 1 sec?

5.)Will destroyers be equipped with dept charges?

6.)What is burst damage?

7.)Also I see you have a picture of the sub unit. Are they solid on the stats for the unit and if so can you tell us?

8.)Increase the speed of the aircraft carrier to the same speed as the Battle ship since the battle ships of ww2 were built to keep up with the aircraft carriers and not the other way around.

9.)Change the amount of LC units able to load on the aircraft carrier to the same as city units..right now I can load 20 avros into a aircraft carrier but only 10 Mitsubishi.

10.)Give bombers with defensive turrets air to air ability.

11.)Give fighters and jets ability to conduct strafing runs against ground units.

12.)Give commandos ability to swim.

13.)Give commandos ability to sabotage buildings and units.

 

 

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когда подводная лодка будет обнаружена под водой, кто нападет на нее под водой? и может ли подводная лодка обнаружить другую подводную лодку? Питер, я выложил видео, но не получил награду, я хочу знать причину. Мицубиси и Бристолу нужны глубинные бомбы.

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18 hours ago, SlavyaninKursk said:

когда подводная лодка будет обнаружена под водой, кто нападет на нее под водой? и может ли подводная лодка обнаружить другую подводную лодку? Питер, я выложил видео, но не получил награду, я хочу знать причину. Мицубиси и Бристолу нужны глубинные бомбы.

I agree. Mitsubishi and bristol need dept charges. 

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On 4/15/2021 at 1:34 AM, Nevidebla said:

AOE or NOT?

 

Essentially to become a unit worth utilizing to destroy any surface ships they will need increased defense while submerged, AOE in a small area or (((“HIGHLY”))) boosted attack damage if they can manage to strike first without being detected due to the difference in HP. My recommendation would be three subs should be able to sink a 36k ship in 30 seconds. This would force the naval maps to be played more tactical utilizing the destroyers with sonar and then follow the destroyers being targeted by bombers unless they are protected by cruisers. This would give all units the ability to turn the tide of battle and continually change which unit would be considered the center of gravity based on how the enemy attacks the angle on which they attack from and the order of which units attack to gain the advantage. My hope is that with subs here now, gone are the days of who ever has the most battleships wins. Instead it should be whoever can out think and maneuver the other player becomes the victor and adding more units is just the way to accomplish this. 
 

NOW WHERE ARE MY SUBS TO COMMAND?!?!?

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