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Oracle
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All right, in my tireless pursuit to drive change for commanders by commanders, I turn my attention toward the early-game non-mechanized troops. With the inclusion of so many new and shiny vehicles, armor, ships, and planes, these backbone units are being forgotten in the update craze. So, I take the liberty to post a few suggestions which will maintain the usefulness of these units for many wars to come, and I may even assist commanders in using a new strategy to defeat opponents.

1. -Infantry-

These grunts give me a warm feeling in my heart as they have to ability to assist in a fight and capture buildings. They are weak by themselves, yet serve well when supported by other like units. 

1.1 Buff so when they are supporting a similar unit type (Infantry, Recon Jeep, AT-Gun, AA-Gun, or Artillery) their attack is stronger (Idk call it "Camaraderie"). This should be compounded with level, yet be unable to grow higher than 30% Attack Power.

1.2 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies.

2. -Recon Jeeps-

These guys are awesome. They allow you to keeps an eye on uncontrolled areas and spy on your neighbors while they undress....well maybe not while they undress, but you know what I mean. With their massive sight range, no one can hide *evil laughter*

2.1 Allow Infantry units to ride in Jeeps to increase their speed. This is a good way to support Jeeps which are moving through unfriendly territory. 

2.2 Allow Recon Jeeps to "tow" support weapons to increase their speed. The Jeep shall take a movement penalty of 10% of Max Speed with each "towed" unit not to exceed 50% reduction.

2.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies.

3. -AT-Gun-

These things are BEAUTIFUL at their assigned task. See a tank, drop two of these, goodbye tank. Not much can make these better than they are currently. I venture to say they are one of the least broken units. Still gonna ask for something though. Lol.

3.1 Allow AT-Guns to attack vehicles. Nothing irritates me more than watching a Recon Jeep whittle the life away from my AT-Gun because it isn't programmed to attack it. Grrr.

3.2 Allow these to link together or with other similar unit types to form a train (conceptualize traincars or the last time you and your buddies got together and had your way with Suzie-Rotten-Crotch). This will allow for an faster mode of transport when "towed."

3.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies.

4. -Artillery-

These have gone from being the most sought after and versatile unit to a grudgenly produced unit for use until something better comes along. I have t lost hope for these wheeled cannons of destruction, though things look bleak for them right now. I'm certain they are one update away from being a workhorse of destruction again. 

4.1 Buff artillery strength against buildings so they are a viable option for commanders who employ the airborne strategy against their enemies.

4.2 Allow these to link together or with other similar unit types to form a train (no need to ask you to conceptualize your train party again). This will allow for an faster mode of transport when "towed."

4.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies.

5. -AA-Gun-

Last, though certainly not least, is the anti-aircraft version of the salad shooter (for those of you who remember the device). It excels at its job of shredding aircraft if a) the aircraft are at a lower level b) the aa has a recon jeep near it, and c) the aa is surrounded by more aa. I'm okay with this vehicle and still would like to see it used.

5.1 Give it a speed buff. I mean, paint dries faster than it moves. 

5.2 Attack buff. Doesn't hurt to ask. 

5.3  Allow these to link together or with other similar unit types to form a train (Kaboose, lol). This will allow for an faster mode of transport when "towed."

5.4 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies.

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my list has come to a close. You will see me again. Suggestions are welcomed and cast your vote. 

Edited by Oracle
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  • Peter featured and pinned this topic
13 hours ago, Usmcland said:

AT's still shoot a round used for destruction so all in all you should be able to use AT's to attack ground forces just as the fighter should have a feature to be able to toggle its attack from air to ground. And do strafing runs on ground troops.   

If it's got wheels/tracks the at gun should be allowed to shoot it except for arty and other at guns

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