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Showing content with the highest reputation since 12/24/2020 in Posts

  1. Salvo is a bad idea. tanks require a lot of control. players are used to throwing m40 and aa in one pile and waiting for dozens of healings. tanks are another story. reduce damage against tanks at m40 and flaks, add speed, vision. all have a bonus in the forest, but not tanks. give a bonus in the form of protection to tanks in the forest. make wide roads, tanks often go off-road on roads. transferring tigers from level 10 to level 8 was the best idea in this game. but you forgot about the king tiger. you added the voting game, the field began to close much earlier and the level 14 fa
    3 points
  2. And adding on to my last post DO NOT make tanks have a splash damage option, I use tanks myself and I think it would make tanks overpowered and there should be a troop that well used that has single fire. The single fire of tanks is also cool how it makes heals useless but if tanks have splash damage then I’am confident they’d win almost all the time against m40. Following my previous suggestion would make them balanced in my opinion and this game would be so much more fun for tankers.
    3 points
  3. For tank optimization I personally think tanks should not have a splash attack damage option and here’s a better way to balance them T-34 should be available at level 1 league city, however they might be a bit weak still and not used and pershings should be available at level 2 league city. Why? Tigers are currently the most used tank for tankers and they are perfect for countering artillery however not much chance against m40 but adding pershings would just be a tiger with more health. Would tigers be useless then? No because tigers would be easier to expand to level 5 and I’
    3 points
  4. good morning. it is not entirely true that tanks are weaker than other units. some players consider them inferior because they do not have "area damage" they cannot attack planes and ships, but a modification of these characteristics makes artillery and planes useless. players would only produce tanks. Tanks are indispensable in the early stages of the game, they are produced first and with the right generals and the right technologies are fine for the first day of play. if you modify the tanks, you risk changing the game in substance. It is true that after the first day of the game they becom
    3 points
  5. I have one more suggestion since the developers will be working on an update to implement stronger tanks... There is not enough diversity among the officers/generals of this game. The player community of this game represents people from all over the world. And many are people of color. With backgrounds and cultures ranging from the Middle East, to people of African descent, and Eurasia. The vast majority of generals in the game are white people. You even have a bear lmao. Please consider adding this Officer... or others with ethnic background. James McGee Should m
    3 points
  6. Merry Christmas, Feliz Navidad, and Happy Holidays to everyone... Hope everyone had a fun and safe Christmas.
    3 points
  7. IMPROVE ALL TANKS AND ADD MULTIPLE ATTACKS -If YOU THINK OF IMPROVING DEPOSITS, ALL ARE INCLUDED THE LIGHT, MEDIUM AND HEAVY . THE SOLUTION TO THIS PROBLEM IS EASY: - ADD MULTIPLE ATTACK BUTTONS TO ALL LIGHT, MEDIUM AND HEAVY TANKS, SAME AS THE M40. -UPGRADE ALL TANKS OR THERE WILL BE AN IMBALANCE IF ONLY ONE TANK IMPROVES. -ADD ADD THIS TANK T-32 GALLIOPE TANK KATYUZKA 100% REAL CREATE NEW TROOP T32 CALLIOPE Create the Sherman T32 CALLIOPE would be an equivalent to the katyuska, but we would have it with a city of lv
    2 points
  8. One thing I forgot to mention is my opinion on salvo ability for tanks. Please ignore anyone who mentions this as an option. I’m a tanker and I live with the struggles of my units being all hit simultaneously by area damage units. As much as I’d love for my tanks to have that kind of power, it is completely ridiculous to consider this. I run groupings on my tanks to prevent them from over killing m40 in 20 second refreshes. With this in mind, I could make 5 tigers with a full tac and activate salvo ability and kill any amount of m40 in a 20 second refresh. Please do not consider this. I strong
    2 points
  9. I think we all agree that tank class needs improvement, which is why this thread is created in the first place. Yes, with the current game, tank unit such as tiger slowly become a supporting troop after day 1 of a map. However, I am not sure the solution is to “let us just give AoE dmg ability” to tanks. Well, it is a solution but it a cheap way out and will destroy the balance of this game. We don’t want a game where everyone can simply “drop my units, click auto attack, and hope for the best”. We need to offer different gaming experience for people who would prefer to take up to the cha
    2 points
  10. After reading some of the other comments that also made a lot of sense,... what about this?: Move m40 to lvl 4 LC - these are quite the trump unit. T34 to lvl 2 LC Pershing to lvl 3 LC maus to lvl 4 LC (keep them slow) LC bombers to lvl 4 jets to lvl 5 move king tiger down to lvl 11/12 munitions add a bf tech for each tank (except light/med tanks) for “high explosive shells” that increases damage by 150% for 5 mins with 30min cool down. slightly increase the firing range for each tank - the speed of them will be fine. no AOE required.
    2 points
  11. I started the game and did a lot of class tech research into tanks, thinking that I would like that style of play. Tanks are fine for killing rebels, but when going against other players, splash damage is hard to beat. I think the easiest/most realistic change to help balance PVP would be an increase in Defense/HP for tanks. Being able to take in some damage from the M40's to get into range and shoot at them before being destroyed. Another suggestion would be upping the speed of tanks over 'grassland', even making it the same as over roads. This would allow people to move them around
    2 points
  12. I also suggested sometime ago an auto spread function. This will change the whole story.
    2 points
  13. Imo, this is the best option and by far the most realistic. It effectively nerfs m40s and other artillery and requires them to be more skilled. Bombers cant just bomb close combat units without hitting their own team, requiring a skilled approach to bombing in team battles. AOE tanks is ridculous, theres nothing realistic about that whatsoever. Tanks should be the first units that charge into battle and are most equipped to handle enemy fire, not become armored artillery.
    2 points
  14. It’s very simple... Area Of Effect (splash damage) troops rule this game. Troops that attack one target at a time (like tanks) are much less useful than troops that attack many targets at the same time (bombers, artillery, anti-air). To fix this... all you have to do is add a Salvo option for tanks (like you already have for Flaks). Make it a tier 4 (battle level 20) battlefield research option with a high cost that takes 8 hours to complete. And make sure that triggering one tank doesn’t spread to every tank nearby (like chafe does onto transport planes) so that commanders can
    2 points
  15. What if there was friendly fire? For example when M40's have to turn their guns on targets immediately next to them, should they not receive splash damage? I'd like to see AOE count against all targets so that blitzing tanks pose more of a threat.
    2 points
  16. My Christmas wish came true with my first Covid vaccine dose. The booster is in 21 days. To all best wishes and I look forward to a better New Year!!!! ROG
    2 points
  17. Merry Christmas!!! User name is R0CKET ID#50850.
    2 points
  18. I agree. Global needs a higher gold payout or equal to that of other maps. What ends up happening is half filled global maps and for that matter a lot of maps are half filled. It’s ok to add new maps but there needs to be a limit on how many bfs are open so that more bfs are filled rather than more bfs open with less in each. Also does officer Mac Arthur apply to the M1931 arty? Seems to be moving in the right direction but will still need more to give it a fighting chance against m40s. I hope the new map is not another naval map. Make it another ground based map that is like global wi
    1 point
  19. I think area attacks should have a max of 5 targets
    1 point
  20. So Obviously no one wants to admit how broken the game is with the ability to have m40 and LC bombers so early in the game then this is what the standard munitions timeline should be: flak 36 lvl 2 (need something to counter the flak 41 so early and scout swarms) light lvl 3 Sherman lvl 4 t-34 lvl 5 tiger lvl 6 (this is when you start seeing a few m40s appear) m26 at lvl 7 (I have no doubt these would be a good counter to early m40s) Arty and Bofor lvl 8 m1903 and elephant tank lvl 9 (for those who don’t have access to LC - need to make the research with
    1 point
  21. Tanks should kill m40s right ? But seem like m40s still out do tanks ! I think tanks should have more damage! Also salvo
    1 point
  22. This is the best option imo. Its also the most realistic. AOE tanks is nonsense, as there is nothing like that irl. m40s are the cheapest most cost effective unit in the game, friendly fire is the better option, nerfing the best unit, making them needed to be used more skillfully would help balance the game. I agree with the concept of having tanks like king tiger available sooner, muni lvl 11 or 12 comes to mind. Another concept could be tech that has tanks receive an extremely reduced amount of AOE damage(like 75% reduction in splash damage) while still taking the regular direct attac
    1 point
  23. Does everyone understand that having M40 and LC bombers so early makes the game broken? when that happens, not many stick with tanker. tanks don’t need improvement/optimized,.. just the munitions availability timeline needs to be changed/optimized, so the game isn’t broken with people running around with m40/LC bombers on day 2.
    1 point
  24. I do take back my thoughts on tank salvo. what I’m very adamant with is munitions availability timeline. The M40 and LC bombers are available way too soon. Even playing solo, I can have LC bombers on day 2 and a dozen m40s within 12 hours of starting. its waay too soon. why does everyone think it’s ok to have m40s so soon? They’ve become the ‘go-to’ unit because they are available so soon. couple that with tactic buffs and they become ridiculous in the early game. this is why new players get frustrated and leave. push them back and the lc bombers. m
    1 point
  25. Before talking about any suggestions I have, I strongly believe that light tanks and Shermans are where they should be. I would not advise many changes to these units as they are strong enough at early stages of the map which seems to be well balanced with the other early game units. The bigger issues arise in mid to late game when bigger tanks such as heavy tanks and super tanks encounter large masses of flak and m40. My suggestions that I have in mind that I would like to bring to your attentionare the following. 1. Firstly, I recommend implementing a progressive attack range syste
    1 point
  26. My thoughts about some suggestions and how they can be incorporated in the game better: For Slaytronics “tanks should only be good day 1” I disagree, airman and cannon are powerful day 2-So on. And with the suggestions beside splash damage I feel like tanks still would be the worst unit in day 2 and more but they’d be a lot more playable. Keep in mind that airman can get level 15 and have salvo on flak 36 day 1 which destroys tanks, but this is still somewhat counterable. And again tanks should be good vs cannoneers while airman should be the one countering tankers. But this is arguable.
    1 point
  27. To add king tigers (lvl 14 munitions) and Maus (lvl 5 league city munitions) take time to get unlike M40s (lvl 2 league city munitions) and Flaks (lvl 1 league city munitions). It would make more sense for these tanks to be far stronger than the lower lvl arms available. Right now an army consisting of m40 and flaks can easily stop most rank armies before they even get close in range to do damage. A few solutions to this problem could be: a) lower flak damage to tanks drastically. b)increase tank speed and defense from flaks c)increase flaks to requiring a higher lvl munit
    1 point
  28. Right now it’s an arms race to m40,.. first league to get m40 and hit usually gets the upper hand. Making the m40 available at a later stage of the LC makes better sense
    1 point
  29. Aoe shouldn't appear in any tanker unites or why should we improve our m40? one cost me 7500k coin while another just 1500-3500k. HP and defensence improve both okay, but personal opinion, the king_tiger is the point, should make sure it can build when factory is 9-10, this is enough ~from a 4 years old player of the game
    1 point
  30. I like your suggestion to make tanks faster on grassland seeing as tanks are an all terrain vehicle and were meant to be able to charge across plains into enemy installations raise the defense speed and hp
    1 point
  31. It’s simple tanks are supposed to be scary so make them scary when a tank unit but only tigers and all other tank units after that can be made get within a range of 100 the defense of Those units within range gets taken away or subtracted by 500
    1 point
  32. I don't see anywhere this game is about the WWII... Only the troops identification. If the game is called something about the WWII then you got reason. BTW, I've search and for example.... In real life tanks speed: Sherman: 35-48 Km/h Tiger: 40 Km/h StuG: 40 Km/h 🤔
    1 point
  33. 1.坦克應該強化防,將戰場科技中提升防禦科技改變成研發完成就永久提升,讓坦克更耐打 2.戰場研發科技攻擊距離調整成+100%射程
    1 point
  34. Many players are not able to optimise tanks well because they are used to dropping the tanks in a clump, what i suggest that instead of increasing the strength of the tanks, in the group icon developers can add an additional feature which is to auto spread out the tanks. This is a strategy game, player should learn to control their unit, everytime when players drop their tanks from their gig tend they to drop all in a clump which is easy for m40 to kill. Extra features to spread out their tanks will ensure they will reduce the damage by m40 or howeitzer aoe. And also reducing king ti
    1 point
  35. teach me how to make mouse on the first day of the game
    1 point
  36. I don't think that is the first problem in tanks... I believe firstly could be better to fix some tanks speed (StuG III, Elephant destructors, Panzer VIII Maus and those are what I tried) can't believe that speed difference. Agree
    1 point
  37. Also some tanks speed desperate me.... I don't use STUGS, SUPER TANK MAUS and a couple more because they don't arrive to target never. Fix that please.
    1 point
  38. I totally agree with Vitoria, why don’t you combine tank and artillery inter one tree and open a slot for ships? So that people can start with tankers and switch to artillery after sometime. You can do the same for flaks and bombers. They can be under one group.
    1 point
  39. King Tiger need LV14 Munition Factory Maus need LV5 league Munition Factory It's hard to produce BUT FLAK41&&M40 only need LV1andLV2 league Munition Factory we need Munition factory production t34 and m26 tank such as light tank lv3 m4 tank lv5 t34 tank lv7 tiger lv 9 tigerB lv11 mouse lv13 tank need Higher hp and Higher attak,because tank have not Area Of Effect finaly modify tank skills,tank can building Turret,have more HP,Attack Range,Attack,Defense.but cant move
    1 point
  40. First I would like to say that I’ve been playing this game since it came out. At the start of the game artillery and b-25s ruled the field. Then all the new troops came out and then flak and 40s ruled all. Tanks have always been a back burner 2nd rate troop. At the start of the game tanks are the best troops but after 1 day their pretty much obsolete unless you have a cannoneer or airmen attack with you for splash damage. The main thing is how much splash damage 40s and flak do to tanks. We either need a tank that has higher defense or higher vehicle damage. Although this could help it would n
    1 point
  41. factory production t34 and m26 tank light tank lv3 m4 tank lv5 t34 tank lv7 tiger lv 9 tigerB lv11 mouse lv13
    1 point
  42. 1 point
  43. 1 point
  44. 我的生活 游擊 ID(標識號):954126
    1 point
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