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World Warfare
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Everything posted by Mauro87

  1. I agree. or could just change the attack range(200) and vision. in the real-world, tanks have a good firing range.
  2. the idea of increasing the attack range of heavy tanks and increasing defense in the woods + 50% may be interesting. attack range + 200
  3. Hi Peter, yes my name is Mauro87. ID 391336
  4. I like the MMR battlefield, there are armaments and iron, just look for them. extend the time on the map to 24h or more and not to 5 or 6 hours. the rewards after 10th are ridiculous. if I have to play MMR to get 1000 gems, I stop playing it.
  5. I like the MMR battlefield, the problem is, it's a battlefield for tank.
  6. after playing this game for years, I have to abandon it forever, this game no longer makes sense. most leagues continue to get 50-80 allied players against 5-10 players. with all the technology that the programmers have included in the game, a new player has no chance of survival on a battlefield and can never be recruited. each player needs 3 alt accounts to get all the tactics, more resources, more fortunes, etc ... with how many devices do i have to play? 2 or 3? eliminating diplomacies does not solve the problem of many allies, tournament is an example. penalties could be entered for
  7. why open new maps with timetables? why not leave the entrance open or at least for 24 hours? no Italian in my league will participate in the new battlefield "Swift Thrust". join the battlefield at 16:00 in the afternoon (Italian time), and then go to sleep surrounded by Americans who are still awake, few deposits will produce resources during the night, etc ...
  8. I bought league officers and organized a team of 5 members so that everyone could manage their own league city. No changes to the game, I purchased those officers taking into account the number of cities in the league available. Do not make indirect changes to the items purchased, it has already happened in the past, otherwise give the possibility of a refund. 3 lc for 10 players, this is ridiculous, given the timing of building armaments and lc upgrades.
  9. I will continue to play the global war map even if I get less gold, I don't like the combination with timetables. the last Liberty map with this combination, my comrades were scattered all over the map, due to too many players joining the map.
  10. programmers are making too many changes to the game. there are various problems to solve in the game and not go ahead with updates. For example, now with victory votes, the battlefield lasts a few days and rocket launchers and panzermaus are not used because the monument needs time to be built. new armaments have been introduced such as flak41 that easily kill bombers. who has invested money (general purchase), gold and time in certain troops, must change strategy with each update.
  11. Questo campo di battaglia è troppo facile, le città ribelli possono essere facilmente distrutte da un gruppo di bombardieri e jet, le città ribelli di livello 16-17-12-13 garantiscono molti punti al giocatore che le cattura, mentre le città di livello 15 ribelli a sud e a Nord della mappa sono poco aggiornate. Lo scontro tra giocatori è inesistente e inutile, dato che i ribelli aggiornano molto più velocemente le città. I giocatori in questa mappa otterranno un punteggio complessivo molto alto che andrà a correggere il punteggio medio nel profilo del giocatore. I ribelli nascono molto più rapi
  12. limit the number of allies, I have seen leagues with 80 allies.is too easy to earn gold and experience with many allies and build and stop.I have downloaded this game to play a war game not to build.eliminate alt account, limit allies , limit members league to 10 or 5, limit the number of shields to use, help new players ... it is logical that a new player can not fight against experienced players and the new player is forced to abandon the game ... after 3 years the game still has only 12,000 players!
  13. so, you're telling me, for example, to bomb an AA with 10 bombers or 20 AA with 10 bombers, is the same ??
  14. who can explain to me how the splash damage is calculated? should we consider the full amount of hp and defense of an entire group of units or a single unit ?. how much can the morale influence?
  15. taking into account the defense parameter and HP, the damage that a unit suffers, is calculated per minute or seconds?.
  16. I agree. the solution is so simple, allows access to the map of only one account per device, so we avoid stressing ourselves to create new accounts to have more tactical-cards, alt accounts to be demo, alt account for extra-troops, account alt to have immediately LC at the beginning of the bf, etc ...
  17. Immel, are you serious? do you think tanks with damage to a single unit can overwhelm the m40s? do you think the opposing player is stupid and you expect to disperse the tanks to implement your strategy? the tanks are slow and will be overwhelmed by the attack radius of the m40, only the panzerlll are fast enough but have poor defense ... you're not fighting a cpu in easy mode but against another player who can use his m40 intelligently.
  18. we are looking for a solution for m40 / AA spam, when in reality there is no real strategy to destroy m40 in combination with AA. I propose an excellent idea to the developers of this game. To revolutionize the strategy of the game we should introduce napalm. in all well-balanced strategy games, napalm is present. napalm is able to slow down the movement speed of tanks and vehicles, limit visibility to long-haul vehicles (artillery, rocket launchers, etc.), partly block roads, ports, etc., the damage to napalm could be greater in the woods because the vehicles in the woods have more attacks, n
  19. it would be useful to set a time to use life-saving card, for example you could put life-saving card every 15 minutes ... so you can prevent the player from putting 100 life-saving cards between allies and alt accounts.
  20. the effect of this card should be extended to the whole territory of the city, otherwise the card to increase the resources is useless.
  21. a useful advice to improve the game would be to modify or change this card. this card is useless, nobody uses it.
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