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Showing results for tags 'battleships'.
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-Iowa class Battleship- -produced at LC level 4. HP: 49,000 Speed: 3.26 Sight: 250 Attack range: 325 Fuel: 15H Food: 7.5H Ammo: 7H -Attack Damage- Infantry: 1000 Vehicle: 1300 Armor: 1200 Ship: 2500 Air: 800 Sub: 2500 -Battlefield Technology- Speed: +10% HP: +10% Attack: +10% Float plane: extends sight to 400 for 5min duration. 30 min cool down. (used in the same manner as GiG shaf) -Cost of production - Cash: 20,000 Oil: 5,000 Steel: 8,500 Rubber: 2,500
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- league city
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Please consider linking larger bodies of water by small channels of water so we can move large amounts of troops across entire map. Just by adding channels, you will allow for a new level of strategy and give smaller leagues and single players a better chance to take area and harass enemies.
- 26 replies
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- navy
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Hi all, I have been brainstorming what could be added to change the dynamics of AoE effects to make them more realistic and bring some shock and awe back to the beasts of WW2. My recommendations implement an ability that increases DPM for an affected area while increasing ammunition consumption and limiting it using timers, targets within affected area have movement penalty and decrease in their morale. There is already a conspicuous button on the bombers (for what I do not know). Most players don't use it. They simply attack target using the new system implemented during Beta (love it and keep it - not knocking it). However, I would like to see that "Bomb" button take bombers to the next level. Bombing Run: Bomber drops payload on target area until complete. Damage increase to +20%, target morale decrease by 50%, targets in area movement penalty -20% (land and sea). Duration 2 minutes. Ammo consumption +50%. Cool down timer 30s. I am no developer or programmer so I don't know how those parameters could be implemented. But once implemented, they can easily be tweaked for balance. Similar effects for artillery and ships called "Barrage". Can be anywhere on map as long as troop can move within range (no LOS required), duration, cool down, damage boost, ammo consumption, effect on movement and morale similar. What happens if they disengage, simple the cool down timer starts, effect on target ends. i have other ideas regarding Cruisers AoE anti air, Subs/Torpedo air wrecking ships, and a new infantry ability that allows them to capture buildings that aren't destroyed just health below 25%. Will post on those later. Thanks and if you like the idea please thumb it.
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- bombers
- battleships
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What I've noticed playing isles of war battleships are stupid powerful especially with cruisers and I also realized There is NO WEAKNESS for ships ground to sea there is only 3 things that can hit them. 2 are league armerments the regular arty is very ineffective to ships but can still hit them. So if ur navy is wiped you are dead without the Katy. We need some thing to beat the navy back.
- 5 replies
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- battleships
- destroyers
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I was watching a tank battle and I noticed that I wanted rotating turrets. For example a Cleveland cruisers guns move Side to side instead of looking forward and shooting it's guns and instead go broadside and shoot with all of its guns. Idk it sure beats animations of ships and tanks turning around to shoot.