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S3 Season Sitrep: Submarine!!!-Vol. 2


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Commanders,

 

Here is another sitrep for the submarines. In this volume, we'll introduce the rough mechanic. Some will be optimized before the release.

 

deexrg4-3b8a47d0-7794-4eb8-92ec-d328775ebbfa.thumb.png.0cefed6df7b8a9278c6f2e610dc0b6da.png

 

Sub’s role: Surprises the naval units, deals lethal damages and turns the tide.

 

Sub’s status: There are 2 statuses for the subs: On water and Under water.

 

When on water, its mechanic is the same as the other naval troops. But it has a button to Sink. There will be a timer for completing the sinking action.

 

When under water,

1. it turns into invisible to the enemy/neutral but transparent to the ally;

2. it has a debuff of -XX% move speed;

3. it has a button to Rise; takes time to complete this action, too;

4. it has a button “Strike”. To complete launching the strike, it takes XX seconds, then comes into visible and starts to attack. By successfully completing the strike, the sub gains super bonus attack, say XXXX% attack. Considering completing the strike takes time, so it sometimes many not deal any damage, such as the situation where red naval troops moves out of attack range when you are launching the strike.

 

Should you have any questions, please PM me. Thanks.

 

World Warfare Team

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9 hours ago, Peter said:

Commanders,

 

Here is another sitrep for the submarines. In this volume, we'll introduce the rough mechanic. Some will be optimized before the release.

 

deexrg4-3b8a47d0-7794-4eb8-92ec-d328775ebbfa.thumb.png.0cefed6df7b8a9278c6f2e610dc0b6da.png

 

Sub’s role: Surprises the naval units, deals lethal damages and turns the tide.

 

Sub’s status: There are 2 statuses for the subs: On water and Under water.

 

When on water, its mechanic is the same as the other naval troops. But it has a button to Sink. There will be a timer for completing the sinking action.

 

When under water,

1. it turns into invisible to the enemy/neutral but transparent to the ally;

2. it has a debuff of -XX% move speed;

3. it has a button to Rise; takes time to complete this action, too;

4. it has a button “Strike”. To complete launching the strike, it takes XX seconds, then comes into visible and starts to attack. By successfully completing the strike, the sub gains super bonus attack, say XXXX% attack. Considering completing the strike takes time, so it sometimes many not deal any damage, such as the situation where red naval troops moves out of attack range when you are launching the strike.

 

Should you have any questions, please PM me. Thanks.

 

World Warfare Team

it’s about time. Let the true navel players master the subs. All others can stay land lovers. 😂 

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1 hour ago, Cengiz90 said:

Which unit will do the counter attack?

I think it the role of the destroyer to do so and specialized bomber who can seek and destroy sub

Well it time to use  dive bomber and torpedo bomber properly🤣

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7 hours ago, Realvapejay said:

Any hints on attack and sight range?

No specific data yet

7 hours ago, Liam said:

Can you develop mine fields next to deter the submarines 

 

That would be taken into account. Thanks

7 hours ago, Cengiz90 said:

Which unit will do the counter attack?

Destroyers. Follow me to get more info next. Lol

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Will you be introducing more famous submarines like the German U-Boats? (Das Boot!).   Will you also adding tech for the submarines to upgrade them?

Also will the sub attack one ship at a time?

Will the torpedoes have area effect damage?

Will the sub be able to attack without surfacing?

and finally will subs be able to carry commandoes for land deposits?

(Maybe introduce special navy commandoes?)

talking about commandoes when will you introduce bazookas or anti-armor weapons that can take out tanks affectively?

when will you give commandoes the ability to set demolition charges affectively damaging building units and turrets?

any midget submarines?

 

 

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2 hours ago, VonRomulus said:

Will you be introducing more famous submarines like the German U-Boats? (Das Boot!).   Will you also adding tech for the submarines to upgrade them?

Also will the sub attack one ship at a time?

Will the torpedoes have area effect damage?

Will the sub be able to attack without surfacing?

and finally will subs be able to carry commandoes for land deposits?

(Maybe introduce special navy commandoes?)

talking about commandoes when will you introduce bazookas or anti-armor weapons that can take out tanks affectively?

when will you give commandoes the ability to set demolition charges affectively damaging building units and turrets?

any midget submarines?

 

 

We will keep developing the submarine units, more models will be introduced into the game.

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these were some ideas I had posed before. Just wondering if they were considered. 
 

Balao Class Submarine 

Surfaced HP-4,000/ Surfaced Speed-3.42/ Surfaced Sight-300.    
Submerged HP-10,000/ Submerged Speed-1.72/ Submerged Sight-150.  
Attack Range-200/ Attack Range vs Air 250 

Attack: Ship-2500/ Air-1400/ Submarine-2500

Fuel-36H/ Food-48H/ Ammo-24min 

Defense type- Ship 1000 (surfaced).  
Defense type- Ship +3000 (submerged).  

 

Production Cost: 20min to produce & 15min to build. 
Cash-8,000/ Oil-1500/ Steel-2500/ Rubber-1500

 

Battle technology:

-HP & Speed +10%
 

-Attack +10%


-Mark 18 Torpedoes, due to the torpedo design the submarines position is not given away while attacking. 

-Emergency Dive, -50% time it takes for submarine to submerge. 

-Silence is Gold, instant -25% of target units max HP if submarine attacks without being spotted. 30 sec duration. 30 min cool down. 

 

Extra information: 

-If submarine unit is spotted a shadow in the water will be present to all who have sight in area.    
-3min time to submerge.    
-Causes AOE damage In a 25 spot radius.   
-40sec to set up Bolfors Deck gun. Time starts when unit is surfaced while stopped. 
-Dept Charges cause 5% damage to max HP until submarine surfaces. 
-Subs only spotted if within 180 sight range of all ships or 250 sight range of destroyers.

850233A6-BF97-4674-91F4-42F1044D467E.jpeg.bd66bf4145aa6e8e7349f2cd863e360d.jpeg

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On 4/6/2021 at 5:15 AM, Peter said:

Commanders,

 

Here is another sitrep for the submarines. In this volume, we'll introduce the rough mechanic. Some will be optimized before the release.

 

deexrg4-3b8a47d0-7794-4eb8-92ec-d328775ebbfa.thumb.png.0cefed6df7b8a9278c6f2e610dc0b6da.png

 

Sub’s role: Surprises the naval units, deals lethal damages and turns the tide.

 

Sub’s status: There are 2 statuses for the subs: On water and Under water.

 

When on water, its mechanic is the same as the other naval troops. But it has a button to Sink. There will be a timer for completing the sinking action.

 

When under water,

1. it turns into invisible to the enemy/neutral but transparent to the ally;

2. it has a debuff of -XX% move speed;

3. it has a button to Rise; takes time to complete this action, too;

4. it has a button “Strike”. To complete launching the strike, it takes XX seconds, then comes into visible and starts to attack. By successfully completing the strike, the sub gains super bonus attack, say XXXX% attack. Considering completing the strike takes time, so it sometimes many not deal any damage, such as the situation where red naval troops moves out of attack range when you are launching the strike.

 

Should you have any questions, please PM me. Thanks.

 

World Warfare Team

When you said: Considering completing the strike takes time, so it sometimes many not deal any damage, such as the situation where red naval troops moves out of attack range when you are launching the strike. Is it safe to compare this to the Bolfors attack set up time before attacking? If so has a he quick set up been fixed and or will it be fixed by the time the sub units come out. As well will the subs have some AOE ability around the targeted unit due to the mechanics and the purpose of the torpedo being to explode under the ships keel essentially breaking the ship in half?

Can and will a naval class be added to the selection with airman, tanker and cannon class?

And will there be naval LC units in the upcoming update?

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16 hours ago, Usmcland said:

When you said: Considering completing the strike takes time, so it sometimes many not deal any damage, such as the situation where red naval troops moves out of attack range when you are launching the strike. Is it safe to compare this to the Bolfors attack set up time before attacking? If so has a he quick set up been fixed and or will it be fixed by the time the sub units come out. As well will the subs have some AOE ability around the targeted unit due to the mechanics and the purpose of the torpedo being to explode under the ships keel essentially breaking the ship in half?

Can and will a naval class be added to the selection with airman, tanker and cannon class?

And will there be naval LC units in the upcoming update?

We will bring your suggestions to the devs. ;)

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1 hour ago, Nevidebla said:

The submarine's attack is AOE or not?

Probably not due to subs utilizing torpedos but if the deck guns are Bolfors they should have AOE vs air. 

But I would like to see torpedos dealing AOE damage against troops that are stacked on on another being the exact same location as the targeted unit. 

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On 4/10/2021 at 5:10 AM, Usmcland said:

When will season 3 be beginning?

 

We are still preparing the content. Don't have a specific time frame yet.

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