DarkOnyx 16 Posted May 8, 2017 Report Share Posted May 8, 2017 WE NEED SUBMARINES BRUH PLZ WE GOTS TO HAVE DA SUBMARINES!!! 2 Quote Link to post Share on other sites
KizunaAI 2 Posted May 10, 2017 Report Share Posted May 10, 2017 (edited) In my opinion, I guess a Day and Night cycle would be great. For example 1 and a half hour is equal to 12 hours in Game map. Having this type of cycle also initiates those who love to see Night Battles. Huge torches around the city, burning rubles and debris, Lights from the explosions coming from shells and rifles that would be totally awsome! Edited May 10, 2017 by KizunaAI Wrong spelling of see. 2 Quote Link to post Share on other sites
Saint78 4 Posted May 13, 2017 Report Share Posted May 13, 2017 Two points that I would like to see changed. Firstly, can we have a ban on gems in the cup battles. I understand that gems are a big part of the game and how the developers are able to carry on updating this brilliant game but surely cup battles should be fought on an even playing field. A test of pure skill and tactics. Secondly, on a normal battlefield why is there no way to destroy an enemy monument if your league already has one. We've had this issue this week and some of my league lost a lot of troops because they destroyed the monument but couldn't capture it so couldn't use the airbase to get their troops out of there. If it's destroyed couldn't it revert back to a level 5 league city? That would represent the fact that the monument is wrecked but the city is still there. That way it could be demolished or used by the victorious league. They are just my opinion anyway. Hope you are all well and enjoying the war. 2 Quote Link to post Share on other sites
TheDarkSaint 65 Posted May 13, 2017 Report Share Posted May 13, 2017 A new map would be nice. Maybe open Golden Empire map back up? Quote Link to post Share on other sites
Steve1179 1 Posted May 13, 2017 Report Share Posted May 13, 2017 They have a cadet battle already They have a cadet battlefield but their are level 12 leagues with LT IIs that join into the cadet battlefield and kill the newer players using huge groups of motor arty, stugs and strat bombers making it to where new players playing for 2 days and then lose capital and leave game They have a cadet battle already They have a cadet battlefield but their are level 12 leagues with LT IIs that join into the cadet battlefield and kill the newer players using huge groups of motor arty, stugs and strat bombers making it to where new players playing for 2 days and then lose capital and leave game Quote Link to post Share on other sites
MkV 374 Posted May 15, 2017 Report Share Posted May 15, 2017 They have a cadet battlefield but their are level 12 leagues with LT IIs that join into the cadet battlefield and kill the newer players using huge groups of motor arty, stugs and strat bombers making it to where new players playing for 2 days and then lose capital and leave game They have a cadet battlefield but their are level 12 leagues with LT IIs that join into the cadet battlefield and kill the newer players using huge groups of motor arty, stugs and strat bombers making it to where new players playing for 2 days and then lose capital and leave game Please screenshot that here. I'm sure the devs would love to know who that person is. Quote Link to post Share on other sites
Sykes 73 Posted May 23, 2017 Report Share Posted May 23, 2017 When capping a city the resources you obtain should be based on the level of the city or the combined buildings in the city. Not a flat amount of 5000 iron and 2000 of each supply. A level 1 city should not have the same amount as a level 10 city! The current amount would be for a level 10 city and 10% less for each level below 10. So, a level 5 city would have 2500 iron and 1000 of each supply, a level 1 city would have 500 iron and 200 of each supply. I think this would make the game more interesting by making higher level cities more valuable. Or have the resources/supplies of a captured city a percentage of the actual amount that is stored in the city. Higher level cities would have a better chance of storing more resources. When you cap a city you would not know your "bounty" until after you pacify it. 3 Quote Link to post Share on other sites
TheDarkSaint 65 Posted May 23, 2017 Report Share Posted May 23, 2017 (edited) 4 words..... BAN GEMS FROM TOURNEYMENTS. If everyone in this game wants to see who is really the best league plainly without using any gems what so ever then we will have a true champion. And I guarentee it will make alot of people happy including myself. Edited May 23, 2017 by TheDarkSaint 4 Quote Link to post Share on other sites
Pietryga 14 Posted May 24, 2017 Report Share Posted May 24, 2017 Different game modes. - Last man standing with 20 or so players. (No leagues) - zombie battlefield? - capture the flag More customization. - Vehicle / aircraft / ship skins. - Different Colored names. - More player emblems. - More player avatar pictures. Factions - choose between being USA, Germany, UK, Soviet Union, Japan, Italy. (Only thing this changes is troop skins to resemble country selected) more ads i barely heard about this game from Facebook I believe, but I absolutely love it. More ads means more players which means more money and more updates! 3 Quote Link to post Share on other sites
Dinomight1102 3 Posted May 26, 2017 Report Share Posted May 26, 2017 (edited) Another nice thing would be if you recorded how many days a person has been off when you go to the main screen and then check your members. It's hard enough trying to not kick active members, Different game modes. - Last man standing with 20 or so players. (No leagues) - zombie battlefield? - capture the flag More customization. - Vehicle / aircraft / ship skins. - Different Colored names. - More player emblems. - More player avatar pictures. Factions - choose between being USA, Germany, UK, Soviet Union, Japan, Italy. (Only thing this changes is troop skins to resemble country selected) more ads i barely heard about this game from Facebook I believe, but I absolutely love it. More ads means more players which means more money and more updates! This sounds awesome Edited May 26, 2017 by Dinomight1102 3 Quote Link to post Share on other sites
Usmcland 68 Posted May 26, 2017 Report Share Posted May 26, 2017 3 munitions can only be made from a monument munitions factory at lvl 7. Horten H.XVIII / Long Range Bomber (Jet) Schwerer Gustav / Super Artillery Landkreuzer P.1000 Ratte / Super Heavy tank Only one of each can be made from each Monument. Which means control of each is transferred with in the league from the one who controls it. ---Horten H.XVIII / Long range jet bomber Basics HP/ 160,000 Movement/ 3.2 Attack range/ 100 Sight/ 150 Construction time-1/H Attack Infantry/ 4000 Vehicle/ 5000 Armor/ 6000 Building/ 9000 Ship/ 6000 Aircraft/ 2000 (Has defensive Anti aircraft guns) Sub/ 3000 (only when surfaced) Supplies carried Food-6/H 1000/1000 Fuel-5/H 1200/1200 Ammo-15/M 100/100 Food consumption-2.8/M Fuel consumption-4/M Ammo consumption -6.7/M Defense Def type/ aircraft Def8000 The Horten H.XVIII is a specialized long range, high speed tactical jet propulsion heavy bomber. ---Landkreuzer P.1000 Ratte/ super heavy tank Basics HP/200,000 Movement/.25 Attack range/ground / 300 /anti air / 240 Sight/100 Construction time-1/H Attack Infantry/4000 Vehicle/5000 Armor/7000 Building/8000 Aircraft/3000 Supplies carried Food-6/H 1000/1000 Fuel-5/H 1200/1200 Ammo-2/H 500/500 Food consumption-2.8/M Fuel consumption-4/M Ammo consumption-4.2/M Defense Def type armor Def 10000 The Landkreuzer P.1000 Ratte specializes on ground and in anti aircraft operations. ---Schwerer Gustav/ super artillery Basics HP/180,000 Movement/.25 (can only use roads) Attack range/550 Sight/100 Construction time-1/H Attack Infantry/6000 Vehicle/7000 Armor/8000 Building/8400 Ship/6000 Sub/4000 (only when surfaced) Supplies carried Food-6/H 1000/1000 Fuel-5/H 1200/1200 Ammo-2H 500/500 Food consumption-2.8/M Fuel consumption-4/M Ammo consumption-4.2/M Defense Def type armor Def 8000 The Schwerer Gustav specializes in long range fires creating a large effective blast radius. Quote Link to post Share on other sites
Bloodmancer 81 Posted May 27, 2017 Report Share Posted May 27, 2017 One of the things I find extremely irritating is the length of fields. Why are they eight days rather than seven? I hate starting on week days on my current schedule. I can only play five-seven hours on weekdays, but with the current Length there will be a point where I will have to wait an entire week if I want tot start a new field on the weekend. It would be amazing if we could simply change the length to seven rather than eight. Quote Link to post Share on other sites
Roush5x0 4 Posted May 28, 2017 Report Share Posted May 28, 2017 One of the things I'm curious about is the owning leveled troops challenges. It's frustrating to already own level 2 troops by the time the own 10 level 2 troops challenge comes around. It says "own 10 level 2 troops." Why none of the level 2 troops made before the challenge count towards it is kinda backwards. When the "own a level 5 turret" challenge comes up and I already have one it's automatically completed. It's that way with any other challenge. The troop one needs to be fixed. 4 Quote Link to post Share on other sites
TheDarkSaint 65 Posted May 30, 2017 Report Share Posted May 30, 2017 I have a great Idea!!! Maybe the developers can make different verieties of troops in the game. For instence we have a regular light tank=Panzer a tank in the german army. Maybe we could also have american, italian,russian, and maybe japan light tanks. like instead of just haveing a light panzer tank we could also make it more interesting by haveing a russian T-50 tank or some other light tank. We could also do this for bombers, fighters, Med tanks, Heavy tanks, etc. I think it would be fun an exciting to see what oponents bring to the table in a fight, and haveing different kinds of light tanks and stuff would be interesting, Thanks for reading too?✌? 1 Quote Link to post Share on other sites
Ghost73 1 Posted May 31, 2017 Report Share Posted May 31, 2017 Troops should move a little faster. Create a vehicle to move the towed pieces. I think it will improve game play. Just my opinion. 1 Quote Link to post Share on other sites
Boandalin 8 Posted June 3, 2017 Report Share Posted June 3, 2017 Hello. I would like to have the possibility of bringing my army into a certain form. Square. Circle. Triangle. Far apart. Close to each other. Quote Link to post Share on other sites
Usmcland 68 Posted June 4, 2017 Report Share Posted June 4, 2017 One of the things I'm curious about is the owning leveled troops challenges. It's frustrating to already own level 2 troops by the time the own 10 level 2 troops challenge comes around. It says "own 10 level 2 troops." Why none of the level 2 troops made before the challenge count towards it is kinda backwards. When the "own a level 5 turret" challenge comes up and I already have one it's automatically completed. It's that way with any other challenge. The troop one needs to be fixed. This is an if issue and puts a hault to all forward progress Quote Link to post Share on other sites
Pietryga 14 Posted June 5, 2017 Report Share Posted June 5, 2017 Different game modes. - Last man standing with 20 or so players. (No leagues) - zombie battlefield? - capture the flag More customization. - Vehicle / aircraft / ship skins. - Different Colored names. - More player emblems. - More player avatar pictures. Factions - choose between being USA, Germany, UK, Soviet Union, Japan, Italy. (Only thing this changes is troop skins to resemble country selected) more ads i barely heard about this game from Facebook I believe, but I absolutely love it. More ads means more players which means more money and more updates! Alongside this I have more now. Huge emphasis on skins. Let them cost real money, I'll buy em. A way to purchase generals from gems. That way we can save for them and atleast get a few cheaper ones without dropping cash. (Not sure if this is already in place) More terrority points per player. This slows down gameplay even more than troop movement when you CAN take a city but points don't allow it so it's not worth to go forward with it. A battlefield surrender option that doesn't effect win loss if surrendered before 24 hours in. Also inflicts 24 hour penalty and you cannot rejoin another battle for 24 hours. That's all I have! Honestly this game gets more and more fun the more I play it and seems solid. A lot of the suggestions above me are great too however. I want to see these implemented!! Quote Link to post Share on other sites
Wizard 5 Posted June 5, 2017 Report Share Posted June 5, 2017 I think that after lvl 10 in a castle all resource zones should be able to be upgraded to produce a massive amount of resource. Quote Link to post Share on other sites
TheDarkSaint 65 Posted June 7, 2017 Report Share Posted June 7, 2017 I have found another great idea that poped into my head for makeing this game amazing. 2 words-Medic Troop. I beleive since we have losses sometimes and most of them at the begining of a battlefield are caused by those stupid rebels that spawn right near a pack of your infantry that have low health cause they have been in a battle already. I know people hate that and so do I. So I am here telling you all this because I think it would be really usefull to have a medic troop helping out. Basicly an onfield medic troop that has a heal button and you can select the troop you want to heal but since the developers like makeing the game tricky why not make the healing process take a little longer instead of something like you can only heal a troop 1 time per hour per say, because we all know something stupid like that will happen. And thanks for reading, thumbs up to make it happen??? 2 Quote Link to post Share on other sites
Usmcland 68 Posted June 7, 2017 Report Share Posted June 7, 2017 I have found another great idea that poped into my head for makeing this game amazing. 2 words-Medic Troop. I beleive since we have losses sometimes and most of them at the begining of a battlefield are caused by those stupid rebels that spawn right near a pack of your infantry that have low health cause they have been in a battle already. I know people hate that and so do I. So I am here telling you all this because I think it would be really usefull to have a medic troop helping out. Basicly an onfield medic troop that has a heal button and you can select the troop you want to heal but since the developers like makeing the game tricky why not make the healing process take a little longer instead of something like you can only heal a troop 1 time per hour per say, because we all know something stupid like that will happen. And thanks for reading, thumbs up to make it happen??? I second this idea as well as making the medic troop heal more troop the higher lvl it becomes. 2 Quote Link to post Share on other sites
Patton71 5 Posted June 7, 2017 Report Share Posted June 7, 2017 In real life, artillery and anti tank guns were pulled by trucks which made them able to move much faster. Before they move, why not have a short delay, such as planes before landing, and then transition them into higher speeds or into trucks hauling them? 1 Quote Link to post Share on other sites
Fall 3 Posted June 7, 2017 Report Share Posted June 7, 2017 Welp maybe a new game mode I've been thinking about where there's a world Map and there's up to 4 or above allied countries u can pick France,Britain etc and there'd be new features and new boost those countries are known for like Britian starts with the largest navy and largest territory and how it would work citys would be named after real life citys and the level would be based on how advanced they are like Paris would be level 15 and instead of mixed troops it be all French troops and there'd be a new button named escort where destroyers and other ships can escort cargo when your sending supplies etc... and add ships into the commercial center so they can deliver trade also in each country's factory it would contains the country's armaments 1 Quote Link to post Share on other sites
Fall 3 Posted June 8, 2017 Report Share Posted June 8, 2017 Escort button 2 Quote Link to post Share on other sites
Wizard 5 Posted June 9, 2017 Report Share Posted June 9, 2017 I think that after the player has three cities and an Armory the turrets on farms near the sea should be able to be converted into turrets to make the defender better able to withstand brutal attacks from ships firing at cities and aircraft carriers. Quote Link to post Share on other sites
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