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Showing results for tags 'bombers'.
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We are recruiting in our squad. Enter the squad Grosser-Bruder and at 19:00 we start the tournament. There are only 10 members too!!! Hurry up!!!!
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I've noticed that when dispatching bombers to a target a few odd things happen. When the bombers get to the target, one or more will zip away to another spot on the map. If I reselect that bomber and reassign it back to the target, it moves back to the rest of the fleet of bombers . Bombers don't like being reassigned to different targets after the initial target is destroyed, like from armor tanks then to sniper tower
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Well today I was playing on the isles of war and was about to fight Spartans I tried to get bombers to land on my carrier so it would be a safe trip to the middle but the game had other plans and thought it was funny to have my bombers not land on the ac. Honestly I think it's the new update that did this.plz help stay frosty
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Hi all, I have been brainstorming what could be added to change the dynamics of AoE effects to make them more realistic and bring some shock and awe back to the beasts of WW2. My recommendations implement an ability that increases DPM for an affected area while increasing ammunition consumption and limiting it using timers, targets within affected area have movement penalty and decrease in their morale. There is already a conspicuous button on the bombers (for what I do not know). Most players don't use it. They simply attack target using the new system implemented during Beta (love it and keep it - not knocking it). However, I would like to see that "Bomb" button take bombers to the next level. Bombing Run: Bomber drops payload on target area until complete. Damage increase to +20%, target morale decrease by 50%, targets in area movement penalty -20% (land and sea). Duration 2 minutes. Ammo consumption +50%. Cool down timer 30s. I am no developer or programmer so I don't know how those parameters could be implemented. But once implemented, they can easily be tweaked for balance. Similar effects for artillery and ships called "Barrage". Can be anywhere on map as long as troop can move within range (no LOS required), duration, cool down, damage boost, ammo consumption, effect on movement and morale similar. What happens if they disengage, simple the cool down timer starts, effect on target ends. i have other ideas regarding Cruisers AoE anti air, Subs/Torpedo air wrecking ships, and a new infantry ability that allows them to capture buildings that aren't destroyed just health below 25%. Will post on those later. Thanks and if you like the idea please thumb it.
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Ever had so many bombers when it hits the target they form a tornado? I have me and war pigs created a tornado fleet of bombers today. Check it out!
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- bombers
- 21st regiment
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