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List of suggestions that, could better the game.


SnakeEater
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On 9/3/2019 at 12:12 PM, MMM said:

if you are a veteran, you should know that bombers are not a problem. the problem with this game is the new updates, for example the battlefield technology is stressful. we should eliminate the battlefield technology and make sure that the generals change attack, speed, defense etc ... 2000 amesties for each battlefield for the second lab, before this update I could have fun spending the amesties, while now I have to take into account how much to spend. At every hour, 2 hours, 4 hours, etc. I have to check the battlefield technology, all this is stressful.there are generals in the store, let the generals change the parameters of the units.

Really, I’ve had 100 bombers run up on 30plus Bofers AA and get healed a lot of times, no losses for bombers. This isn’t a problem? Wow you must run a lot of bombers and love heals. Why can’t there be a cool down on healing a unit, then turrets would be a lil effective and general vs research, it already makes the game a lil more even for the guys that don’t buy every general, I only have 2. I think it’s bs that an airforce and 1 soldier can cap a high level city. Tell me when in history even modern history that this has worked. An airforce can level a city but there is a still fight  for the soldiers on the ground. 

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2 hours ago, SPC said:

Really, I’ve had 100 bombers run up on 30plus Bofers AA and get healed a lot of times, no losses for bombers. This isn’t a problem? Wow you must run a lot of bombers and love heals. Why can’t there be a cool down on healing a unit, then turrets would be a lil effective and general vs research, it already makes the game a lil more even for the guys that don’t buy every general, I only have 2. I think it’s bs that an airforce and 1 soldier can cap a high level city. Tell me when in history even modern history that this has worked. An airforce can level a city but there is a still fight  for the soldiers on the ground. 

you have to scatter your AA. 100 or 200 bombers in terms of defense and hp correspond to a single bomber, only the attack increases. sure if you drop 30 AA in a pile the bombers will destroy you.

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11 hours ago, MMM said:

you have to scatter your AA. 100 or 200 bombers in terms of defense and hp correspond to a single bomber, only the attack increases. sure if you drop 30 AA in a pile the bombers will destroy you.

 

I have played this particular set up many times, the problem isn’t being piled up or spread out it is the number of heals used by a league for the bombers. You can easily defeat 100 bombers with just 10 Bofers, as they do AOE damage. (Area of effect) all the bombers receive equal damage. And without a heal will all fall to just 10 Bofers, the more Bofers AA the quicker they fall. The issues is heal after heal till they get directly over the target. Just so you know BOFERS have the highest range of all airdefense artillery. There downfall is set up time. My main suggestion is a cool down on a unit heal, this would prevent excessive healing of units, there are other tactics to help heal a unit like blitzing the. Restores 10% health and persuade captive 3%per damage done. But the life saving is getting over used by big leagues vs small guys, often these noobs we so cover and want to keep in game so I don’t see the issue with limiting it. 

6BDC9380-FB94-4078-A238-507A7B5E87F3.png

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4 hours ago, SPC said:

 

I have played this particular set up many times, the problem isn’t being piled up or spread out it is the number of heals used by a league for the bombers. You can easily defeat 100 bombers with just 10 Bofers, as they do AOE damage. (Area of effect) all the bombers receive equal damage. And without a heal will all fall to just 10 Bofers, the more Bofers AA the quicker they fall. The issues is heal after heal till they get directly over the target. Just so you know BOFERS have the highest range of all airdefense artillery. There downfall is set up time. My main suggestion is a cool down on a unit heal, this would prevent excessive healing of units, there are other tactics to help heal a unit like blitzing the. Restores 10% health and persuade captive 3%per damage done. But the life saving is getting over used by big leagues vs small guys, often these noobs we so cover and want to keep in game so I don’t see the issue with limiting it. 

6BDC9380-FB94-4078-A238-507A7B5E87F3.png

I will tell you the truth, at speed x1 there were no problems. when speed x2 appeared, generals and technologies in the city, bombers began to win

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  • 3 weeks later...
  • 1 month later...

If it’s possible, make a version of global and maybe another bf that can only be played by solos. Sometimes if I miss a league bf, I’ll start a solo bf, but you always get steamrolled by whatever 20 player league is there. Is it possible to make a solos only battlefield??

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  • 4 weeks later...

1. I think that a technique expanded to level 5 should receive an ability or a powerful bonus.

2. We have three classes of technology with abilities that we upgrade for gold coins. There should be a tactic that we can improve.

3. Tactics that give a bonus for the extraction of resources of one administrative zone are not relevant, it should work for the total extraction of the city.

4. TIGER B should appear earlier. Fields have become fast, voting appears earlier than the plant is level 14. Few will play on them, they will also die from the M40 and bombers but the tanker will have a variety, and the rest have more experience))

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  • 3 weeks later...

Precisamos revigorar o jogo fazer grandes mudanças para que os jogadores se empolgem com o jogo. Mudar desing da cidade possibilidade de operar as torres de defesa da cidade criar novas construções ... Retirar o ataque da artilharia em geral a curto alcance diminuir a quantidade de tropas que um comandante pode chegar a ter para melhorar a manobras no campo pois elas se embolam .. com isso tbm reduzir o Hp das contratações já teremos menos tropas melhorar a velocidade do movimento no mapa global além de inserir a possibilidade de ataque por mar nele. As cidades nonmapa global estão muito afastadas da costa. Inserir um modelo de infantaria eficaz pois a do momento e inútil assim como os tanques pesados que não tem alcance nenhum e pouco poder de ataque o jogo se resumi a m40 bombardeiros, aa e foguetes fica monótono ... Diminuir o tempo de permanecia em 1 mapa 8 dias e exagerado temos vida social além do jogo .. retirada das cartas táticas para desistimular o uso de contas alternativas ,, criação de 1 mecanismo para reconhecer contas alternativas de jogadores é punir severamente os mesmo etc etc etc. 

By xakal WARCOMANDER

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A new idea was that troops regardless of their unit rank up each time they live in battle and provoke winning then a promotion will make players take better care of their army even more if it is shrunk because it currently too many units to take care of in a very tiny city like i said before they should decrease the number of troops making them more expensive reducing building constructions make modifications to unit animations to be able to tag units with names in each type of free duty squad Choosing for each platoon with this will also make it easier to enter the physics of the units so that they are not above each other as we will have fewer units. It's been a long time since I play it gets any updates and innovator this is very sad and demotivating by chance the developers have been fired or have no competence to place our requests here from the forum are so many wonderful ideas here and nothing has been deployed for a long time.

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On 12/3/2016 at 10:14 PM, SnakeEater said:

This is just a few things I feel will better the game.

1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score.

 

2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes.

     a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats.

     b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players.

 

3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. 

 

This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. 

This is just some of my ideas to better the game and maybe retain new players. Thanks for listening.

 

SnakeEater out!

 

kcdspo give code and redem diamond

kcdspo give code and take diamond

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  • 1 month later...

after playing this game for years, I have to abandon it forever, this game no longer makes sense.  most leagues continue to get 50-80 allied players against 5-10 players.  with all the technology that the programmers have included in the game, a new player has no chance of survival on a battlefield and can never be recruited.  each player needs 3 alt accounts to get all the tactics, more resources, more fortunes, etc ... with how many devices do i have to play?  2 or 3?  eliminating diplomacies does not solve the problem of many allies, tournament is an example.  penalties could be entered for each league that has many allies, for example every 40 allied players -10 leadership points or -50% resource production and fortunes.

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  • 2 weeks later...
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There should be several new battle fields or battle modes that are on smaller maps, and are just solo battles, with no league mates to team up with, and still possibly having league cities or make it so that league city armarments can be made in a city. Fields set up like this would make a battle much more fair on newer players, and would be an interesting change. This would also most likely increase the retention rate of newer players.

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In my opinion rivers would be good. So like, they would be near waffen SS or/and players cities. So it wont be that easy to rush enemy city by land, of course there must be bridges. It will make players make new tactics of attacking enemy cities on land. But ships wouldnt be able to get in rivers. 

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I have some Troop suggestions to make. And also a new gamemode so please listen.

I would like to see a german troop tree and an allied troop tree so he is what I got

Land units- I would like to see the Kar98k for a german infantry and have the Panzer IV as a German medium tank, in turn the allies should have a Churchill heavy tank as a muni production tank. Also add the Wespe german SP artillery to the LC lineup of armaments. Add the Chaffe light tank to LC or commercial center trade.

Air units - the BF 109 for production in a muni close the the same price of the P-51 I would also like to see escort/heavy fighters added like the BF 110.

Naval units - the German uboat and other allied subs with a diving system that is limited due to oxygen. Also make destroyers able to find and use depth charges on subs. Both of these muni producable and relatively cheap. Also add the Hipper class Cruiser to LC production.

Gamemode- I would like to see an allies vs Axis Europe using the liberty rising map but map the cities s bit bigger and downsize the map a little, you have the birth of tragedy 1939 where it sets up UK, Poland,USSR, france and other minor allied nations vs Germany, Itlay, Romania, Hungary, and spain.

How this will work is where each "city" of the allies or Axis cores is occupied by a person who chooses allies or Axis. Each person starts with 12 infantry, 6 Light tanks, 4 medium tanks 1 heavy tank, 6 fighters and 4 bombers. 6 destroyers, 4 cruisers 2 BBs and 1 aircraft carrier that are a city of a MAJOR NATION. The minors will start with half of the major nations but not have heavy tanks or aircraft carriers. 

These are my suggestions to make this game more interesting and fun. Thanks.

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