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Realvapejay

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Realvapejay last won the day on January 17

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About Realvapejay

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  • Birthday 08/31/1971

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  1. I think there should be a ‘bee’ skin for the scout planes... i might actually have an anxiety attack if I see a swarm of bees in the game....
  2. All isles maps are basically over once a league gets into the middle within the first 12 hours of a match. especially a league/alt leagues with 35+ players is on.
  3. Isle map: i like what you did by having rebel cities shielded,.. but why are the 11,13,15,17 cities not shielded?!? those are the first to get grabbed by the more experienced players. you essentially did nothing without shielded the center cities the cities lvl 11,13,15,17 need a 48 hr shield
  4. So Obviously no one wants to admit how broken the game is with the ability to have m40 and LC bombers so early in the game then this is what the standard munitions timeline should be: flak 36 lvl 2 (need something to counter the flak 41 so early and scout swarms) light lvl 3 Sherman lvl 4 t-34 lvl 5 tiger lvl 6 (this is when you start seeing a few m40s appear) m26 at lvl 7 (I have no doubt these would be a good counter to early m40s) Arty and Bofor lvl 8 m1903 and elephant tank lvl 9 (for those who don’t have access to LC - need to make the research with
  5. Does everyone understand that having M40 and LC bombers so early makes the game broken? when that happens, not many stick with tanker. tanks don’t need improvement/optimized,.. just the munitions availability timeline needs to be changed/optimized, so the game isn’t broken with people running around with m40/LC bombers on day 2.
  6. I do take back my thoughts on tank salvo. what I’m very adamant with is munitions availability timeline. The M40 and LC bombers are available way too soon. Even playing solo, I can have LC bombers on day 2 and a dozen m40s within 12 hours of starting. its waay too soon. why does everyone think it’s ok to have m40s so soon? They’ve become the ‘go-to’ unit because they are available so soon. couple that with tactic buffs and they become ridiculous in the early game. this is why new players get frustrated and leave. push them back and the lc bombers. m
  7. By moving the M40 and bombers to lvl 4 lc would change that. Heck even make them lvl 5 LC. probabky don’t even need to make any changes to the tanks,.. just make the T34 and Pershing available in the LC lvl 1 and 2, or lvl 2 and 3. drop the king tiger to lvl 11 muni. let the airmen be stuck with basic Mitchell’s and etc for a while. (I play airman so I know I would feel the hurt in playing a low level bomber) you will see a lot of unused units being used again. Even the recently added rocket artillery would be used, M1081 or whatever it is (see, I don’t even care because th
  8. Right now it’s an arms race to m40,.. first league to get m40 and hit usually gets the upper hand. Making the m40 available at a later stage of the LC makes better sense
  9. I’ve seen king tigers go toe to toe with m40s so relatively they should be available for production at the same time. And to make a comment, very rarely do I have a city above lvl 12 at the end of a map. I suspect the same with most other players as well.
  10. After reading some of the other comments that also made a lot of sense,... what about this?: Move m40 to lvl 4 LC - these are quite the trump unit. T34 to lvl 2 LC Pershing to lvl 3 LC maus to lvl 4 LC (keep them slow) LC bombers to lvl 4 jets to lvl 5 move king tiger down to lvl 11/12 munitions add a bf tech for each tank (except light/med tanks) for “high explosive shells” that increases damage by 150% for 5 mins with 30min cool down. slightly increase the firing range for each tank - the speed of them will be fine. no AOE required.
  11. I think the idea is good to add somekind of AOE (splash) damage for tanks, much like the flaks (limited time with cool down). having select units that offer splash damage is good,.. then we won’t see light tank spams with splash damage like tiger, king tiger and maus. if you want to keep light tanks with an AOE,.. then make the area really really small. perhalps increasing the range and AOE of each higher class unit. adding increased defence from artillery/rockets and bombers would also help. slightly increase the fire range as the units get better: light/med tank - sh
  12. There’s only one real bond, my homage to Sean Connery Realvapejay
  13. Do we have a projected time frame that we can get back online? is there a list of big fixes somewhere?
  14. The setting: 1 vs 4 YeOldeGuy vs 4x Luckystrike my ships are considerably stronger than Lucky’s, but we did this to learn from and to show rookie players how to team play to conquer a stronger player. warning - this is a 40min battle noteable points: Early on, battle lines were set. lucky was having a difficult time breaking the line. later they pushed a bunch of ships into the line to engage cruisers. bombers were sent in to bait the cruisers and group them up once cruisers were gone,.. 100+ bombers did the rest. what I should have
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