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Class Tech Introduction


Guest Manson1975
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Similar to Clash of Clans, the developers have added a long term improvement path to the game, which can take over a year to complete.  Seems to me, that the tech tree will exacerbate the differences between seriously dedicated and/or deep pocketed players/leagues versus most folks that play game more casually.   Not sure yet if this is good for the game in the near or long term.

As an example, I no longer play in cup matches.    For a long stretch, it seemed like every cup a Chinese league showed up and blew right thru the field.   It appeared they were good players with deep pockets.   I know that some leagues have been successful in defeating them, but After a few of these cups, It was not worth the investment of time and gems to play.  so I lost interest.

We all know which leagues are more serious and/or deep pocketed, and it may easily become a similar situation with regular fields.   I am hoping this does not come to fruition, just so that the developers can have another income stream.   However, from a business sense, I understand that as long as most folks continue to play and spend more real cash, then the enjoyment of the game is not the prime objective of the developers.   Let's hope they do not kill their golden goose!

Several things, This game already has long term improvement paths in the form of research and tactics. Do they give long term players an advantage? Yes. But nowhere near a game breaking one. Even generals which could take some time to accumilate them all can only be used 5 at a time and are mainly a convenience rather than game breaking (The one exception being perhaps Marshall).  Add to that the fact that each class gets its first serious unit increase after only 15 points spent, which isnt that long or expensive, and i dont think the difference is going to be that unbalancing. 

Even with the existing benefits that long term players have, well played un golded troops beat badly played golded troops everytime. The main diffence in this game and games like clash of clans is the amount of control that the player has over everything. That makes a huge difference in the effect of these types of benefits. In fact, i personally think the game is far more unbalance towards large leagues than it is to a single players tech, or even generals. Im not saying thats a bad thing, in fact i like it. This is a team game and thats a good thing, although it can be very tough on solo players. 

My point it, its way to soon for Chicken Little. These have been out two days. 

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The imbalance is. In that rich players have already pumped the third and fourth levels of specialties. And ordinary players will go to this for more than a year. Having a great advantage. When you come across this it will be too late

No question those that who have progressed the tiers have an advantage. This is no different than those who have max gold units or generals vs those who dont. Where we disagree is the term imbalanced. One player having an advantage does not make the game imbalanced. To me imbalanced means the person who has the advantage cannot be defeated because of the advantage and that simply isnt the case in this game.

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These trees all reset after each bf so there is no long term advantage. It can definitely help tremendously in the bf though. 

The tree doesn't reset, the choice does. Whatever progress you've made on a tree remains. You just need to select the same tree the following bf and you're back in black

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MKV, in my opinion, imbalanced happens when a player decides that his opponent has an unfair advantage which cannot overcome with good game play.   We have seen this in the past, as when you beat someone with skill, just to have them gem their way out of trouble.   This can lead to players voting on the game with their feet, similar to how I no longer play cup matches.  Under this thinking, imbalanced is not a black and white definition, but is decided by the playing community.

I am unclear if the latest changes will lead to "imbalanced".  HOwever, I do believe that they were developed with an income stream more in mind than in furthering the enjoyment of the game.   Either way, they will increase the advantage for the more advanced players and leagues...spreading out the have and have nots in the game.

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MKV, in my opinion, imbalanced happens when a player decides that his opponent has an unfair advantage which cannot overcome with good game play.   We have seen this in the past, as when you beat someone with skill, just to have them gem their way out of trouble.   This can lead to players voting on the game with their feet, similar to how I no longer play cup matches.  Under this thinking, imbalanced is not a black and white definition, but is decided by the playing community.

I am unclear if the latest changes will lead to "imbalanced".  HOwever, I do believe that they were developed with an income stream more in mind than in furthering the enjoyment of the game.   Either way, they will increase the advantage for the more advanced players and leagues...spreading out the have and have nots in the game.

Good Points

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MKV, in my opinion, imbalanced happens when a player decides that his opponent has an unfair advantage which cannot overcome with good game play.   We have seen this in the past, as when you beat someone with skill, just to have them gem their way out of trouble.   This can lead to players voting on the game with their feet, similar to how I no longer play cup matches.  Under this thinking, imbalanced is not a black and white definition, but is decided by the playing community.

I am unclear if the latest changes will lead to "imbalanced".  HOwever, I do believe that they were developed with an income stream more in mind than in furthering the enjoyment of the game.   Either way, they will increase the advantage for the more advanced players and leagues...spreading out the have and have nots in the game.

I agree that it's subjective to each individual, and to a certain degree, defined by the community. Unfortunately we already have a lot of that in this game. My current favorite is gemming. I too have seen players gem their way out of trouble. I have also seen, more frequently, people just rage gem and lose anyway. What's disturbing is that even more frequently than the other two examples combined, I have seen players play badly, lose, and explain away the loss to the opponents gemming. Never once considering that perhaps they either made a mistake, or were just out played. That's human nature though so we just have to suck that up. 

I also agree that the latest update had income stream firmly in mind. I don't personally consider that a bad thing though. As a business owner, who has to offer a service, satisfy customers, while at the same time paying bills and making payroll, I have a sympathetic eye to the difficulties of striking that balance. 

I believe the good players are going to use the tools at hand and win, the poor players are going to lose regardless, and the guys in the middle will just keep plodding along as always. 

A few more thoughts:

 

What I like about the update.

I like the ability to customize your "account" to your style of play. WeFew has been studying and discussing these skill for the last couple of days and it's kind of cool some of the possiblities, especially for team play.

I like that playing an air class one game will feel very differently than playing a tanker class another. Variety is a good thing imo.

 

What I don't like about the update:

I consider myself a pretty staunch advocate for the game. Not only is it the best mobile game imo, it's one of the best strategy games out there, pc or board game, as well. It's not that I don't have criticism, I just send it to them by pm. Having said all that, when I see how long it's going to take to even max out one of the trees, much less three of them, I just end up shaking my head. These trees will take YEARS to fill out. That's just crazy. A LOT of my enthusiasm for this update waned when I ran a spreadsheet to calculate the amount of time it will take to push a tree to the top tiers.

W.T.F. Over?

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MKV, you might enjoy a TED talk from a while back that talked about how to design game rewards and objectives.  They basically talk about the frequency of reward as well as the degree of difficulty.   make stuff too easy or too hard and people lose interest.   In the middle is a form of addiction, where we get on the threadmill and just keep running.

The long time to finish the tech tree paths must have some basis in theory that some folks will spend money to get to the end, if you make it just long enough that the horizon is barely in sight.  longer and they do not try, shorter and there is no purchasing.

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On 20. 6. 2017 at 5:12, Manson1975 said:

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Velitelé!

Jsme potěšeni, že vám přineseme informace o Class Tech, které se mají dostat s naší další aktualizací!

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Na začátku Battlefield vyberete jeden ze tří tříd: Airman , Cisternové nebo dělostřelec . Jakmile vyberete třídu, obdržíte bonusy na základě výzkumu, který jste pro danou třídu dokončili. Společnost Researching Class Tech nabízí různé výhody:

  • Posílit jednotky a budovy
  • Slevy na výzbroj a náklady na školení
  • Zvyšte produkci zdrojů
  • Bonusy pro taktiku
  • Zvyšte maximální body vedení, taktické body a víčko vojáků
  • Odemknout dovednosti spojence, silné kooperativní schopnosti, které prospívají spojencům

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Třída Tech je navržena tak, aby vám poskytla hloubku výběru tím, že vám umožní vybrat si třídu, která vyhovuje vašemu stylu hry a vytváří součinnost s vašimi spojenci a spoluhráči.

Jak postupujete dolů každý Tech strom, budete muset udělat těžké rozhodnutí, na kterých technologiích upřednostňovat. Pokud byste měli někdy zjistit, že chcete vyzkoušet různé možnosti, budete moci přerozdělit své technologické volby za cenu.

Zatímco Class Tech se zaměřuje na bonusy pro vaše armády, existují dva typy technik, které přímo spolupracují s vaší ligou nebo spojenci:

Zlevněná výzbroj . Pokud byste měli zkoumat technologii, která snižuje náklady na městskou munici v lize, budou mít všichni liga přátelé výhodu ze slevy. Tyto slevy se nehromadí, platí pouze ta největší sleva.

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Spojenecké dovednosti . Pro skutečně ambiciózního velitele můžete vy a vaše spojenci napadnout svou taktickou nadvládu zkoumáním Ally Skills:

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  • Jednotka poskytuje bonus spojencům v určitém poloměru kolem jednotky.
  • Bonus ovlivňuje pouze spojenecké jednotky a nikoli vlastní jednotky.
  • Spojenci stejné třídy jako buff nejsou ovlivněni. Pokud vaše jednotka poskytuje bonus třídy Tanker, Tanker spojenci nezískávají tento bonus
  • V každé třídě existují dvě dovednosti Ally. Každá jednotka může využívat každý bonus pouze jednou. Jednotka Airman může například využít jednou z dovedností každé tankerové aliance jednou a každou dovednost Cannoneer Ally jednou za celkem čtyři bonusy max.

 

Všechny bonusy ve hře (Unit Tech, Officers, Morale, atd.) Jsou založeny na základních statistikách vašich jednotek. Ally dovednosti jsou různé v tom, že množí váš celkový útok, faktorování ve všech ostatních efektech, což vede k mnohem většímu bonusu . Ti, kteří koordinují účinně, sklízejí slávu války!

 

" Přijměte výzvy, abyste mohli cítit radost z vítězství. "Generál Patton

 

 

Ouyees. I am glad

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