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SlavyaninKursk

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Everything posted by SlavyaninKursk

  1. Navy maps have killed the game, your sub will be another nail in the coffin of this game. this is your last chance to earn your last money with a new officer
  2. моя подводная лодка утонет, не вступая в бой😪
  3. portraits are terribly scary and not realistic, the final portrait of S1 is very beautiful. city icons look like bait for the enemy. it is absolutely unclear how rating points are awarded. this event turned the game into a farm, but the developers are happy, good marketing, sales have grown. if you need ideas for marketing, ask me, I have a lot of ideas that will not break the game and will not turn it into an uninteresting farm with half-empty maps, where 1-2 players play against their alt or newbies
  4. где взять материал для видео, если вы создали поля для фермы в маркетинговых целях? ваш маркетинг принес вам много денег, но убил ваш интерес к игре. как давно вы видели полный глобал?you sold many naval officers and created maps for them. but the game on ships is not interesting and the battles are not epic. only reward and combat leadership makes people play this shit. Do you think players are in the top MMR and combat leadership - fighters? no they are farmers. so what video do you want to see?
  5. change 1500hp to 1500 armor does it make tanks stronger? Why create a theme if you do it your way?
  6. new map? what about global? it is always half empty. add a reward for her.
  7. so many comments and almost everyone is ready to ruin the game. we know how engineers work, they add a new icon and will fix the bugs that are dragging on this icon for a month. you just need to change the damage m40 and flak vs tanks and add for tanks the attack range, vision and protection from artillery from 2000 to 3000 or 5000 for example (you need a test)......this will be the first step. later I will be ready to tell you about the second step
  8. Salvo is a bad idea. tanks require a lot of control. players are used to throwing m40 and aa in one pile and waiting for dozens of healings. tanks are another story. reduce damage against tanks at m40 and flaks, add speed, vision. all have a bonus in the forest, but not tanks. give a bonus in the form of protection to tanks in the forest. make wide roads, tanks often go off-road on roads. transferring tigers from level 10 to level 8 was the best idea in this game. but you forgot about the king tiger. you added the voting game, the field began to close much earlier and the level 14 fa
  9. teach me how to make mouse on the first day of the game
  10. the tanks are fine. you overestimated the indicators of flaks and m40. it is necessary to reduce the damage to the flaks and m40. repair roads, the units drive along them as if off-road. also tanks need more vision.
  11. Does your team draw new medals? they are very fantasy. it started with new medals for the battle for the bay. old medals realistic
  12. Navy....Gemm marking rating🤢😋
  13. Formation "The Ninth Roman Legion" 😜
  14. class TANKER for my brother MadCow ❤️
  15. почему ты выдаешь мое видео за свое?
  16. Name: KURSK ID: 566164 https://youtu.be/dqnJ23iL9ow
  17. 1. I think that a technique expanded to level 5 should receive an ability or a powerful bonus. 2. We have three classes of technology with abilities that we upgrade for gold coins. There should be a tactic that we can improve. 3. Tactics that give a bonus for the extraction of resources of one administrative zone are not relevant, it should work for the total extraction of the city. 4. TIGER B should appear earlier. Fields have become fast, voting appears earlier than the plant is level 14. Few will play on them, they will also die from the M40 and bombers but the tanker will ha
  18. просто сделай х2 скорость. В игре так много проблем, и карты не проблема, их много, и все они хороши. работать на баланс и лаги
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