Heavy89 0 Posted August 11, 2020 Report Share Posted August 11, 2020 Make movement faster! Troop movement is extremely slow. Quote Link to post Share on other sites
GreatKingZ 7 Posted October 6, 2020 Report Share Posted October 6, 2020 »THIS IS URGENTLY NEEDED: TROOPS MAX LEVEL IN TECNOLOGY »COMPLETE LIST WITH PHOTOS OF ALL UNITS, LAND, AIR AND SEA. AT THE HIGHEST LEVEL IN TROOPS TECHNOLOGY. "AND THE COMMAND CARDS OR OTHER IMPROVEMENTS DO NOT COUNT" EJM: WHAT CHARACTERISTICS DOES TIGER TANK HAVE AT LV45 = ??? »THAT WILL HELP NEW AND OLD PLAYERS. »IN ADDITION YOU ALREADY MADE A LIST OF THE COMMANDERS, DO IT ALSO FOR THE TROOPS . »THAT LIST IS MISSING TO PROVIDE YOUR CUSTOMERS. Quote Link to post Share on other sites
PREME 1 Posted October 31, 2020 Report Share Posted October 31, 2020 Custom games so that people can 1v1 or a 2v2 tourney Quote Link to post Share on other sites
GreatKingZ 7 Posted November 4, 2020 Report Share Posted November 4, 2020 CREATE NEW TROOP T32 CALLIOPE Create the Sherman T32 CALLIOPE would be an equivalent to the katyuska, but we would have it with a city of lv.11 - Remember it's a rocket launcher sherman - If you can give it speed + 150% the same as the artillery has -Game lord choose stats - And also create command cards for him. -This sherman is exclusive to normal cities Quote Link to post Share on other sites
Bootsie 2 Posted December 4, 2020 Report Share Posted December 4, 2020 Couple ideas: M40, Flak 41 should both take up 3 spaces in planes. Light tanks should be able to go in regular city transport plane, not require a gig for those. map search where you can input coordinates should allow for searching by city number. Turrets shouldn't target scout planes or transport planes if there are troops shooting at them that are within range. Quote Link to post Share on other sites
Bootsie 2 Posted December 4, 2020 Report Share Posted December 4, 2020 Oh, and the purple tactics. First time I used one it now stays in my tactics list. But if I want to use one again after the 24 hour timer, I need to leave the battlefield and then use one of the tokens, and then rejoin the battlefield. Would be much easier if I could just use it as a tactic, and then it uses up one of my tokens, and I then can continue to use it for 24 hours. Quote Link to post Share on other sites
Realvapejay 41 Posted January 9 Report Share Posted January 9 Isle map: i like what you did by having rebel cities shielded,.. but why are the 11,13,15,17 cities not shielded?!? those are the first to get grabbed by the more experienced players. you essentially did nothing without shielded the center cities the cities lvl 11,13,15,17 need a 48 hr shield Quote Link to post Share on other sites
Realvapejay 41 Posted January 10 Report Share Posted January 10 3 hours ago, Realvapejay said: Isle map: i like what you did by having rebel cities shielded,.. but why are the 11,13,15,17 cities not shielded?!? those are the first to get grabbed by the more experienced players. you essentially did nothing without shielded the center cities the cities lvl 11,13,15,17 need a 48 hr shield All isles maps are basically over once a league gets into the middle within the first 12 hours of a match. especially a league/alt leagues with 35+ players is on. Quote Link to post Share on other sites
MAJOR 2 Posted Sunday at 11:51 PM Report Share Posted Sunday at 11:51 PM Could there be bridges in the map with little rivers so that the tanks could cross over the bridges or try to cross through the river, which would take a bit longer. Quote Link to post Share on other sites
Shermanater69 1 Posted Tuesday at 12:27 AM Report Share Posted Tuesday at 12:27 AM Area damage should have a max amount it can hit like 5 troops or building Quote Link to post Share on other sites
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