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World Warfare
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Everything posted by marshallG

  1. my answer is simple - do not make dramatic changes of gameplay! people are already used on game mechanics / algorhytm. besides, i didnt see that time zone effected chinese players in MMR tournament last month, they won almost all maps pretty much brutally...
  2. whenever im bored, not working and not sleeping. but it makes big difference if map is hard (motivated enemy), and also what time zone are my teammates and/or enemy (when they can be online). some maps start (portal for map opens) at bad time for some time zones, for example tournament map starts at very bad time in asia/australia time zone, players can be online for short time before they go to sleep. i am in europe and its perfect for me
  3. bridge on the river kwai dirty dozen where eagles dare patton u-boat (i cant remember original name... boot?) letters from iwo jima saving private ryan valkyrie also ww2 motivated: shindler's list, life is beautiful (la vita e bella), casablanca, great escape, pianist...
  4. i am. my game name is МШ (marshall). i can write a book about game, but im very bad with video production. i love to help and i have helped many players who want to hear & accept advice8. gameplay skills come with experience, and i like to share my experience. you can easily find me on main page individual rankings and ask me anything.
  5. - limit gem spending to 5-10k per player. or setup a limit of gems for all team, for example every team can spend 20k gems in total. - if building construction/upgrade time is half of normal time, why you didnt do the same thing for producing armanents and training units time? (make it 50% of normal time) - delete option to buy resources from comercial center. ID: 186740
  6. i agree with everything this woman has just said.
  7. i dont think so. map is listed in individual (not league like for league tournament) battlefields, and you can play just 1 individual map at a time...
  8. not bad, not terrible (pictures are NOT from cannon class)
  9. new arty unit is practically a very nice regular city (!) answer to the m40 unit from LC. since it doesnt have to be setup as normal arty, and with higher attack / defense / speed status numbers, normal cities now have an offensive arty unit (i call regular arty a defensive unit cause of settingup time and unit speed). upgrading new arty unit ONLY with MMR tournament token will also delete the difference between players who spend money on game and those who dont - you can not buy tokens for upgrading this unit (very cool from developers, their focus was not on money). of course, i believe
  10. yes, i agree with kursk, new medals are very "fantasy" drew. your design team forgets what is the focus group of this game. majority of players are not children, we are older than 30-40 years, we like ww2, history (realistic weapons and officers), and afterall - this is a strategy game, not some kids' fantasy real-time shooting game... please keep the visual desing as much realistic as possible. thank you.
  11. 1. what is the speed of the map? 2. what is the level of the starting cities & buildings (army base, air base, comercial center etc.)? since battlefield lasts for 24h only, i believe citizen (population) and resources income is higher than on regular maps? 3. can you define more precisely what is "personal strength" based on? (what is a criteria for high / low level player?)
  12. units in grouping list are not listed in order / by type of units (it used to be infantry in top of the list, navy and air on bottom of the list, now all units types are mixed - check screenshots). could you please make unit ID# more visible? change the colour of font (currently white), or change the background colour (currently light gray), please, i have a problem to choose a gig which hold specific unit which i want to unload cause i cant see ID# of that gig in the units list. there is also a bug with unit multiple command, it used to be perfect, but with new update units just st
  13. merry christmas ID: МШ мир божји, христос се роди
  14. i have strong reasons to believe that extreme lag which we had is due to complex video graphics happening on screen. many different units from different players on screen + tactics + damage calculations + graphics which correspond to any command (management / control) of units (for example, tiger tanks with permanent skin + in speed march + with all tactics + many units from different players = server can not proccess all command inputs & graphics outputs. is there any way to "lower" graphics quality? do we need so much "smoke" when units are moving? if you dont fix lag - players will stop
  15. thank you, peter. well received and highly appreciated. my impressions of the map are still mixed. it is definitely very hard map if you loose your capital, since you can not respawn city (72 cities in total). map description said LC can be converted only in lvl 10 cities, which was not the case (you could convert any city). i would most definitely play this map again.
  16. several players, including me, raised this question on the post which offered gems. no answer. are you some kind of forum police or developers representative? because i asked something to peter and you "answered" my question, in gamesupport style.
  17. peter, you (you personally on forum) have promised amethyst rewards on this forum and via game e-mail for feedback about new maps for 3 times now, and you havent give any promised rewards. that is not ok. i understand that developers have lack of ideas and are asking + listening to players opinions, but why promising/offering anything when you later dont do your part of the deal? is it really that much of a problem for game to give 500 (or more) amethysts a few times?
  18. i dont understand why did you limit number of league cities per league? it is in everyone's interest to have more of LC units than less. more arms/units - more and better battles, that's how i see it. do not get me wrong - i prefer not-LC units, but i cant see any good enough reason for "lowering" amount of LC per team. 1. what are gold rewards like? (compare with existing maps) 2. what is game speed?
  19. i changed my nickname to: МШ what is the problem with rewards?
  20. we can not delete ally function, too many connections in game algorhytm, afterall this is team game, there are "ally skills" for each of tech classes (joint force and the other ones)... i noticed we have more flags at start of this map than normal. maybe you should consider that mz and rss fields also have automatic upgrade.
  21. how large is team on new map, 10 players per team?
  22. i really do not understand you guys... is there any manager or engineer who is actually playing this game? 1. what is the logic behind announcing new map 3 days before (limited time) portal opens, if we know (do we know?) how long regular map last? the only way i can join new map is to surrender my current map. 2. the last liberty battlefield (the one with permanent tiger skin reward) was absolutely ridicilous to play. liberty (same as crisis fringe) is 10/10 (small) team map - and there were +60 ALLIED (GREEN between themselves) game accounts, more than 10 chinese leagues in teams &
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