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[Fireworks- Tears of Your Enemy]


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Not my best example of Arty fireworks from my first ever Battlefield in World Warfare but not bad. I do agree with the Bombers but one of the original replies here mentioned taking out the "eyes" of t

Lol so many pics from that one battlefield but good fleet thorpak I see why we couldn't kill em man

[Fireworks- Tears of Your Enemy] Commander, I bet you already know how to make those beautiful fireworks with artillery. Any suggestions to counter this?  One creative suggestion gets 500 Diamonds! Al

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Not my best example of Arty fireworks from my first ever Battlefield in World Warfare but not bad. I do agree with the Bombers but one of the original replies here mentioned taking out the "eyes" of the Arty, the Scout. Without a well positioned Scout, the Arty just becomes a sponge for damage.

This screen is about half way through the Battlefield, on my way to 10 cities and my first win!

thatguycraig

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On October 27, 2015 at 7:38 PM, Varro said:

So, I don't have many screenshots of the beautiful fireworks, but I do have a suggestion... 

Add in a different turret, or make a split upgrade at lvl 5 which allows for a range of 320 and high damage against land but no AA ability or a multi purpose turret that can engage both air and land however isn't very good against both, similarly a turret upgrade at lvl 5 that allows a huge aa defense but has no attack against ground, would allow a little more customization of the cities defenses, and would cause attackers to have to come up with new innovative strategies

 

Names "Varro" in game 

 

Great suggestion! 

My thoughts on artillery defense....go for the scout plane! And just in the last game the player had an impressive array moving towards my territory, but no air defense as my bombers were flying over....great lesson learned for both of us...just cost him a lot more. Lol

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If  there is a lot of artillery, send in tanks to distract them, and send in transport planes filled with everything you have. Then when the transport planes fly above the artillery, drop all your troops at once and take them all out!

Also my in game name is SarcasticMonkeys, and here are some fireworks in honor of our league city being built!

KABOOM!

 

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I have an idea. What if you added like a saboteur unit. It cannot be seen unless it's in attack range or recon range. When it attacks it can instant kill or severly damage another unit, particularly the Bofors, AT, and Artillery emplacements. My counter to sabeteur would be to have recon or use air bombardment over artillery. Just an idea.

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