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World Warfare
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  • Posts

    • Greetings Commanders,   Here is the schedule for Event Maps in the following days:   June 20th to June 26th: Imperial Assault, Fall of the Empire, Swift Thrust June 27th to July 3rd: Blast Craters, Fall of the Empire, Swift Thrust, The Void July 4th to July 10th: Treasure Islands, Swift Thrust, Fall of the Empire, The Void July 11th to July 17th: Blitzkrieg, Swift Thrust, Fall of the Empire, The Void July 18th to July 24th: Isles of War, Swift Thrust, Fall of the Empire, The Void July 25th to July 31st: Imperial Assault, Swift Thrust, Fall of the Empire, The Void   Regular maps, Tournament and MMR are available as usual.   Please note that the event maps will be available from Monday to Tuesday based on your military rank. (Will be adjusted in the near future not Mon/Tue)   You must have noted that there will be a NEW map online: The VOID. Let me know if you like it or not at here or on Facebook. (https://www.facebook.com/worldwarfaregame/)   Enjoy your battle! World Warfare Team
    • I think the trees looked more realistic in the current version then the new one. Those new trees look properly trimmed and clean which is odd in war time. 
    • Hola jugadores me gustaría saber como romper los escudos de las ciudades lvl 19 sin esperar a que se vaya solo  Gracias por adelantado 
    • Don't just give a few pictures, we need to know when you will implement them. I can't wait😍
    • Commanders, Thank you, for all these years continued support. We are very happy to bring you the latest news of our UI Update 1.0 and the story behind World Warfare game.   Why Art Upgrading Go first? With large amount of high-quality mobile games flooded into the market, World Warfare, though still a rare one of its kind, focusing on large scale battles with competitive PVP and real strategy, we realized that a bad quality art style game is too far from satisfying gamers at first sight, not even a friendly layout to play in the long run.   Art Style We had several rounds of deep talk with our elite players and made surveys about the present trend of localized games. Based on concluded principles, we had dozes patches of designs keeping on finding our ideal style. After continuous efforts, we finally go for a flat and tough style. We decided to overhaul UI in a modern way, use image and icon instead of long texts, each detail be in line with the overall style of the design.   Interaction and Integration With more events live on game, the information becomes redundant and more difficult to be organized, which is quite a challenge for old game like us. In the UI Update 1.0, we resorted and well-planned every column, like battle lab, props, and techs, so as to be more readable, clear and concise. We hope this update can make you easier to get necessary info in the game.   Unit Upgrade This is one of the most important improvements of UI Update 1.0, in which we remade all the unit models in the game. You will see the optimized units in battles as well as in armament display. Instead of low-resolution model, player will enjoy genuine ww2 3D modern units. Don't worry if upgraded units will cause worse lag issue, you can switch to previous 2D in General Setting.   Last but not least, UI Update 1.0 is just the first step in the long term, we will deliver more in the near future. Map rotation, large battle freeze, lag issue… will be our next move. Besides, we will update our official community Facebook and Forum here to welcome your valuable suggestions and creative ideas, also to keep you posted about the events on our game. We are very sorry about the bad moves in the past, which hurt and lost some solid players. Luckily, we still have you, commanders, thank you again for all these years support, and let’s keep fighting together!   World Warfare Team
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