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Found 5 results

  1. Version 1.0.0

    4 downloads

  2. Where is the ability to download a shipping plane anywhere in the game? And How is ammunition supplied?
  3. Hi all, I have been brainstorming what could be added to change the dynamics of AoE effects to make them more realistic and bring some shock and awe back to the beasts of WW2. My recommendations implement an ability that increases DPM for an affected area while increasing ammunition consumption and limiting it using timers, targets within affected area have movement penalty and decrease in their morale. There is already a conspicuous button on the bombers (for what I do not know). Most players don't use it. They simply attack target using the new system implemented during Beta (love it and keep it - not knocking it). However, I would like to see that "Bomb" button take bombers to the next level. Bombing Run: Bomber drops payload on target area until complete. Damage increase to +20%, target morale decrease by 50%, targets in area movement penalty -20% (land and sea). Duration 2 minutes. Ammo consumption +50%. Cool down timer 30s. I am no developer or programmer so I don't know how those parameters could be implemented. But once implemented, they can easily be tweaked for balance. Similar effects for artillery and ships called "Barrage". Can be anywhere on map as long as troop can move within range (no LOS required), duration, cool down, damage boost, ammo consumption, effect on movement and morale similar. What happens if they disengage, simple the cool down timer starts, effect on target ends. i have other ideas regarding Cruisers AoE anti air, Subs/Torpedo air wrecking ships, and a new infantry ability that allows them to capture buildings that aren't destroyed just health below 25%. Will post on those later. Thanks and if you like the idea please thumb it.
  4. All right, in my tireless pursuit to drive change for commanders by commanders, I turn my attention toward the early-game non-mechanized troops. With the inclusion of so many new and shiny vehicles, armor, ships, and planes, these backbone units are being forgotten in the update craze. So, I take the liberty to post a few suggestions which will maintain the usefulness of these units for many wars to come, and I may even assist commanders in using a new strategy to defeat opponents. 1. -Infantry- These grunts give me a warm feeling in my heart as they have to ability to assist in a fight and capture buildings. They are weak by themselves, yet serve well when supported by other like units. 1.1 Buff so when they are supporting a similar unit type (Infantry, Recon Jeep, AT-Gun, AA-Gun, or Artillery) their attack is stronger (Idk call it "Camaraderie"). This should be compounded with level, yet be unable to grow higher than 30% Attack Power. 1.2 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. 2. -Recon Jeeps- These guys are awesome. They allow you to keeps an eye on uncontrolled areas and spy on your neighbors while they undress....well maybe not while they undress, but you know what I mean. With their massive sight range, no one can hide *evil laughter* 2.1 Allow Infantry units to ride in Jeeps to increase their speed. This is a good way to support Jeeps which are moving through unfriendly territory. 2.2 Allow Recon Jeeps to "tow" support weapons to increase their speed. The Jeep shall take a movement penalty of 10% of Max Speed with each "towed" unit not to exceed 50% reduction. 2.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. 3. -AT-Gun- These things are BEAUTIFUL at their assigned task. See a tank, drop two of these, goodbye tank. Not much can make these better than they are currently. I venture to say they are one of the least broken units. Still gonna ask for something though. Lol. 3.1 Allow AT-Guns to attack vehicles. Nothing irritates me more than watching a Recon Jeep whittle the life away from my AT-Gun because it isn't programmed to attack it. Grrr. 3.2 Allow these to link together or with other similar unit types to form a train (conceptualize traincars or the last time you and your buddies got together and had your way with Suzie-Rotten-Crotch). This will allow for an faster mode of transport when "towed." 3.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. 4. -Artillery- These have gone from being the most sought after and versatile unit to a grudgenly produced unit for use until something better comes along. I have t lost hope for these wheeled cannons of destruction, though things look bleak for them right now. I'm certain they are one update away from being a workhorse of destruction again. 4.1 Buff artillery strength against buildings so they are a viable option for commanders who employ the airborne strategy against their enemies. 4.2 Allow these to link together or with other similar unit types to form a train (no need to ask you to conceptualize your train party again). This will allow for an faster mode of transport when "towed." 4.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. 5. -AA-Gun- Last, though certainly not least, is the anti-aircraft version of the salad shooter (for those of you who remember the device). It excels at its job of shredding aircraft if a) the aircraft are at a lower level b) the aa has a recon jeep near it, and c) the aa is surrounded by more aa. I'm okay with this vehicle and still would like to see it used. 5.1 Give it a speed buff. I mean, paint dries faster than it moves. 5.2 Attack buff. Doesn't hurt to ask. 5.3 Allow these to link together or with other similar unit types to form a train (Kaboose, lol). This will allow for an faster mode of transport when "towed." 5.4 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. --------- my list has come to a close. You will see me again. Suggestions are welcomed and cast your vote.
  5. I have to ask why you changed what has been the favorite tactic for anyone that has had the option of picking it up: the artillery tactic. it used to automatically take off 1000hp off of all units in the affected area but you just switched it to a measly 5% damage?! Why change what was so liked??? You made it no where near as effective. It was a great way of rewarding your most loyal players since it took a lot of dedication to the game to have the hours of play time that it took to earn it. I for one hope you reconsider the change and put it back to the value it was before so that it is actually useful. discouraged... BrutalDestiny Cocidius
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