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Ronin1

Destroy unit button

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Dear Developers,

I am not sure if this topic has been discussed before but I would like to know if you can add a destroy unit button. A destroy button unit will help the commanders better plan attacks and save time. Instead of sending troops on suicide missions, if you are lucky enough to have enemy units around to kill your units. If not your slow units might take forever to get rid off. Time for all of us is limited so if you can assist the commanders to make it easier to destroy our units that we no longer need it would be greatly appreciated!

Thanks,

Ronin1

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12 hours ago, Ronin1 said:

Dear Developers,

I am not sure if this topic has been discussed before but I would like to know if you can add a destroy unit button. A destroy button unit will help the commanders better plan attacks and save time. Instead of sending troops on suicide missions, if you are lucky enough to have enemy units around to kill your units. If not your slow units might take forever to get rid off. Time for all of us is limited so if you can assist the commanders to make it easier to destroy our units that we no longer need it would be greatly appreciated!

Thanks,

Ronin1

Put ground troops into your army base or air troops into airfield, select the troops you want gone, and select dismiss. 

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On March 24, 2016 at 11:42 AM, Ronin1 said:

Hello Developers,

I would like to suggest the implementation of waypoints. Waypoints that you can map your own course to your desired location, instead of the app choosing a route for you. This way you can try to avoid all the turrets and other dangers that are lurking and not have to specifically guide your troops. This would help when. You are trying to run different task in the war arena. Thank you, Ronin1

Roger that, thanks! 

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On 2016/3/31 at 11:21 PM, Boredomfalls said:

I just happened to be snooping and figured I might as well lol

lol

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Definitely need a destroy or dismiss unit button.  A lot of times troops are too far away from a base to dismiss.  Would be better than sending them off to suicide and affecting your kill/loss ratio

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I think this is necessary because currently there is a bug where units that get loaded into a transport get lost to the corner of the map.  Having a self-desrtruct button which would count against your kill-death ratio would be useful, but by making it count against the kill-death ratio it would deter players from using it needlessly.

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3 hours ago, King3rd said:

When you kill someone, the point don't decrease from the target emediatly

Yes. The damage is calculated every couple seconds so you don't see the damage being done every second 

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