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Showing results for tags 'naval warfare'.
The league city has no naval units. I plan on helping solve what should be added and at what level. Please if you have ideas be descriptive. Monument- Iowa class Battleship- HP-49,000/ Speed-.8/ Sight-250/ Attack Range-305 Fuel-15H/ Food-24H/ Ammo-6H Defense type- ship 1000 Attack: Infantry-1000/ Vehicle-1400/ Armor-1300/ Ship-2500/ Building-1900/ Submarine-2000 Production cost- 30min to produce and 20min to build. cash-20,000/ Oil-5000/ Steel-7000/ Rubber-2000 Battle technology: -HP & Speed +10% -Attack
-Iowa class Battleship- -produced at LC level 4. HP: 49,000 Speed: 3.26 Sight: 250 Attack range: 325 Fuel: 15H Food: 7.5H Ammo: 7H -Attack Damage- Infantry: 1000 Vehicle: 1300 Armor: 1200 Ship: 2500 Air: 800 Sub: 2500 -Battlefield Technology- Speed: +10% HP: +10% Attack: +10% Float plane: extends sight to 400 for 5min duration. 30 min cool down. (used in the same manner as GiG shaf) -Cost of production - Cash: 20,000 Oil: 5,000 Steel: 8,500 Rubber: 2,500
I think a new gametype should be implemented in addition to global war. Perhaps a map with less players in each game with each player starting on their own small island. As you expand your city and grow the need for more resources you need to plunder and take over new islands (player-held and rebel-held). I think though with a type of game like this, you would have the need to be able to have supply transports cross the ocean. Maybe have a transport truck travel to a harbor and there it would be converted into a freighter with cargo containers or what have you. But the catch could be you need