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Showing results for tags 'maps'.
I’ve been playing this game for a year, and what World Warfare Really needs are maps for smaller leagues and people who like to play solo. World Warfare has been focusing a lot to satisfy the bigger leagues, but has never done anything for the smaller ones. Also, this game needs a player vs player tournament. My suggestions: - Solo map/gamemode - League map/gamemode (3-6 players) - Historical gamemodes (Can pick between Germany/Romania/Italy/France/England etc) - When a player joins a match, they can choose between US; British; German and Soviet Union skins. Instead of the equipment you produce in Munitions being mashed up (Willy jeep, Sherman, Tiger, P-51, North Carolina etc) you could pick a German skin pack, so you could produce (Panzer 4, Bf-109, ME- 262, Bismarck etc)
I would like to see some new maps or new ways of fighting the game. -King of the hill. Put something in center of map to capture and hold the longest or have a league start in middle with a monument and try to hold off the rest of the map. -Dodgeball, line up on two sides and compete like that against other side. Everyone on same side is on same team, regardless of league. This would help new players to get to work with leagues and meet new people. -Navy only or air only battlefields. Small city islands with no resources. Plus up cities so they make more res. Then make the map mostly water. -Battlefield where you start with a set limit of resources or a set of units that can't be replaced. Last man standing wins. So u have to preserve your forces and use them wisely. -Speed maps. Be first to cap 10 cities or something along those lines. -In general any new map designs for regular bf would be fun too Slayer173
I had already brought up this idea on a separate thread but I know everyone has been thinking about some fresh content that could change up play styles. I was thinking rather than just have this single European theatre map, there could also be a Pacific theatre one as well which would focus more on naval and island warfare? It's a far off topic but I think it's something I can see the developers implementing in the future that could make this game over the top. If there would be a pacific theatre map. Of course there's have to be a lot of new units and upgrades. Gotta have the aircraft carriers. But upgrades for tanks and infantry like flamethrowers? They're not necessarily needed now but if there were defensive positions like bunkers and trenches that could be constructed by infantry(i.e. construction upgrade), it would definitely give a huge boost to the usefulness and importance to infantry. Victory point objectives would have to change. No SS but Imperial Japanese objectives like aircraft carrier hunting in the ocean(Tigers) also certain islands would be strongholds that would be a challenge to destroy(replace the SS HQ) Then also to throw a little more diversity, there could be Strategic Airforce and naval bases that would give advantages to those that hold them. Making them hotspots for confrontation and encouraging competition. It would be a challenge to stick about 200 players in a world with mostly water though so that'd still be an issue. Especially with scarce villages and limited population but that could limit people from amassing a lot of ships at the same time. Thoughts and ideas to expand upon this? I'd like to hear more of what other people think. Have solutions to some obvious faults? Reply