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List of suggestions that, could better the game.


SnakeEater
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I would think that maybe having rebel cities not just villages and resource buildings. Also I would like to see the SS base attack the strongest and weakest players at random. Not just appearing and staying so they can be destroyed for a bonus

They used to attack players in Golden Empire.

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When looking at the large map the color codes work perfectly. 

RED for leagues at war with you.

YELLOW for leagues that are neutral

GREEN for allied

LIGHT BLUE for your league members

DARK BLUE for yourself.

Then when switching to the tactical map your league members cities and army turns the same color GREEN as you allies! Your league mates cities and armies should reflect the same LIGHT BLUE color as the large map. This would be consistent and less confusing during battles and when attempting to land planes or ships your league members air bases and harbors. 

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Hola me gustaria que los aliados pudieran cargar sus transportes en en cuidades aliadas y poderles dar suministros creo que la daria al juego una mayor dinamica y fuera mejor el tema de aliados espero que mi sugerencia sea escuchada!!!

Hello I would like the allies could load their transport in allied cities and be able to provide supplies I think it would give the game more dynamics and better the theme of allies I hope my suggestion is heard !!!

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we need remove league this not 1500s people its world war 2 its suppose to be Clan based to have more one person to join the clan to couquer other clans

we need more tanks like world war 2 tanks all of them , all the world war 2 planes, all naval destroyers, Battleships, battlecrusisers,submarines, air carriers, and all the countries that have those divsions at sea, land and air should have tree to unlock them to be organize as well

we need to lower the price for the units that were producing buying

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Please either add an advanced language translator, or separate servers based upon languages.  I am the only American in a ranked 1 alliance, that seams to be pulling most of the weight. I am ranked 9 an my first time playing, haven't spent a dime yet may I add... but the point is, I would LOVE to play this game with people who ALSO speak English. Now granted, there's a few in my alliance who understand it, but for the love of god, cannot reply in English very well. 

If you want to know what an advanced language translator looks/ sounds like, download 'Immortal conquest' an play with it. The translation is down to the point with the languages in the game. So that would be GREAT to have in here if you don't want to seperate servers based on preferred language.

Also, extend the server life... 1 week to play? Come on... make it a month for some actual PVP. All i have come across are surrendered players an lots of PVE.. 

On a more personal note.. I think a reward shouldbe in place for who does the most contributing to SS-Headquarters.. because right now, I am the only one doing anything to an SS-Headquarters an I am only a member. My nearest base is literally an hour away. So by the end of today, I will have 5/6 forts there. That one green fort, the leader took. My other members don't want to help me by dropping air supplies.. they are bad team members lol

 

Screenshot_20170625-120305.png

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I have recommended this suggestion since almost a year ago, still haven't done it I guess.

It would be something that I would like to see as well. It's fun to play the game and since this is a ww2 setting, let's bring in more real movements in transporting units. 

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  • 2 weeks later...
 

 

 

This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. 

This is a huge issue with me. Not being able to play solo and make alliances on the field. I hate having my hand held. I like playing over time discovering the ins and outs of game and getting better. I despise jumping into a league or alliance of established players and have them explain the entire game to me..  

 

I honestly do not understand why people want to run in and jump into a league or alliance in any game. So many gamers are just asshats. Very demanding, have expectations, and will start belittling players that don't live up to expectations.. To me that's real life.. I have bosses and expectations in my life already.. Would be nice if my form of entertainment can avoid being a job

 

I have soured on this part of games I guess...  

 

We as a league also take in new members on a fairly regular basis of different levels of gameplay. As for frequency depends how many other noobs we have and what's going on in personal lives and previously if cup was ongoing. As a larger league you almost have to keep fresh bodies coming in to fill the gaps of people taking breaks from the game or leaving altogether. It's a difficult balance and takes a lot of time to teach newer players.  We run it more as a "it takes a village". Some helping more that others but being in our league gives them access to help on team and league chat as well as kik.

Its hard to say what a better training procedure would be as everyone learns at different speeds, are more active, have experience in similar games, and no 2 situations are exactly the same so they all see something different. New tactics and strategies are coming all the time. I mean that is the nature of a war strategy game. 

The maps themselves are also much faster now.  Meaning when I started we would try to have an LC by day 2. Now we usually have one in the first 6 hours on a map. By day 2 its leveled up to 2-3 and we have had gigs and motors for a day. Having to move that fast means the new guys get swallowed up before they even know what's going on. And if you drop in the last spots on the map the first guys to drop are way ahead of you, so you don't stand much chance. 

My opinion on new guy training isn't so much getting them into a big league, but they need their own map. Say less than 200 hours goes to map tier 1. 2-400 go to tier 2 map and so on. And spread us out, every other base is a player, in between is a rebel. This will give the newer guys time to figure it out before facing a live player. Or make rebel only maps for new guys to cut their teeth on. 

 

 

 

Yes their needs to be a league for noobs, and low lvl players without interference IMO....  MY 1st cadet map was littered with white flags and abandoned bases.. Why because it was obvious that there were experienced players all over the map already bullying the noobs...  The response I received was you need to join a league and be taught.. Most players like to journey though a game and earn their way up. Not be tossed into a group of experienced players who will tell them what to do and explain it all.. Many of us  want the college of hard knocks method. I can honestly say I don't understand those who prefer to get taught the game from the beginning..  It makes 0 sense to me from an enjoyment side of things. Discovering a games mechanics is more than half the fun.

 

My issue right now is I can't even play a match. Isles event requires 2 players on a league to enter. And well i'm not ready for a league event either. So I've been sitting in the lobby for 3 days now wirh 0 options to play.. just waiting... downloaded a game I can't even play because their is no options for a single player entry.

 

 

 

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This is a huge issue with me. Not being able to play solo and make alliances on the field. I hate having my hand held. I like playing over time discovering the ins and outs of game and getting better. I despise jumping into a league or alliance of established players and have them explain the entire game to me..  

 

I honestly do not understand why people want to run in and jump into a league or alliance in any game. So many gamers are just asshats. Very demanding, have expectations, and will start belittling players that don't live up to expectations.. To me that's real life.. I have bosses and expectations in my life already.. Would be nice if my form of entertainment can avoid being a job

 

I have soured on this part of games I guess...  

 

 

Yes their needs to be a league for noobs, and low lvl players without interference IMO....  MY 1st cadet map was littered with white flags and abandoned bases.. Why because it was obvious that there were experienced players all over the map already bullying the noobs...  The response I received was you need to join a league and be taught.. Most players like to journey though a game and earn their way up. Not be tossed into a group of experienced players who will tell them what to do and explain it all.. Many of us  want the college of hard knocks method. I can honestly say I don't understand those who prefer to get taught the game from the beginning..  It makes 0 sense to me from an enjoyment side of things. Discovering a games mechanics is more than half the fun.

 

My issue right now is I can't even play a match. Isles event requires 2 players on a league to enter. And well i'm not ready for a league event either. So I've been sitting in the lobby for 3 days now wirh 0 options to play.. just waiting... downloaded a game I can't even play because their is no options for a single player entry.

 

 

 

Islands doesn't require a two person team. Leave the room, reenter as a quickmatch.

 

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Nothing is going to improve until there are new MAPS! The game is stale and boring. Nothing has been added or changed to excite players. Latest additions seem to be about money. Just my two cents, take it as you will. 

One bored Hitgirl. 

Couldn't agree more. I'm hanging in there more so for my league mates than for my enjoyment of playing the game of late. It's like Groundhog Day. 

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Islands doesn't require a two person team. Leave the room, reenter as a quickmatch.

 

leave what room. There is a main lobby that's where I am there is no leaving from there except exit quit the game.

 

I have no idea what it is you are telling me

 

This is the isles event. Team size is 2 - 20...  I am a team of 1 right now.

 

34946969363_efaff42dfe_h.jpg

 

 

So now what. I have my own league but I am only 1 player. Are you saying I can not be a league of 1?   that i have to abandon my own league to be able to play ????

 

 

 

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leave what room. There is a main lobby that's where I am there is no leaving from there except exit quit the game.

 

I have no idea what it is you are telling me

 

This is the isles event. Team size is 2 - 20...  I am a team of 1 right now.

 

34946969363_efaff42dfe_h.jpg

 

 

So now what. I have my own league but I am only 1 player. Are you saying I can not be a league of 1?   that i have to abandon my own league to be able to play ????

 

 

 

No, i am telling you not to enter as a league. The leave team at the bottom left of your screen is what you need to hit, then reenter isles of war, and when given the option, choose quick-match. You will still be in your league. The league team is a function that can be used to coordinate entry, but its optional.

 

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That would actually be a cool idea to add. Aside from the RTS a single player campaign mode that you could do for tech and other goodies. Fighting the SS or something along the lines of what was in the tutorial. 

 

 

There could be campaigns on this game to make it better

 

 

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Hello to all.A useful tool to insert into the game would be to include an icon in the game to shed ground troops, to limit enormous damage caused by enemy bombers and artillery.What do you think about it ?.I'm sorry formy English, unfortunately I'm Italian.

1499415357268.jpg

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No, i am telling you not to enter as a league. The leave team at the bottom left of your screen is what you need to hit, then reenter isles of war, and when given the option, choose quick-match. You will still be in your league. The league team is a function that can be used to coordinate entry, but its optional.

 

yeah I figured it out..In another thread was able to guide me.. it was the team thing

 

 

thanks

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1. I think that when you start at level one you should have Panzer three tanks be able to train them to help get the game rolling.

2. Railroads should be put in to help move troops quicker, and add some armord cars with (AA)

3. Like planes you can load Supply trucks that can move artillery and troops.

4. Being able to build defense structures in the terrortory not just near city anywhere you own like bunker or (AA) Battery.

5. Have three gruops Land units, Air units, Navel units and you get add more room to one branch of service this would help with army balnces.

6. Submerines I would like this navel unit produced in Leauge city.

Thanks for time and hard work!

 

 

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my favorite games are strategy. Im a huge fan of the Total War series and World Warfare is the best mobile strategy game I have ever played. So thank you for that.

One thing I like to see in a strategy game is a balance that makes the starting units still somewhat useful later in the game. The last game I played I was almost destroyed in the last 30 minutes by 30 king tigers and 30 bismarks. I understand that people will always use more powerful units at later times but I believe that some changes could make other units still useful.

Example, make anti-tank infantry and only allow infantry to be transported by aircraft. While you still won't see hordes of infantry later in they game it will still make them useful as the only units to be transported by aircraft.

This would also make he cannoneer class more useful. As of right now the cannoneer class is way underpowered. The first research is infantry and recon vehicles which are useless in battle very early on. Even artillery becomes less useful after you obtain bombers. I started researching that class but switched to airmen because I realized that other classes would be way more powerful later in the game.

You should also think about making higher tier units use more population pts. I think this would allow different styles of play. If heavy tanks and battleships cost 2-3 population pts I may want to use a few very powerful units or I could outnumber them with a horde of smaller units that only use up 1population pt. Nothing is more boring in a strategy game when all players are just rushing to build a huge number of the most powerful unit. There is no strategy or tactics at that point.

Still, I love this game. Thanks for making a great game and continuing to develop it better.

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my favorite games are strategy. Im a huge fan of the Total War series and World Warfare is the best mobile strategy game I have ever played. So thank you for that.

One thing I like to see in a strategy game is a balance that makes the starting units still somewhat useful later in the game. The last game I played I was almost destroyed in the last 30 minutes by 30 king tigers and 30 bismarks. I understand that people will always use more powerful units at later times but I believe that some changes could make other units still useful.

Example, make anti-tank infantry and only allow infantry to be transported by aircraft. While you still won't see hordes of infantry later in they game it will still make them useful as the only units to be transported by aircraft.

This would also make he cannoneer class more useful. As of right now the cannoneer class is way underpowered. The first research is infantry and recon vehicles which are useless in battle very early on. Even artillery becomes less useful after you obtain bombers. I started researching that class but switched to airmen because I realized that other classes would be way more powerful later in the game.

You should also think about making higher tier units use more population pts. I think this would allow different styles of play. If heavy tanks and battleships cost 2-3 population pts I may want to use a few very powerful units or I could outnumber them with a horde of smaller units that only use up 1population pt. Nothing is more boring in a strategy game when all players are just rushing to build a huge number of the most powerful unit. There is no strategy or tactics at that point.

Still, I love this game. Thanks for making a great game and continuing to develop it better.

Welcome to the game, i agree its one of the best mobile games out there.

You will find as you get experienced in world warfare that combined arms is the best way to go. The 30 KT, 30 Bismarck guy would go down easy to a proper force. Just spamming any one or two units is a bad thing. 

Cannon class looks weak in tier one, but it is BY FAR the strongest in pvp. That being said, the real power comes when leagues use the three together.

I think you may be referring to troop count when you say population. There is a resource called population, and higher tier units do use more of it.

As to the unit progression, one way to think of it is as the war progresses, all sides get better equipment. Just as in the real war, it is very much an arms race. The time is accelerated because the field only last 8-10 days. A day 2-3 force looks very different than a day 7-8 force. Just as a 1940 force looked very different from a 1944 force.

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1. Transports. Instead of your troops dying when they crash I believe they should be dispatched with lower health.

 

2. I also believe that the rocket launcher troop should be faster than its artillery counterpart.

 

This is a great game and I hope to see many improvements in the future. 

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I have another great idea that WILL MOST DEFINITLY help players. 

A league training map.

If put into progress each league will be givin a feature which lets them go into their "Personal league training map" where players can learn how to play better and try not making any mistakes. I beleive this is a great idea because it will greatly improve team communication so each player knows what their comrads are doing because of their training.

Thanks for the look at?✌?

IMG_2005.PNG

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