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World Warfare
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Showing content with the highest reputation on 02/28/2022 in all areas

  1. Alright I’m going to reply another post here to talk about the ongoing issues in this game. ok first issue is when leagues decide to shift the odds in their favor by bringing in multiple leagues( that all fall under 1 leagues control) into a Bf that is only meant for either 10 or 20 man teams. It’s frustrating getting into bfs and seeing these leagues jump in already controlling a significant portion of the map. If your a small team or normal max size team your only real option is to ally (given there are leagues let alone decent ones to ally). Just got thru a very short Bf for my league because a league jumped in coming in with about 40 accounts upon joining. The 40 accounts can be main players( actual ppl playing) or alts (second or third sometimes even fourth accounts controlled by a main player often used to support with tactics, capping lcs and territory control and other uses). How does any league fight that? What worse is this team decided to ally another league which also had another alt league. How are these bfs fair or fun when leagues do this? Are there no rules against this because to me this is considering cheating and breaking the way the game was intended to be played. the second issue is the imbalance of those who don’t have gems to those who seemingly have unlimited. The way gems are used there is no issue but there needs to be a capped limit on how much can be spent per day or game. Is a player spend over 20k gems, buys supply pack how is anyone to keep up? This combined with issue 1 above is toxic and almost impossible to beat. Issue 3 are lcs. I strongly believe that lcs need to be much harder to kill and more fortified especially when they are first built. Perhaps when convert they come with turrets already made. It’s annoying when you build an LC and it gets swarmed by light tanks early game. An LC should require much more to bring down. Along with issue 3 cities themselves should have better defense than just 3 turrets. The engineering truck is good but cities need more. They should at least be more effective in killing some attacking troops before being capped. One more issue are the scout planes. They should not have any attack abilities at all! What seems to happen a lot are players using their alts and making scout swarms to attack air troops such as transport plane and other air. There should not be 100 scout planes flying around with the ability to be as effective as fighter planes but they are cheaper, faster to make and unlock at lvl 4 munitions. So it’s should just be what the name calls them “scouts”. Now for some solutions: Issue one: set the diplomacy cap to 1 league only or alternatively set a cap for players allied( such as at max there can only be 30 or less players allied together). This won’t solve the entire issue as league will have “verbal agreements” and know not to attack each other but at least it will cut down on tactics available, sight, and resource sharing. Issue 2: set a limit per day on gems that can be spent or for the enitre Bf. The day limit option is better because it will stop players from dropping a ton of gems first day to get a huge advantage over others. Players can spend gems however they like but once the limit is reached they have to wait until the next day. This would also solve a number of other issues such as players gemming their city over 20 times to allow them time to fly their army over to defend. Issue 3: when lcs get first built they come with 4 turrets already built. Upon upgrading the main LC building the defenses also get lvl up along with more defenses added such as more turrets or perhaps barriers. So the higher the LC lvl is the more defenses there should be making it harder to kill and more of a league effort to kill rather than one player running in and not taking a single loss, especially those who just build 30 or so light tanks and rush it. UI changes are fine and all but they should not be priority over real issues that have been ongoing. This is why some many better an players have left this game. The newer players may think this game is great but once they start running into these super leagues and try to play tournament maps they will surely change their mind. They would only enjoy this game if they remain with players of equal skill and knowledge of this game. The devs really need to get their shît together and really focus on these issues, trends, correlations between the leagues that win, gems spent and all other stats and variables to see what’s really going on. We have the same player win the past 6 MMRs first place, why is that? Do you really think the chances of that happening are high or what we’re the other factors? a lot of players feel the same and this is why I’ve stopped spending on this game. Unless it’s fair why pay for a game that is rigged?
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