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Showing content with the highest reputation since 01/24/2020 in all areas

  1. It's October which is the month to support breast cancer awareness. I think it would be awesome if y'all gave the option to purchase Pink skins for 40s and maybe some air units and even tanker units. I know that I myself would buy it just like I did the silver death skin. There are also several other women that play the game that would agree. Please take my suggestion into consideration. 🙏
    10 points
  2. Salvo is a bad idea. tanks require a lot of control. players are used to throwing m40 and aa in one pile and waiting for dozens of healings. tanks are another story. reduce damage against tanks at m40 and flaks, add speed, vision. all have a bonus in the forest, but not tanks. give a bonus in the form of protection to tanks in the forest. make wide roads, tanks often go off-road on roads. transferring tigers from level 10 to level 8 was the best idea in this game. but you forgot about the king tiger. you added the voting game, the field began to close much earlier and the level 14 fa
    3 points
  3. And adding on to my last post DO NOT make tanks have a splash damage option, I use tanks myself and I think it would make tanks overpowered and there should be a troop that well used that has single fire. The single fire of tanks is also cool how it makes heals useless but if tanks have splash damage then I’am confident they’d win almost all the time against m40. Following my previous suggestion would make them balanced in my opinion and this game would be so much more fun for tankers.
    3 points
  4. For tank optimization I personally think tanks should not have a splash attack damage option and here’s a better way to balance them T-34 should be available at level 1 league city, however they might be a bit weak still and not used and pershings should be available at level 2 league city. Why? Tigers are currently the most used tank for tankers and they are perfect for countering artillery however not much chance against m40 but adding pershings would just be a tiger with more health. Would tigers be useless then? No because tigers would be easier to expand to level 5 and I’
    3 points
  5. good morning. it is not entirely true that tanks are weaker than other units. some players consider them inferior because they do not have "area damage" they cannot attack planes and ships, but a modification of these characteristics makes artillery and planes useless. players would only produce tanks. Tanks are indispensable in the early stages of the game, they are produced first and with the right generals and the right technologies are fine for the first day of play. if you modify the tanks, you risk changing the game in substance. It is true that after the first day of the game they becom
    3 points
  6. I have one more suggestion since the developers will be working on an update to implement stronger tanks... There is not enough diversity among the officers/generals of this game. The player community of this game represents people from all over the world. And many are people of color. With backgrounds and cultures ranging from the Middle East, to people of African descent, and Eurasia. The vast majority of generals in the game are white people. You even have a bear lmao. Please consider adding this Officer... or others with ethnic background. James McGee Should m
    3 points
  7. Merry Christmas, Feliz Navidad, and Happy Holidays to everyone... Hope everyone had a fun and safe Christmas.
    3 points
  8. bridge on the river kwai dirty dozen where eagles dare patton u-boat (i cant remember original name... boot?) letters from iwo jima saving private ryan valkyrie also ww2 motivated: shindler's list, life is beautiful (la vita e bella), casablanca, great escape, pianist...
    3 points
  9. yes, i agree with kursk, new medals are very "fantasy" drew. your design team forgets what is the focus group of this game. majority of players are not children, we are older than 30-40 years, we like ww2, history (realistic weapons and officers), and afterall - this is a strategy game, not some kids' fantasy real-time shooting game... please keep the visual desing as much realistic as possible. thank you.
    3 points
  10. after playing this game for years, I have to abandon it forever, this game no longer makes sense. most leagues continue to get 50-80 allied players against 5-10 players. with all the technology that the programmers have included in the game, a new player has no chance of survival on a battlefield and can never be recruited. each player needs 3 alt accounts to get all the tactics, more resources, more fortunes, etc ... with how many devices do i have to play? 2 or 3? eliminating diplomacies does not solve the problem of many allies, tournament is an example. penalties could be entered for
    3 points
  11. IMPROVE ALL TANKS AND ADD MULTIPLE ATTACKS -If YOU THINK OF IMPROVING DEPOSITS, ALL ARE INCLUDED THE LIGHT, MEDIUM AND HEAVY . THE SOLUTION TO THIS PROBLEM IS EASY: - ADD MULTIPLE ATTACK BUTTONS TO ALL LIGHT, MEDIUM AND HEAVY TANKS, SAME AS THE M40. -UPGRADE ALL TANKS OR THERE WILL BE AN IMBALANCE IF ONLY ONE TANK IMPROVES. -ADD ADD THIS TANK T-32 GALLIOPE TANK KATYUZKA 100% REAL CREATE NEW TROOP T32 CALLIOPE Create the Sherman T32 CALLIOPE would be an equivalent to the katyuska, but we would have it with a city of lv
    2 points
  12. One thing I forgot to mention is my opinion on salvo ability for tanks. Please ignore anyone who mentions this as an option. I’m a tanker and I live with the struggles of my units being all hit simultaneously by area damage units. As much as I’d love for my tanks to have that kind of power, it is completely ridiculous to consider this. I run groupings on my tanks to prevent them from over killing m40 in 20 second refreshes. With this in mind, I could make 5 tigers with a full tac and activate salvo ability and kill any amount of m40 in a 20 second refresh. Please do not consider this. I strong
    2 points
  13. I think we all agree that tank class needs improvement, which is why this thread is created in the first place. Yes, with the current game, tank unit such as tiger slowly become a supporting troop after day 1 of a map. However, I am not sure the solution is to “let us just give AoE dmg ability” to tanks. Well, it is a solution but it a cheap way out and will destroy the balance of this game. We don’t want a game where everyone can simply “drop my units, click auto attack, and hope for the best”. We need to offer different gaming experience for people who would prefer to take up to the cha
    2 points
  14. After reading some of the other comments that also made a lot of sense,... what about this?: Move m40 to lvl 4 LC - these are quite the trump unit. T34 to lvl 2 LC Pershing to lvl 3 LC maus to lvl 4 LC (keep them slow) LC bombers to lvl 4 jets to lvl 5 move king tiger down to lvl 11/12 munitions add a bf tech for each tank (except light/med tanks) for “high explosive shells” that increases damage by 150% for 5 mins with 30min cool down. slightly increase the firing range for each tank - the speed of them will be fine. no AOE required.
    2 points
  15. I started the game and did a lot of class tech research into tanks, thinking that I would like that style of play. Tanks are fine for killing rebels, but when going against other players, splash damage is hard to beat. I think the easiest/most realistic change to help balance PVP would be an increase in Defense/HP for tanks. Being able to take in some damage from the M40's to get into range and shoot at them before being destroyed. Another suggestion would be upping the speed of tanks over 'grassland', even making it the same as over roads. This would allow people to move them around
    2 points
  16. I also suggested sometime ago an auto spread function. This will change the whole story.
    2 points
  17. Imo, this is the best option and by far the most realistic. It effectively nerfs m40s and other artillery and requires them to be more skilled. Bombers cant just bomb close combat units without hitting their own team, requiring a skilled approach to bombing in team battles. AOE tanks is ridculous, theres nothing realistic about that whatsoever. Tanks should be the first units that charge into battle and are most equipped to handle enemy fire, not become armored artillery.
    2 points
  18. It’s very simple... Area Of Effect (splash damage) troops rule this game. Troops that attack one target at a time (like tanks) are much less useful than troops that attack many targets at the same time (bombers, artillery, anti-air). To fix this... all you have to do is add a Salvo option for tanks (like you already have for Flaks). Make it a tier 4 (battle level 20) battlefield research option with a high cost that takes 8 hours to complete. And make sure that triggering one tank doesn’t spread to every tank nearby (like chafe does onto transport planes) so that commanders can
    2 points
  19. What if there was friendly fire? For example when M40's have to turn their guns on targets immediately next to them, should they not receive splash damage? I'd like to see AOE count against all targets so that blitzing tanks pose more of a threat.
    2 points
  20. My Christmas wish came true with my first Covid vaccine dose. The booster is in 21 days. To all best wishes and I look forward to a better New Year!!!! ROG
    2 points
  21. Merry Christmas!!! User name is R0CKET ID#50850.
    2 points
  22. I agree with the limiting! But a reasonable limit. I would bet you would actually make more money from the game if went about the right way. I for one, love this game only game I can find with its mechanics and strategy. But I have stopped playing it off and on because I get pissed when I get wrecked by a guy who obviously blew 100 dollars on the map half way threw. That being said I choose not to spend a bunch of money cus of the fact that u can blow ten dollars one day then get demolished in the next 6 hours by some dude that spent his whole check on gems. So I only buy the building que and
    2 points
  23. Greetings Commanders, Welcome to the world warfare military channel! According to our internal sources, the HQ is planning to launch a major update in the near future. A bunch of free premium items are waiting for you to claim! In this update, we will introduce the concept of Season, it is a season from overall, not the same season as that of tournament. The S1 season is about to kick off soon! During the season, you can purchase the Battle Manual, complete designated missions, and improve your personal rankings and league rankings. Let's take a sneak peek below!
    2 points
  24. This is a really good idea. If the community wants to encourage more women to play the game... then develop features that are specific to keeping them happy and appealing to new women-players that might be checking the game casually (until they see features they like and decide to stay long-term). Peter, and other support staff who happen to read this, please take Lynze’s post seriously.
    2 points
  25. Have it be a fundraiser for breast cancer awareness
    2 points
  26. This update seems cool... but the new M1 artillery unit still has some issues that should be addressed. There are existing officers (like Knudsen) who say they apply to all vehicles... but they don’t affect the new M1 artillery unit. Please check it. Also, there should be battlefield technology options for the new M1 unit (just like there are for all other units in the game). Thank you -Zeus
    2 points
  27. Memphis Belle, no matter how wildly inaccurate it was. Where Eagles Dare was a fun fictional story, a young Clint Eastwood.
    2 points
  28. Midway I liked a lot because I learned about the officers in this game before I saw the movie and saw which officer did what in the war / pretty cool to see the game come to life in the movie midway with admiral Nimitz and Yamamoto
    2 points
  29. Few Things -MMR needs to be moved over to the Tournament interface on main screen. It is, afterall, a tournament and not a normal battlefield. Just like in silver and bronze cup, we need to be able to play other (normal) battle fields at the same time (so we can get the daily rewards especially for something like the independence day event). But if we want to play all of the MMR fields it would mean surrendering any other maps because currently the system is set up for us to play both at same time. -The ranking system is stupid. Right now, th
    2 points
  30. Does your team draw new medals? they are very fantasy. it started with new medals for the battle for the bay. old medals realistic
    2 points
  31. [00ffff] Peety is my ingame name. ID: 528906 Best video out right now, and more to come! World warfare employees hit me up, I'm not stopping with this one and I want to be a Public Affairs officer to keep making more content to bring new users to your game. ❤️ I also just posted a early game tutorial for new players! Check it out here! Ingame name: [00ffff] Peety ID: 528906
    2 points
  32. I don't think that is the first problem in tanks... I believe firstly could be better to fix some tanks speed (StuG III, Elephant destructors, Panzer VIII Maus and those are what I tried) can't believe that speed difference. Agree
    1 point
  33. 我的生活 游擊 ID(標識號):954126
    1 point
  34. Hello All, Below is a chart and some basic data about resources and the conversion to resource points while attaining more flags after battle level 10. I also do some simple calculation to indicate hiw long it takes to achieve points and eventually flags.
    1 point
  35. Have you ever used a Dremel? Mick and Min got so much candy.
    1 point
  36. 1 point
  37. Dear Developers, pls let us know before you are starting a maintenance. Specially the ones who takes more than 2 hours. To be honest I would like to learn what would happen my gigs on the air, and my battleships.
    1 point
  38. Here are some topics I want to mention; 1) Duration of the bf is good but reaching bombers or ships are not Possible. So more resource should be given. 2) Everyone one complaining about steel production. Due to that game turned to be a light tanks battle 3) Gemming should be limited and there should be shield only for 2h. 4) as it is in cup, some units should be unlocked according to achievements.
    1 point
  39. SünDrøps SünDrøps SünDrøps SünDrøps
    1 point
  40. Ok so first of all I know nobody really uses the forum anymore but maybe somebody important will see this so my suggestion is that for a while or for holidays release a battlefield called Vintage Battle or something because I don't know about the rest of the veterans but I've been playing this game for 4 years and I get so much nostalgia thinking back to the old days of this game when there were no league cities or league troops no light tanks stugs the only aa was Bofors and fighters no commandoes no science no tech and no vehicle versions of tank destroyers no resource zones only cities vill
    1 point
  41. A couple of updates myself and a few other leagues have mentioned in the past is for SCOUTS to remain SCOUTS and to have no fighting capability as far too often with the more veteran players there using alt scout armies with there mains myself included, it’s making battles more scrappy and laggy and unfair on the lower leagues in the game. and one for me I would like to see a couple of new troops added to the game to freshen things up and keep most of the WW community entertained i.e :- FIGHTER BOMBER with half the power of normal fighters and bombers :- LIGHT TANK British crui
    1 point
  42. I know it's been a minute since this has been posted in, but I've been spending a lot of time actually playing with cannoneer class and utilizing the different units it effects. There are some important things to keep in mind while using this class. 1. Bofors and howitzers don't do anywhere as much damage and are extremely frail when compared to their counterparts. However, they have something that only a few other units in the game have: Extreme range. 2. Flak units only have a limited amount of AoE damage, but do large amounts of damage to a single aircraft. 3. You get extra d
    1 point
  43. Commanders, What is Defense? what does it do? Defense lowers the damage your units take from any source. The more Defense your unit has, the less damage it will take when attacked. But how much? Read on to find out! Defense works as follows: (Def/1000+Def )= Damage Mitigation For example, if you have a Unit with Defense 200, then: (200/1,200)=0.1666 This translates into 16.66% damage mitigation. What is damage mitigation? how much less damage you take when attacked. In this example, when your Unit with 200 Defense is attacked, for every 100 points of damage,
    1 point
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