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Showing content with the highest reputation on 01/06/2021 in all areas

  1. IMPROVE ALL TANKS AND ADD MULTIPLE ATTACKS -If YOU THINK OF IMPROVING DEPOSITS, ALL ARE INCLUDED THE LIGHT, MEDIUM AND HEAVY . THE SOLUTION TO THIS PROBLEM IS EASY: - ADD MULTIPLE ATTACK BUTTONS TO ALL LIGHT, MEDIUM AND HEAVY TANKS, SAME AS THE M40. -UPGRADE ALL TANKS OR THERE WILL BE AN IMBALANCE IF ONLY ONE TANK IMPROVES. -ADD ADD THIS TANK T-32 GALLIOPE TANK KATYUZKA 100% REAL CREATE NEW TROOP T32 CALLIOPE Create the Sherman T32 CALLIOPE would be an equivalent to the katyuska, but we would have it with a city of lv
    2 points
  2. Does everyone understand that having M40 and LC bombers so early makes the game broken? when that happens, not many stick with tanker. tanks don’t need improvement/optimized,.. just the munitions availability timeline needs to be changed/optimized, so the game isn’t broken with people running around with m40/LC bombers on day 2.
    1 point
  3. I do take back my thoughts on tank salvo. what I’m very adamant with is munitions availability timeline. The M40 and LC bombers are available way too soon. Even playing solo, I can have LC bombers on day 2 and a dozen m40s within 12 hours of starting. its waay too soon. why does everyone think it’s ok to have m40s so soon? They’ve become the ‘go-to’ unit because they are available so soon. couple that with tactic buffs and they become ridiculous in the early game. this is why new players get frustrated and leave. push them back and the lc bombers. m
    1 point
  4. One thing I forgot to mention is my opinion on salvo ability for tanks. Please ignore anyone who mentions this as an option. I’m a tanker and I live with the struggles of my units being all hit simultaneously by area damage units. As much as I’d love for my tanks to have that kind of power, it is completely ridiculous to consider this. I run groupings on my tanks to prevent them from over killing m40 in 20 second refreshes. With this in mind, I could make 5 tigers with a full tac and activate salvo ability and kill any amount of m40 in a 20 second refresh. Please do not consider this. I strong
    1 point
  5. Before talking about any suggestions I have, I strongly believe that light tanks and Shermans are where they should be. I would not advise many changes to these units as they are strong enough at early stages of the map which seems to be well balanced with the other early game units. The bigger issues arise in mid to late game when bigger tanks such as heavy tanks and super tanks encounter large masses of flak and m40. My suggestions that I have in mind that I would like to bring to your attentionare the following. 1. Firstly, I recommend implementing a progressive attack range syste
    1 point
  6. Right now it’s an arms race to m40,.. first league to get m40 and hit usually gets the upper hand. Making the m40 available at a later stage of the LC makes better sense
    1 point
  7. After reading some of the other comments that also made a lot of sense,... what about this?: Move m40 to lvl 4 LC - these are quite the trump unit. T34 to lvl 2 LC Pershing to lvl 3 LC maus to lvl 4 LC (keep them slow) LC bombers to lvl 4 jets to lvl 5 move king tiger down to lvl 11/12 munitions add a bf tech for each tank (except light/med tanks) for “high explosive shells” that increases damage by 150% for 5 mins with 30min cool down. slightly increase the firing range for each tank - the speed of them will be fine. no AOE required.
    1 point
  8. I like your suggestion to make tanks faster on grassland seeing as tanks are an all terrain vehicle and were meant to be able to charge across plains into enemy installations raise the defense speed and hp
    1 point
  9. I started the game and did a lot of class tech research into tanks, thinking that I would like that style of play. Tanks are fine for killing rebels, but when going against other players, splash damage is hard to beat. I think the easiest/most realistic change to help balance PVP would be an increase in Defense/HP for tanks. Being able to take in some damage from the M40's to get into range and shoot at them before being destroyed. Another suggestion would be upping the speed of tanks over 'grassland', even making it the same as over roads. This would allow people to move them around
    1 point
  10. Salvo is a bad idea. tanks require a lot of control. players are used to throwing m40 and aa in one pile and waiting for dozens of healings. tanks are another story. reduce damage against tanks at m40 and flaks, add speed, vision. all have a bonus in the forest, but not tanks. give a bonus in the form of protection to tanks in the forest. make wide roads, tanks often go off-road on roads. transferring tigers from level 10 to level 8 was the best idea in this game. but you forgot about the king tiger. you added the voting game, the field began to close much earlier and the level 14 fa
    1 point
  11. For tank optimization I personally think tanks should not have a splash attack damage option and here’s a better way to balance them T-34 should be available at level 1 league city, however they might be a bit weak still and not used and pershings should be available at level 2 league city. Why? Tigers are currently the most used tank for tankers and they are perfect for countering artillery however not much chance against m40 but adding pershings would just be a tiger with more health. Would tigers be useless then? No because tigers would be easier to expand to level 5 and I’
    1 point
  12. Imo, this is the best option and by far the most realistic. It effectively nerfs m40s and other artillery and requires them to be more skilled. Bombers cant just bomb close combat units without hitting their own team, requiring a skilled approach to bombing in team battles. AOE tanks is ridculous, theres nothing realistic about that whatsoever. Tanks should be the first units that charge into battle and are most equipped to handle enemy fire, not become armored artillery.
    1 point
  13. I have one more suggestion since the developers will be working on an update to implement stronger tanks... There is not enough diversity among the officers/generals of this game. The player community of this game represents people from all over the world. And many are people of color. With backgrounds and cultures ranging from the Middle East, to people of African descent, and Eurasia. The vast majority of generals in the game are white people. You even have a bear lmao. Please consider adding this Officer... or others with ethnic background. James McGee Should m
    1 point
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