Jump to content
World Warfare
  • advertisement_alt
  • advertisement_alt
  • advertisement_alt

Search the Community

Showing results for tags 'naval warfare'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Raiders
  • Tournaments
    • League Tournament
  • Discussions
    • Events
    • Discussions
    • Help
    • Announcement
  • Recruiting
  • Dead Legion History
  • League discussion
  • General Info
  • TRADOC Materials
  • World Warfare--Traditional Chinese
    • Discussions

Product Groups

There are no results to display.

Blogs

  • The Chronicles of The Dead Legion in World Warfare
  • Major Ghost
  • AandBbroz's blog
  • Taking rebels out
  • DeathTaker
  • Cpt's Report
  • We won!
  • Protest of Blueprints
  • Xalt
  • ENCLAVE
  • ENCLAVE
  • Enclave
  • TheBookofGrim
  • RICHIERIGHTNOW
  • Enclave
  • My final battle
  • WHY WAS I KICKED?!?!?!?
  • Geht das auch auf Deutsch!
  • Dawger
  • The War With Florian
  • The Beginning
  • A blog by your friendly neighborhood ice cube
  • Moedog
  • Official 28th Division Blog
  • Game keeps losing connection
  • PLEASE READ
  • Random stuff <3
  • Recruiting Aussie players
  • New unit ideas
  • PROCURO ALIANÇA BRASILEIRA
  • NAVYCAPTAIN69
  • Dark
  • CaptainGelso
  • Need Players for EliteSquad
  • Nudge
  • Max
  • Bring back blitz
  • The Wrath of Diva’s DRAGONs. SporthorseDiva™️
  • dmtr
  • Patricechiffoleau@icloud.com

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 3 results

  1. The league city has no naval units. I plan on helping solve what should be added and at what level. Please if you have ideas be descriptive. Monument- Iowa class Battleship- HP-49,000/ Speed-.8/ Sight-250/ Attack Range-305 Fuel-15H/ Food-24H/ Ammo-6H Defense type- ship 1000 Attack: Infantry-1000/ Vehicle-1400/ Armor-1300/ Ship-2500/ Building-1900/ Submarine-2000 Production cost- 30min to produce and 20min to build. cash-20,000/ Oil-5000/ Steel-7000/ Rubber-2000 Battle technology: -HP & Speed +10% -Attack against all +10% -Float plane, launch from the slingshots on the fantail. Extends sight to 400 for a 5min duration with a 30min cool down. -Dept Charges, damage range of 180. Causing damage to subs within damage range at 5% of max HP every min the submarine stays submerged.
  2. -Iowa class Battleship- -produced at LC level 4. HP: 49,000 Speed: 3.26 Sight: 250 Attack range: 325 Fuel: 15H Food: 7.5H Ammo: 7H -Attack Damage- Infantry: 1000 Vehicle: 1300 Armor: 1200 Ship: 2500 Air: 800 Sub: 2500 -Battlefield Technology- Speed: +10% HP: +10% Attack: +10% Float plane: extends sight to 400 for 5min duration. 30 min cool down. (used in the same manner as GiG shaf) -Cost of production - Cash: 20,000 Oil: 5,000 Steel: 8,500 Rubber: 2,500
  3. I think a new gametype should be implemented in addition to global war. Perhaps a map with less players in each game with each player starting on their own small island. As you expand your city and grow the need for more resources you need to plunder and take over new islands (player-held and rebel-held). I think though with a type of game like this, you would have the need to be able to have supply transports cross the ocean. Maybe have a transport truck travel to a harbor and there it would be converted into a freighter with cargo containers or what have you. But the catch could be you need to hold more than one harbor for this process to work. In closing, I feel the naval units are grossly underutilized because there is currently no immediate call for them, so if your only way to expand territory is to cross an ocean, we may see an increase in those who wish to use ships more than others.
×
×
  • Create New...