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Several suggestions


Dawgpile
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Instead of quitting i have tried your new game out and have several suggestions for you.

  1. Bring back the Golden Empire map with two factions with the new targeting system and bug fixes etc.  Several people in the games i have played mentioned that they wished there were still two factions.  The current map is great for those that want strictly PVP.  Again, there are plenty of players who appreciate having two factions and goals to go after besides just other people.
  2. Resources - either, increase the amount of resources the city based resource buildings give per hour so you don't need to capture additional tiles unless able to, or add more villages/resource tiles.  Its very frustrating when all your doing is trying to procure your own resources and it ends up choking your other league mates.  very frustrating for them as well.  This is a huge problem as it causes a lot of league mates to just quit the match.  It doesn't promote league mates helping one another.  it works against you.
  3. in my opinion the MZ's protecting the Waffen-SS HQ were harder to take then the HQ itself.  I would suggest you make them able to be captured and a little harder to take.  Maybe make it require 5 flags to take it.  Then come up with some way to make it reward a league for taking it.  Maybe make them like a gold mine where each league member can click on it and for a price, collect gold after a certain amount of time.  Would make them definitely worth going after.  If you do nothing, make them worth more xp so its worth going after.
  4. flags - either remove them all together or start giving a lot more of them as the battle levels go up.  You actually stall players out as it takes longer to get xp to gain a battle level for only one flag.  in this PVP map, i would think you would remove them all together. Isn't all out war what you want for this map? On the Golden Empire map, i would start increasing the amount you get as you get higher in the battle levels.
  5. escorts - you should give every unit the ability to escort another unit.  its like the follow command.  wherever the unit they are escorting goes, so goes it.  allow this for league mates as well as allied troops.  maybe require buildings be a certain level for each one before this is possible...IE you would be able to escort/follow league mates before allied mates due to building level.
  6. League cities should allow allies to land there and enter/exit the airfield and army base.  they should also be able to load up their troops there as well.  this allows for strategic positioning of league cities and makes them useful for allies to come help other allies.
  7. need to change the HOLD POSITION command.  If i hit STOP.  they should stop.  they can go after units that come within range but then go back to their current position.  If i hit HOLD POSITION, they should stay exactly where i tell them to until i tell them to move again.  They can attack anything that comes within their firing range but not go after them or give chase.  It is very frustrating when you have stuggs and they have such an aggro radius that they go after units even after you have told them to HOLD POSITION.  then they wander into firing range and get hurt.  again, if i tell them to hold position they should not move at all.  Its the whole point of telling them to hold position.  I would also shorten the range in which they go after units...seems ridiculously wide when they cant fire that far.  Makes it hard when you are waiting on other troops to show up and you have to continue to move them away until they finally stop giving chase.  can be difficult in certain situations where there are enemy rebels near by.

That's all i can think of for now, but as i come up with others, i will share.

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