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Maintenance & Update on February 9th.


Guest Manson1975

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Awesome, the new medium tanks will make a better all around unit for storming bases early on. They always seemed like they weren't much of a step up from lights honestly.

No problem, I can wait. Keep up the hard work developers have put in.

Rather than more AOE, I think allowing tanks to attack while moving would be far more interesting. This would make them more effective and dangerous at flanking. It would help promote units being spre

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So our we ever going to get too play or what cause this really sucks and is real aggrevating.  I understand maintenance but this is ridiculous 3hours becomes 12 hours and I wonder what all extra you have accomplished cause had plenty of extra time all I know is I would much rather be playing then not and I mean the game seemed fine too me before maintence there' always going too be bugs and glitches and lag unfortunately i mean the chat is amazing  but at least it worked.  Cause now it don'  work at all big difference and all cause maintence and a buy pack and cause Google won' authorize  I mean I just saying but I've never had a problem with Google not responding in a timely manner so how much longer???

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16 hours ago, Manson1975 said:

Yes, we work on it everyday.

Hi Manson,

I just wanted to put this suggestion out to you and perhaps it is easy to implement on the code/programming side.

Currently the game generates and stores 1000's of NPC activity (kills, attacks, etc) emails in game.  Not sure how often the NPC are spawned but it seems like it is all recorded and stored in players in-game mail.  For 100's of players per BF and 100's of emails per player, and dozens of BF's that must be a LOT of unnecessary emails and notifications.  That must using up some server RAM?  The NPC activity emails and notifications are totally unnecessary.  

Perhaps if you removed the NPC notifications and emails it would help fix the laag?  

Let me know what you think or if this is a totally silly idea.

Best regards,

Balkanac

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1 minute ago, Balkanac said:

Hi Manson,

I just wanted to put this suggestion out to you and perhaps it is easy to implement on the code/programming side.

Currently the game generates and stores 1000's of NPC activity (kills, attacks, etc) emails in game.  Not sure how often the NPC are spawned but it seems like it is all recorded and stored in players in-game mail.  For 100's of players per BF and 100's of emails per player, and dozens of BF's that must be a LOT of unnecessary emails and notifications.  That must using up some server RAM?  The NPC activity emails and notifications are totally unnecessary.  

Perhaps if you removed the NPC notifications and emails it would help fix the laag?  

Let me know what you think or if this is a totally silly idea.

Best regards,

Balkanac

That s good idea

9 minutes ago, Jimbob6512 said:

Any luck on theses updates . Will some one kick Google's butt to get a move on 

Jimbo, it s not a google s problem. This update is a big mess and google wont realese it

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4 minutes ago, Andrea said:

That s good idea

Jimbo, it s not a google s problem. This update is a big mess and google wont realese it

I sent Manson a direct message about the suggestion too.  They are probably super busy dealing with this FUP so doubt they paying too much attention to Forum.  At some point they should seriously consider it.  Its the WORST!  In the middle of a huge battle NPC spawns 10000miles away but my screen pops up auto notifications and freezes!  Who gives a rats arse if elite NPC spawned a million miles away I need HEAL!!!!!

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