Jump to content
World Warfare
  • advertisement_alt
  • advertisement_alt
  • advertisement_alt


  • Posts

  • Joined

  • Last visited

  • Days Won


marshallG last won the day on August 3 2020

marshallG had the most liked content!


Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

marshallG's Achievements


Newbie (1/14)

  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges



  1. i have been playing this game for almost 5 years and i am tired of people who do not understand fundamental gameplay. STOP CHANGING THE GAME BASIC CONCEPT JUST BECAUSE FEW SNOWFLAKES WHO STARTED PLAYING YESTERDAY DO NOT KNOW HOW TO PLAY/USE TANKS! its becoming ridicilous. whats the purpose of 3 tech classes if you make 2 (both ground army) classes to have the same advantages?
  2. my answer is simple - do not make dramatic changes of gameplay! people are already used on game mechanics / algorhytm. besides, i didnt see that time zone effected chinese players in MMR tournament last month, they won almost all maps pretty much brutally...
  3. whenever im bored, not working and not sleeping. but it makes big difference if map is hard (motivated enemy), and also what time zone are my teammates and/or enemy (when they can be online). some maps start (portal for map opens) at bad time for some time zones, for example tournament map starts at very bad time in asia/australia time zone, players can be online for short time before they go to sleep. i am in europe and its perfect for me
  4. bridge on the river kwai dirty dozen where eagles dare patton u-boat (i cant remember original name... boot?) letters from iwo jima saving private ryan valkyrie also ww2 motivated: shindler's list, life is beautiful (la vita e bella), casablanca, great escape, pianist...
  5. i am. my game name is МШ (marshall). i can write a book about game, but im very bad with video production. i love to help and i have helped many players who want to hear & accept advice8. gameplay skills come with experience, and i like to share my experience. you can easily find me on main page individual rankings and ask me anything.
  6. - limit gem spending to 5-10k per player. or setup a limit of gems for all team, for example every team can spend 20k gems in total. - if building construction/upgrade time is half of normal time, why you didnt do the same thing for producing armanents and training units time? (make it 50% of normal time) - delete option to buy resources from comercial center. ID: 186740
  7. i agree with everything this woman has just said.
  8. i dont think so. map is listed in individual (not league like for league tournament) battlefields, and you can play just 1 individual map at a time...
  9. not bad, not terrible (pictures are NOT from cannon class)
  10. new arty unit is practically a very nice regular city (!) answer to the m40 unit from LC. since it doesnt have to be setup as normal arty, and with higher attack / defense / speed status numbers, normal cities now have an offensive arty unit (i call regular arty a defensive unit cause of settingup time and unit speed). upgrading new arty unit ONLY with MMR tournament token will also delete the difference between players who spend money on game and those who dont - you can not buy tokens for upgrading this unit (very cool from developers, their focus was not on money). of course, i believe we will soon see a new officer for this unit... 1. will any of EXISTING officers which influence regular arty will also effect new arty? (for example the chief officer?) 2. there is no bf tech and class tech for new unit, can you confirm this?
  11. yes, i agree with kursk, new medals are very "fantasy" drew. your design team forgets what is the focus group of this game. majority of players are not children, we are older than 30-40 years, we like ww2, history (realistic weapons and officers), and afterall - this is a strategy game, not some kids' fantasy real-time shooting game... please keep the visual desing as much realistic as possible. thank you.
  12. 1. what is the speed of the map? 2. what is the level of the starting cities & buildings (army base, air base, comercial center etc.)? since battlefield lasts for 24h only, i believe citizen (population) and resources income is higher than on regular maps? 3. can you define more precisely what is "personal strength" based on? (what is a criteria for high / low level player?)
  13. units in grouping list are not listed in order / by type of units (it used to be infantry in top of the list, navy and air on bottom of the list, now all units types are mixed - check screenshots). could you please make unit ID# more visible? change the colour of font (currently white), or change the background colour (currently light gray), please, i have a problem to choose a gig which hold specific unit which i want to unload cause i cant see ID# of that gig in the units list. there is also a bug with unit multiple command, it used to be perfect, but with new update units just stop, i didnt manage to find out what stops them, but something is not working as before most definitely. please run additional test on that.
  • Create New...