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List of suggestions that, could better the game.


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This is just a few things I feel will better the game. 1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league

So I have a few new troops to suggest one is a new League city troop the other is just a regular troop. So first the LC troop as you know there are Ground troops and Aircraft troops in the LC but

It would also be nice if Leaders & Co Leaders could see all maps members are in so that we could help newer players with advice as to what to do & when , it would make it much more attractive

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1. I think that a technique expanded to level 5 should receive an ability or a powerful bonus.

2. We have three classes of technology with abilities that we upgrade for gold coins. There should be a tactic that we can improve.

3. Tactics that give a bonus for the extraction of resources of one administrative zone are not relevant, it should work for the total extraction of the city.

4. TIGER B should appear earlier. Fields have become fast, voting appears earlier than the plant is level 14. Few will play on them, they will also die from the M40 and bombers but the tanker will have a variety, and the rest have more experience))

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Precisamos revigorar o jogo fazer grandes mudanças para que os jogadores se empolgem com o jogo. Mudar desing da cidade possibilidade de operar as torres de defesa da cidade criar novas construções ... Retirar o ataque da artilharia em geral a curto alcance diminuir a quantidade de tropas que um comandante pode chegar a ter para melhorar a manobras no campo pois elas se embolam .. com isso tbm reduzir o Hp das contratações já teremos menos tropas melhorar a velocidade do movimento no mapa global além de inserir a possibilidade de ataque por mar nele. As cidades nonmapa global estão muito afastadas da costa. Inserir um modelo de infantaria eficaz pois a do momento e inútil assim como os tanques pesados que não tem alcance nenhum e pouco poder de ataque o jogo se resumi a m40 bombardeiros, aa e foguetes fica monótono ... Diminuir o tempo de permanecia em 1 mapa 8 dias e exagerado temos vida social além do jogo .. retirada das cartas táticas para desistimular o uso de contas alternativas ,, criação de 1 mecanismo para reconhecer contas alternativas de jogadores é punir severamente os mesmo etc etc etc. 

By xakal WARCOMANDER

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A new idea was that troops regardless of their unit rank up each time they live in battle and provoke winning then a promotion will make players take better care of their army even more if it is shrunk because it currently too many units to take care of in a very tiny city like i said before they should decrease the number of troops making them more expensive reducing building constructions make modifications to unit animations to be able to tag units with names in each type of free duty squad Choosing for each platoon with this will also make it easier to enter the physics of the units so that they are not above each other as we will have fewer units. It's been a long time since I play it gets any updates and innovator this is very sad and demotivating by chance the developers have been fired or have no competence to place our requests here from the forum are so many wonderful ideas here and nothing has been deployed for a long time.

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On 12/3/2016 at 10:14 PM, SnakeEater said:

This is just a few things I feel will better the game.

1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score.

 

2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes.

     a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats.

     b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players.

 

3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. 

 

This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. 

This is just some of my ideas to better the game and maybe retain new players. Thanks for listening.

 

SnakeEater out!

 

kcdspo give code and redem diamond

kcdspo give code and take diamond

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after playing this game for years, I have to abandon it forever, this game no longer makes sense.  most leagues continue to get 50-80 allied players against 5-10 players.  with all the technology that the programmers have included in the game, a new player has no chance of survival on a battlefield and can never be recruited.  each player needs 3 alt accounts to get all the tactics, more resources, more fortunes, etc ... with how many devices do i have to play?  2 or 3?  eliminating diplomacies does not solve the problem of many allies, tournament is an example.  penalties could be entered for each league that has many allies, for example every 40 allied players -10 leadership points or -50% resource production and fortunes.

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Я считаю, что любые достижения игрока наоборот должны фиксироваться, так как это справедливо, ибо человек затрачивает на это своё время.

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There should be several new battle fields or battle modes that are on smaller maps, and are just solo battles, with no league mates to team up with, and still possibly having league cities or make it so that league city armarments can be made in a city. Fields set up like this would make a battle much more fair on newer players, and would be an interesting change. This would also most likely increase the retention rate of newer players.

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In my opinion rivers would be good. So like, they would be near waffen SS or/and players cities. So it wont be that easy to rush enemy city by land, of course there must be bridges. It will make players make new tactics of attacking enemy cities on land. But ships wouldnt be able to get in rivers. 

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I have some Troop suggestions to make. And also a new gamemode so please listen.

I would like to see a german troop tree and an allied troop tree so he is what I got

Land units- I would like to see the Kar98k for a german infantry and have the Panzer IV as a German medium tank, in turn the allies should have a Churchill heavy tank as a muni production tank. Also add the Wespe german SP artillery to the LC lineup of armaments. Add the Chaffe light tank to LC or commercial center trade.

Air units - the BF 109 for production in a muni close the the same price of the P-51 I would also like to see escort/heavy fighters added like the BF 110.

Naval units - the German uboat and other allied subs with a diving system that is limited due to oxygen. Also make destroyers able to find and use depth charges on subs. Both of these muni producable and relatively cheap. Also add the Hipper class Cruiser to LC production.

Gamemode- I would like to see an allies vs Axis Europe using the liberty rising map but map the cities s bit bigger and downsize the map a little, you have the birth of tragedy 1939 where it sets up UK, Poland,USSR, france and other minor allied nations vs Germany, Itlay, Romania, Hungary, and spain.

How this will work is where each "city" of the allies or Axis cores is occupied by a person who chooses allies or Axis. Each person starts with 12 infantry, 6 Light tanks, 4 medium tanks 1 heavy tank, 6 fighters and 4 bombers. 6 destroyers, 4 cruisers 2 BBs and 1 aircraft carrier that are a city of a MAJOR NATION. The minors will start with half of the major nations but not have heavy tanks or aircraft carriers. 

These are my suggestions to make this game more interesting and fun. Thanks.

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On 15/02/2020 at 09:16, Mauro87 said:

depois de jogar esse jogo há anos, tenho que abandoná-lo para sempre, esse jogo não faz mais sentido. a maioria das ligas continua recebendo 50-80 jogadores aliados contra 5 a 10 jogadores. com toda a tecnologia que os programadores incluíram no jogo, um novo jogador não tem chance de sobreviver em um campo de batalha e nunca pode ser recrutado. cada jogador precisa de 3 contas alternativas para obter todas as táticas, mais recursos, mais fortunas, etc ... com quantos dispositivos eu tenho que jogar? 2 ou 3? A eliminação de diplomacia não resolve o problema de muitos aliados, o torneio é um exemplo. penalidades podem ser aplicadas para cada liga que tenha muitos aliados, por exemplo, a cada 40 jogadores aliados -10 pontos de liderança ou -50% de produção de recursos e fortunas.

É triste caro amigo os desenvolvedores não nós ouve o jogo está morrendo .. eu já parei de jogar a algum esperando que eles reajustes muitas coisas criem mais opções . Eu queria muito um mapa de 10 horas com equipe pequenas em 2x

Os jogadores estão a usar muitas contas alt pra se dar bem em com isto ganhar recursos e mais cartas táticas de cura que os salvam nas batalhas ..

Então, são tantas coisas que queria mais vou pedir uma coisa mais básica por mim. 

Eu e mimha equipe queríamos um mapa curto de até 6 jogadores por tempo com no máximo 10 clãs e que esse mapa teve duração máxima de 10 horas em 2x de velocidade.

E que as artilharias não pudessem atirar em alvos muito próximos a ela retratando a realidade.

E um alcance maior para tanques em geral e também um dano maior ... 

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On 02/09/2019 at 13:46, DonkeyPunch said:

Não tire meus olheiros de mim haha .. 

Estas contas alt e ligas estão acabando com a lealdade do jogo e suas cartas táticas estúpidas .. pra mim só deveria existir só paraquedas e suprimentos. E ataque suicida. 

On 26/10/2019 at 18:55, Jonny20 said:

Se for possível, faça uma versão global e talvez outra bf que só possa ser tocada por solos. Às vezes, se eu perder uma liga bf, eu vou começar uma bf solo, mas você sempre fica empolgado com qualquer liga de 20 jogadores. É possível fazer um único campo de batalha de solos?

Um mapa solo seria fantástico com apenas 5 ou 8 horas de duração.

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It would be great to see some more variety of officer portraits available for players to choose. 
I’d also like to see a better ranking system. Or maybe multiple rankings. Show ranking for kills, score, Average battle ranking, etc... weekly, monthly, all time. 
I know it’s a lot of data, but players like to see their records. 

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3 munitions can only be made from a monument munitions factory at lvl 7. 
 

Horten H.XVIII / Long Range Bomber (Jet)

 

Schwerer Gustav / Super Artillery

 

Landkreuzer P.1000 Ratte / Super Heavy tank

 

Only one of each can be made from each Monument.

Which means control of each is transferred with in the league from the one who controls it.

 

 

 

---Horten H.XVIII / Long range jet bomber

Basics
HP/ 160,000
Movement/ 2.2
Attack range/ 40
Sight/ 150
Construction time-1/H

Attack
Infantry/ 4000
Vehicle/ 5000
Armor/ 6000
Building/ 9000
Ship/ 6000
Aircraft/ 2000 (Has defensive Anti aircraft guns)
Sub/ 3000 (only when surfaced) 

Supplies carried
Food-6/H 1000/1000
Fuel-5/H 1200/1200
Ammo-30/M 100/100
Food consumption-2.8/M
Fuel consumption-4/M
Ammo consumption -6.7/M

Defense 
Def type/ aircraft 
Def8000

The Horten H.XVIII is a specialized long range, high speed tactical jet propulsion heavy bomber.

 

---Landkreuzer P.1000 Ratte/ super heavy tank

Basics
HP/200,000
Movement/.25
Attack range/ground / 200
                      /anti air / 200
Sight/100
Construction time-1/H

Attack
Infantry/4000
Vehicle/5000
Armor/7000
Building/8000
Aircraft/3000

Supplies carried 
Food-6/H 1000/1000
Fuel-5/H 1200/1200
Ammo-2/H 500/500
Food consumption-2.8/M
Fuel consumption-4/M
Ammo consumption-4.2/M

Defense 
Def type armor
Def 10000

The Landkreuzer P.1000 Ratte specializes on ground and in anti aircraft operations.

 

---Schwerer Gustav/ super artillery

Basics
HP/180,000
Movement/.25 (can only use roads)
Attack range/600
Sight/250
Construction time-1/H

Attack 
Infantry/6000
Vehicle/7000
Armor/8000
Building/8400
Ship/6000
Sub/4000 (only when surfaced)

Supplies carried
Food-6/H 1000/1000
Fuel-5/H 1200/1200
Ammo-2H 500/500
Food consumption-2.8/M
Fuel consumption-4/M
Ammo consumption-4.2/M

Defense 
Def type armor 
Def 8000

The Schwerer Gustav specializes in long range fires creating a large effective blast radius.

 

You can only create one per LC whoever converted the LC controls these  you have to pick one of the three  

IMG_0312.PNG

IMG_0332.PNG

IMG_0303.PNG

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Customer Service

I used the contact button in the game to let you know I lost more than 40 planes to a overflow glitch of some kind. I gave you the battlefield ID and told you as clearly as I could what happened. It’s been over 24 hours with no fix and cost me hours of building and the ability to fight back on the field. I’ve spent quite a bit of money the last couple weeks and regret it more every hour that goes by. If I don’t get some help on this simple issue, then I’m done and you can kiss my wallet goodbye. I came back after a couple years hoping things had improved. Was I wrong to return? Here’s hoping you actually care about your customers.

Thor

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On 3/7/2017 at 5:58 PM, Russell said:

Hey everyone, I wanted to apologize for not posting anything here recently. We have been reading up on all of your suggestions that have the potential to better improve World Warfare gameplay for all types of players, but one thing that really tends to stand out is user engagement targeted mostly at new players. All of you have mentioned really great ideas to further engage bot only the community as a whole but how you believe (as a player yourself and from you very own perspective and experience) new players could benefit from this. We are taking all of this into consideration and very seriously as, I too am a gamer and understand the importance of user engagement and user retention, because without that any game just goes back to its repetitive roots. We as players never want to feel like we are playing a game just to play, we want to play to have fun, to succeed and conquer in battle, get to top of the leader board, you name it, it can be endless. World Warfare is an exiting game that is focused heavily on strategy and team work, and we are constantly bringing up new ideas and suggestions like this to the Developers, and they too want to see new content added and engage those new players so they become experienced players such as yourselves. With all of this said, another thing I noticed here was your dedication and commitment to the game, and I'd be honored to ask who here would be willing to lend a helping hand to new players, walk and guide them through our tutorial and even past that and show them more? I am speaking of players like you who would be privileged to lend that helping hand to new players and players who are not as experienced and familiar with this game? Along with our help as well to make this possible, any suggestions you have would be appreciated while we continue to work on this. You can even private message me if you like, and are not comfortable posting publicly as I do not mind. I will also be updating this thread with more details once have this project more underway. Again, thanks for sharing, caring and providing!

(Hitgirl, I like your post here, and you mentioned your league takes in new players and guides them, could you shed some more details about this, such as how often you do this and what you guide them through? We are looking for leagues like this that would be interested in participating in the Mentorship program, and having an idea of what you all do would be helpful, and we would even like to aware you and any league members who help out, same for other leagues who are interested. We are working on new content and new maps, new rewards, etc (some of which I am not a liberty to speak about as of yet).

New players like me would benefit from better how to YouTube videos. Experienced players specially league leaders should focus on creating these to improve recruitment. I’ve watched all 6 current YouTube videos and there are only 1 or 2 that actually help a little bit. Some of these videos should be based on the app rather than the computer. 
 

also fonts on the phone apps are really small and can’t be seen, Ex; capturing and pacifying or upgrading cities. Loading troops. When I’m playing I want to be able to see the information so also make sure that the font color doesn’t blend in to the backgrounds. 
 

i love the hide away menu icons on the sides that gives me a breed view of the battlefield but you should also allow to hide the instant message box. It’s useless communication sometimes.

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