First I would like to say that I’ve been playing this game since it came out. At the start of the game artillery and b-25s ruled the field. Then all the new troops came out and then flak and 40s ruled all. Tanks have always been a back burner 2nd rate troop. At the start of the game tanks are the best troops but after 1 day their pretty much obsolete unless you have a cannoneer or airmen attack with you for splash damage. The main thing is how much splash damage 40s and flak do to tanks. We either need a tank that has higher defense or higher vehicle damage. Although this could help it would not solve the problem. What we really need is a splash damage troop for takers. Every tech tree has a really good troop that can demolish tanks. Yet tankers have no troops that can counter splash damage from bombers arty or aa. Except commandos which lets be honest they are a joke. The only true way to solve this problem is to give tankers some sorta splash damage. This could be accomplished by adding a new tank that does a small amount of splash damage with HE shells, or give us a bf tech that adds that to tigers. I say tigers because they are the only realistic tank too add it to. Since m40s and flak can be gotten on day 1-2 it would be unfair to add this to maus or king tigers as they take way longer to get. Like i said the only true way to optimize tanks is to add a small amount of splash damage to them.