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What armament would YOU like to see in the game?


Guest Manson1975
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New troop idea, T30 heavy tank destroyer similar to the T29 heavy tank...

On 3/3/2017 at 8:09 PM, Russell said:

These are all great suggestions, and submarines added into the game, I know the Developers have been working on ways to add this feature but it has not been an easy task. Hopefully we will soon see submarines in a future update!

We understand why it has taken so long due to the technology the sub has vs other troops... torpedoes may be a good idea to add in the arsenal for ships 

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On 3/8/2017 at 10:52 AM, Moab said:

New troop idea, T30 heavy tank destroyer similar to the T29 heavy tank...

We understand why it has taken so long due to the technology the sub has vs other troops... torpedoes may be a good idea to add in the arsenal for ships 

Note that the T30 heavy tank destroyer should be an lc troop...

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Edited by Moab
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42 minutes ago, Russell said:

I am not going to lie, these are all very creative and great ideas and suggestions. It is difficult for the designers to come up with the content for new additions to the game, for artists to discover the right artwork and modeling which to put into place for the content, and engineers to develop a code to make all of this work properly. Our developers are constantly being given ideas and suggestion which to work off of, but as you know this road is a gradual one and only so much can be taken in!

We are just doing our part to make sure they are dealing with implementation issues, not creative ones. ;)

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what about a flamethrower tank? they could do huge damage to buildings, infantry, and vehicles, but little damage to tanks. they would have the same range as a regular light tank.

 

and maybe a very light damage but long range artillery unit such as the priest in the beginning of the game :) 

 

and maybe even including a stuka dive bomber would be great! I was thinking that maybe to prevent it from being over powered, it can only carry one bomb before heading back but causes massive damage to tanks. Yet again, the resupply card would hurt this idea. (perhaps 5000 damage in one run.)

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Edited by aor2no
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