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DonkeyPunch

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DonkeyPunch last won the day on September 4 2019

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  1. Where to start.... The game has been improving in lag time, troops, research, etc. But one of the biggest down falls over the years is the new ppl playing and staying.. you have to admit and look at the issue head on to why is the game slowing down and veterans like me stepping away after 6 yrs. I know one major issue is the long time it takes to get an actual army if you wanna battle day one. Swift Thrust should be the new global.. focus on how to improve Swift Thrust and get rid of global. Even if you can find a way to make Swift Thrust 20/20. Also.. Since you can orginize multiple small map drop ins.. it assures each map is full with no dead down time. Since less ppl are playing the game.. focus on filling up multiple medium size maps to fill them up. NO ONE, wants to sit in a big, slow, dead map. Please.. Please.. Make more Land Maps. rivers, lakes, mountains. 4 days long. 2 days til vote. Yes.. Make a map 4 days long. 2 days till vote. Fill the maps up, create action day one and you'll see people coming out to play more. My opinion..
  2. Make as many LAND MAPS as you've made WATER MAPS. and make them 2 to 3 days long instead of 4 to 5.. Every one on this game is Land based.. You may personally like Navy.. but majority of every is land action.. Specially the rookies.. So it only makes sense to have alot of fun land maps and get to fighting day 1.. 1• Small Land Maps "Desert Storm" etc. 2• 2 to 3 day maps. 3• Easy setup for team matches
  3. Its been fun to see the game change and adapt over the years.. Now with alot of online gaming with instant adrenaline and thrills.. One can find I hard to want a slow pace game when your in it for the rush, right? WWF is predominantly a land troop based game. Only certain people invest in navy. And thier not rookies.. Which takes me to Recruiting or marketing.. you need to keep the game simple and fun for new people playing and still keep them engaged. As is the same in not losing people like me after 5 yrs.. less people are coming in learning and more people slowly fading away.. Global is apparent in this uprising pattern of less people playing. My option on solution: You focus on smaller LAND MAPS that are 2 days long like 6vs6 just like you do for EVERY WATER MAP you guys have made. Global is boring when that's the only option a land player has, patiently waiting for liberty rising. And that's still not enough. NO ONE WANTS TO SIT IN A 4 DAY MAP.. Make them fun. To the point, hard hitting action day one, short and sweet.. Trust me.. youd be getting alot more gaming action as a business. Everyone playing the game is Land based players. So to make all Water maps isnt a good game plan.. I realized that's what has been pushing me away more about the game and that I can only enjoy 2 days of hard hitting fun and I want to be done. Not be drained day 2 from building to establish an army and dazed out day 3 and 4 from fighting. Short and Sweet and alot of action will help you keep and gain more gamers.. MORE LAND MAPS PLEASE... 😚
  4. In my opinion. Alts are good. You need them for scouting maps ahead of time. Extra personal tactics when your lacking team support. Also I use my alt when I can't really play and I wanna monkey around alil.. the shkelds are an issue.. crazy how a league can hold up progress over a shield and change the turn out completely. But again we need shields. Really I think your doing a great job with this game DEV'S. Slow and steady with improvments.. you've fixed the lag issue and for he most part no complaints. Gemming,alts and shields are essential and I wouldn't recommend getting rid of them. Only thing I'd suggest is putting a cap number on gemming.. its the only main issue.. league will gem like crazy that its nearly impossible to keep up
  5. Its come to my attention that having alot of generals at my disposal to use. That it takes alot of time and focus to switch and fumble through the long list of generals I have. If there was a preset list or quick switch to specific generals. Or maybe a preset 1,2,3 option so we can preset generals in each preset up list to make faster switch overs. And have the freedom to switch up our presets.. this past bfd I was switching all over the place. Fumbling through generals trying to find certain ones. When I should be focusing on battle. Not fumbling through generals.. what are your thoughts on this idea?
  6. I have a fun idea for you guys to make. A map: 2 leagues vs 2 leagues. 1 league vs 1 league Example: Liberty rising. Awesome land and water map. Its Europe.. love it. Maybe you'll make a map of US & Mexico/Caribbean. Incorporate Mississippi River/Panama canal. Baja, great lakes. ETC;) In anycase.. you have 40 vs 40. Or 20 vs 20 The leagues pre pick thier allie or if 1 vs 1 know ahead of time who your playing. Like a sign up list. Not having it pre built or produced troops. To have everyone drop in at the same time, spaced East/West with High leveled citys separating leagues. To design a "Battle Royale" Map is what im talking about i guess. dropped into a map at the same time in specific locations. By doing this. You get a bigger number of ppl in on the action. And you see the best of the best come together to make a Royale. 😉
  7. This seems exciting. Could already run down a list I know that be the top 100 haha.. kinda curious how I'd do? How is the set up..? Would it be like 6vs6 set up? Were you have things already produced. Or build from ground up? Need to go read the full description of the map. Each map has a diffrent feel you know. Wish we could get a warm up of the map. Its like going in blind. Sounds exciting tho:) I see your developers stratagy. Smart..
  8. I only chirp in when I have something important. So I hope it gets read. Its come to my attention after 5 years of playing. You still can't produce or man: T-34 & M26 tanks. You have to earn or buy them.. which is nearly impossible and no one ever dos. So whats the point of even having them. Right? Finally having a tanker account. I want to man M26s.. My suggestion is that because Heavys are produced at factory 8. M26s could be produced at factory 10 or 11. Maybe T-34s at factory 9. M40s and 41s rule the game. And that awesome. No complaints. But, for tanker being vulnerable in many ways. Tanker man should be able to man all the available tanks. Please in some way make it possible to produce and train T-34 and M26s. Otherwise, just delete them from the game.
  9. I personally miss the simplistically of 4 yrs ago.. it's getting quite out of hand with the gemming and not able to respawn to a better location to even establish at the begining of map. You guys need to figure something out... cant go backwards now.. but make better arrangements to make it a fair match between the main leagues.. your 8 hour respawn killed Fluffy, I'm personally upset about it. Cause I put so much work into trying to catch up, but is useless to try. If Fluffy could of respawned right away, we could of had a fighting chance..
  10. The 8 hour respawn at the begining of the game is unfair to leagues that jump in right away.. League of Legends jumps in and then Fluffy jumps into Blitz map.. giving no cushion between them. The 8 hour wait for respawn is a huge disadvantage to leagues falling into map late.. kills your moral and the teams moral... the current bfd going on with League of legends and Fluffy is apparent.. because Fluffy couldnt respawn to get distance from the already established league of legends.. League of legends basically rolled through fluffy before they had time to establish.. then when fluffy could respawn south, the teams moral was shot and no one wanted to continue fighting to the fully established league of legends.. this is why I atleast suggest a league battle field like 6vs6.. but instead, 20/20. So more players can enjoy and start at the same time with space between them to all establish equally . This 8 hour respawn is a big deal and I wont continue playing under these situations..
  11. Hi.. Ive seen this game grow from nothing to amazing. Unfortunately I cant play as much as I use to. Seeing how it's got this far and all the good. There are many things to consider. Rookies Quiting: due to overwhelming odds. No rookies, No future. I personally dont have the answer to that. Thats a toughy.. I thought of 2 divisions. Division 2, Rookies to CW4. Division 1 everything above. Theres so much to learn compaired to the old days, and rookies get slaughtered and lose out the chance to really learn the game. Getting frustrated and quitting completely. Battle Royale: League Battles, A map "Swift Thrust" preset time map for leagues who wanna challenge eachother 2vs2 140 citys OR 3vs3 20/20 120 players, 220 citys. Every league gets thier corner, spread apart. With Rebel citys dividing all leagues. This assures your players are happy when they wanna fight. Specially when the game can have long dead periods. It sucks to wanna fight, and drop in on a dead map. Theres alot of dead time in a year, it brings the moral down of an active vetren. Your game is mostly run by all vetrens, you have to think of them and they will reward you with profit with league battles. I know your probably afraid it will diminish the excitement of tournament. It wont.. would only make you more and more amazing players can join in a 20/20 battle. I dont know how youd set it up, but be cool if it was like red vs blue. People will orginize to fill leagues with optimal players in time for preset day/time. Thanks for Reading.. DonkeyPunch
  12. I agree on turret targeting.. with mass scout armys. Turrets are useless... we all love our gigs and troops. Sure that's not gonna change.. I think there should be a map just for the vetrens.. Swift Thrust, 6 leagues 20/20. Spaced apart. Dropped in 6 zones with Rebel citys separating all leagues. 120 Players to 220 citys with established preset date/time just like 6vs6.. But can use LC's . I'm more concerned about rookies quiting the game because thier put in the middle of unbeatable odds. No rookies, no future. I started a topic about league Divisions. "Rookies Quiting"
  13. its come to my attention that the game has become harder and more to learn. That its important for rookies to have the chance to play and learn without the frustrations of putting them up against unbeatable odds. almost think it's best to have divisions. Division 1,2,. So rookies can start off in division 2, with division 2 leagues. Not becoming frustrated to leave game completely. And possibly move up to division 1 with time and training.. This game is pushing rookies away I feel by making it impossible for rookies to keep up and feel good about getting ahead. So they leave the game for good.. which hurts you in the long run, only relying on your veteran players to keep game alive.
  14. If you focused on a Battle Royale. I'm sure there be alot of heavy hitting leagues buying gemms from you to face off in a Omega battle. Everyone would condence accordingly to 6 leagues I'm sure. Or atleast the best 20 from each league or shuffling from others to fill roaster. Why preset day/time is good. So you have the Best of the Best 120 players in 1 map;)
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