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Unit Support Actions


Oracle
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All units within World Warfare are unique and should perform a unique support action to assist commanders to complete whatever tasks deemed necessary. Support actions performed currently by troops are Infantry capturing cities, bombers targeting as specific area, transport aircraft performing paradrops, etc. and all units should have a support capability within its role.

Some support actions suggestions for units which currently have none are listed below. 

Ships = Blockade - similar to the patrol capability performed by the scout plane, ships will patrol a route between two points engaging all enemy's within their range. After surviving the battle, the ships will resume their patrol. 

Fighters = Escort - a group of fighters will "attach" themselves to the assigned unit and provide security for them until commanded otherwise. The fighters will match the speed of the escorted unit and engage all threats which enter their field of view. After surviving the engagement, the fighters will resume their escort mission, reaching top speed to rejoin the assigned unit before reducing speed again. *NOTE* Bombers fly in groups, so a group of fighters can be assigned to escort one bomber and result in escorting all bombers within the group.

Artillery = Barrage - all grouped arty will concentrate fire on designated target to maximize damage and minimize spread of impacts.

AT-Guns = Camouflage -  at guns, only when stationary, will become invisible to the enemy (subdued to friendly commanders) and initiate attack on unaware enemy tanks & vehicles (honestly, at guns only attacking tanks and not all ground vehicles is unrealistic and a waste of potential). It will only camouflage when stationary and will become visible upon moving. The first attack will be more powerful since it will "surprise" the enemy. All subsequent attacks shall be at the normal power.

AA-Guns = Camouflage - *See AT-Guns*

Recon Jeep = Camouflage - Recon Jeep becomes invisible to the enemy (subsumed to friendly commanders) and is able to maneuver, at a reduced speed, within enemy territory undetected. Jeep becomes spotted if within attack radius of enemy troops or opens fire. 

 

I will continue  to add more support action suggestions as new units are released and as needed. Let me know your thoughts. 

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All units within World Warfare are unique and should perform a unique support action to assist commanders to complete whatever tasks deemed necessary. Support actions performed currently by troops are Infantry capturing cities, bombers targeting as specific area, transport aircraft performing paradrops, etc. and all units should have a support capability within its role.

Some support actions suggestions for units which currently have none are listed below. 

Ships = Blockade - similar to the patrol capability performed by the scout plane, ships will patrol a route between two points engaging all enemy's within their range. After surviving the battle, the ships will resume their patrol. 

Fighters = Escort - a group of fighters will "attach" themselves to the assigned unit and provide security for them until commanded otherwise. The fighters will match the speed of the escorted unit and engage all threats which enter their field of view. After surviving the engagement, the fighters will resume their escort mission, reaching top speed to rejoin the assigned unit before reducing speed again. *NOTE* Bombers fly in groups, so a group of fighters can be assigned to escort one bomber and result in escorting all bombers within the group.

Artillery = Barrage - all grouped arty will concentrate fire on designated target to maximize damage and minimize spread of impacts.

AT-Guns = Camouflage -  at guns, only when stationary, will become invisible to the enemy (subdued to friendly commanders) and initiate attack on unaware enemy tanks & vehicles (honestly, at guns only attacking tanks and not all ground vehicles is unrealistic and a waste of potential). It will only camouflage when stationary and will become visible upon moving. The first attack will be more powerful since it will "surprise" the enemy. All subsequent attacks shall be at the normal power.

AA-Guns = Camouflage - *See AT-Guns*

Recon Jeep = Camouflage - Recon Jeep becomes invisible to the enemy (subsumed to friendly commanders) and is able to maneuver, at a reduced speed, within enemy territory undetected. Jeep becomes spotted if within attack radius of enemy troops or opens fire. 

 

I will continue  to add more support action suggestions as new units are released and as needed. Let me know your thoughts. 

Hey buddy, that sounds fabulous. But I've got a question, why you want the camouflaged units to be invisible to your ally ? If a friendly commander knows better of your current status, he can decide whether to send you reinforcement or not.

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Hey buddy, that sounds fabulous. But I've got a question, why you want the camouflaged units to be invisible to your ally ? If a friendly commander knows better of your current status, he can decide whether to send you reinforcement or not.

thanks for the post. As I listed, the units will appear invisible to the enemy and subdued (increased transparency) for allies. Allies will be able to see them. It is to differentiate overt and covert units to the friendly commanders. I trust this answers your question. 

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I like the idea. I have been bothered about the fact how there is no camouflage capability. AT guns are practically useless but only because most of what I've seen, Gameplay just turns into who has better vision with their artillery. And how many bombers someone can amass. I'd like to see more balance with ambushing and utilizing more units. 

For example. I think that it's way too easy for troops to be spotted in the forest. Totally ruining another potential strategy to use. If more units had the ability to use 'camouflage nets'(unit action) while in the forests, it would prevent scout planes and recon jeeps from spotting them.

I would also like to see forests cover more of the field even though that would take up more memory and RAM which could effect fps but it's just a thought

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I like the idea. I have been bothered about the fact how there is no camouflage capability. AT guns are practically useless but only because most of what I've seen, Gameplay just turns into who has better vision with their artillery. And how many bombers someone can amass. I'd like to see more balance with ambushing and utilizing more units. 

For example. I think that it's way too easy for troops to be spotted in the forest. Totally ruining another potential strategy to use. If more units had the ability to use 'camouflage nets'(unit action) while in the forests, it would prevent scout planes and recon jeeps from spotting them.

I would also like to see forests cover more of the field even though that would take up more memory and RAM which could effect fps but it's just a thought

I read somewhere Scout Planes cannot see troops in the forest due to the altitude. I haven't been able to test this statement, however, if it isn't true we should include it to add more strategy to the gameplay.

It is sad when you are zoomed out and you see a large force moving in the map because you know how it will end up. I plan my attacks in such a way which leaves my foes beweildered as to my actions until they hammer falls. I believe variation of attacks add to the gameplay, yet the average player lacks the creative knowledge or the drive to attack a different way when it is easier to mass sheath and carpet bomb an opponent to quitting the game.

i agree with more forest though fps drop is almost a certainty. 

The question becomes what ideas can we realistically produce to help counter the strategy?

Edited by Oracle
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I read somewhere Scout Planes cannot see troops in the forest due to the altitude. I haven't been able to test this statement, however, if it isn't true we should include it to add more strategy to the gameplay.

It is sad when you are zoomed out and you see a large force moving in the map because you know how it will end up. I plan my attacks in such a way which leaves my foes beweildered as to my actions until they hammer falls. I believe variation of attacks add to the gameplay, yet the average player lacks the creative knowledge or the drive to attack a different way when it is easier to mass sheath and carpet bomb an opponent to quitting the game.

i agree with more forest though fps drop is almost a certainty. 

The question becomes what ideas can we realistically produce to help counter the strategy?

True, I guess that would be a very powerful method that would be hard to counter. Maybe back to what you said with movement. They can only be hidden if they are stationary. And maybe only recon jeeps would be able to spot them? That would keep their usefulness even after recon planes become available. 

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True, I guess that would be a very powerful method that would be hard to counter. Maybe back to what you said with movement. They can only be hidden if they are stationary. And maybe only recon jeeps would be able to spot them? That would keep their usefulness even after recon planes become available. 

You just solved an issue. When troops are concealed within the forest, only recon jeeps should be allowed to spot them. Also, to increase realism, retard the sight radius of recon jeeps within the forest by 1/3 to account for the obstacles blocking line of sight.

In order to counter the mass arty/carpet bomb strategy, we must consider the ways to approach the problem. The Devs can make a unit which has greater range than the arty and cannot be easily transported (via air transport). This will produce a counter to the arty raining on your base via airdrop. Actually, this will counter the entire strategy as without arty, bombers must get shredded by the turrets they seek to destroy. I have seen designs of such unit which performs the role of a Multiple Launch Assault Rocket System (MLARS) truck which seems like it will have more range than the arty in game and will counter a massive arty airdrop.

The Devs can also make the arty & at-gun more vulnerable to bombs, similar to the aa-gun vulnerability now, so once a bomber is above them, they lose health quickly. This in turn will force them to have a higher attack to supplement their weakness. 

Considering I am unable to edit my last post, I will have to just add on. Now we know the range of arty is 300. I assess Devs can either reduce the range to 250 and introduce the MLARS truck at a 300 range. This will cause players to either upgrade their turrets or suffer the disadvantage in range. Also, with the BEHEMOTH of a heavy air transport coming, it will allow for transportation of the MLARS truck in later stages of the game to counter the turrets after the lvl5 upgrade.  These are effective of countering the sheath and bomb strategy which plague the game. 

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You just solved an issue. When troops are concealed within the forest, only recon jeeps should be allowed to spot them. Also, to increase realism, retard the sight radius of recon jeeps within the forest by 1/3 to account for the obstacles blocking line of sight.

In order to counter the mass arty/carpet bomb strategy, we must consider the ways to approach the problem. The Devs can make a unit which has greater range than the arty and cannot be easily transported (via air transport). This will produce a counter to the arty raining on your base via airdrop. Actually, this will counter the entire strategy as without arty, bombers must get shredded by the turrets they seek to destroy. I have seen designs of such unit which performs the role of a Multiple Launch Assault Rocket System (MLARS) truck which seems like it will have more range than the arty in game and will counter a massive arty airdrop.

The Devs can also make the arty & at-gun more vulnerable to bombs, similar to the aa-gun vulnerability now, so once a bomber is above them, they lose health quickly. This in turn will force them to have a higher attack to supplement their weakness. 

Considering I am unable to edit my last post, I will have to just add on. Now we know the range of arty is 300. I assess Devs can either reduce the range to 250 and introduce the MLARS truck at a 300 range. This will cause players to either upgrade their turrets or suffer the disadvantage in range. Also, with the BEHEMOTH of a heavy air transport coming, it will allow for transportation of the MLARS truck in later stages of the game to counter the turrets after the lvl5 upgrade.  These are effective of countering the sheath and bomb strategy which plague the game. 

Sounds good!

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  • 2 weeks later...

Armored Land Vehicles = "Convoy" - This will allow for different types of units (i.e. Medium & Heavy Tanks) to travel at the speed of the slowest vehicle in the convoy to ensure troops reach the fight at the same time. Nothing is worst than planning an attack and discovering you lost due to the supporting unit arriving before the main unit. Worth a thought. 

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Armored Land Vehicles = "Convoy" - This will allow for different types of units (i.e. Medium & Heavy Tanks) to travel at the speed of the slowest vehicle in the convoy to ensure troops reach the fight at the same time. Nothing is worst than planning an attack and discovering you lost due to the supporting unit arriving before the main unit. Worth a thought. 

they have this. You have to set the units into a groups and tell that group to move. They all travel at same speed

You just solved an issue. When troops are concealed within the forest, only recon jeeps should be allowed to spot them. Also, to increase realism, retard the sight radius of recon jeeps within the forest by 1/3 to account for the obstacles blocking line of sight.

In order to counter the mass arty/carpet bomb strategy, we must consider the ways to approach the problem. The Devs can make a unit which has greater range than the arty and cannot be easily transported (via air transport). This will produce a counter to the arty raining on your base via airdrop. Actually, this will counter the entire strategy as without arty, bombers must get shredded by the turrets they seek to destroy. I have seen designs of such unit which performs the role of a Multiple Launch Assault Rocket System (MLARS) truck which seems like it will have more range than the arty in game and will counter a massive arty airdrop.

The Devs can also make the arty & at-gun more vulnerable to bombs, similar to the aa-gun vulnerability now, so once a bomber is above them, they lose health quickly. This in turn will force them to have a higher attack to supplement their weakness. 

Considering I am unable to edit my last post, I will have to just add on. Now we know the range of arty is 300. I assess Devs can either reduce the range to 250 and introduce the MLARS truck at a 300 range. This will cause players to either upgrade their turrets or suffer the disadvantage in range. Also, with the BEHEMOTH of a heavy air transport coming, it will allow for transportation of the MLARS truck in later stages of the game to counter the turrets after the lvl5 upgrade.  These are effective of countering the sheath and bomb strategy which plague the game. 

I can see people then using this truck to attack with. Which puts us back in that predicament that were in now. Maybe having that either ONLY be able to attack arty or giving us another spot in cities with 4 turrets and allowing this to be an upgrade to said turrets

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they have this. You have to set the units into a groups and tell that group to move. They all travel at same speed

 

I can see people then using this truck to attack with. Which puts us back in that predicament that were in now. Maybe having that either ONLY be able to attack arty or giving us another spot in cities with 4 turrets and allowing this to be an upgrade to said turrets

Grouping units does not make them travel the same speed. If this fixed the problem, rest assured I definitely would not post on the matter. My units are always grouped and faster units arrive to the destination quicker (i.e. Fighters arrive faster than bombers which arrive faster than transports; motorized infantry arrive faster than medium tanks which arrive faster than heavy tanks). I'm certain you should understand my point now. If you do not, test it for your self with the units I described.

I made this suggestion because the truck will be unlocked in the latter stages of the war, thus providing lower ranked commanders the time to level up cities and bolster defenses to repel such an attack. Adding another turret, beyond increasing dpm, isn't a valuable fix to the problem. Making the turrets and truck reach the same distance would work. Hell making the turrets reach further than the arty/rocket units will also work as the attacker will need to work harder to overwhelm the defender. Just do something. If you have any other suggestions, I'm open to reading them. 

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Grouping units does not make them travel the same speed. If this fixed the problem, rest assured I definitely would not post on the matter. My units are always grouped and faster units arrive to the destination quicker (i.e. Fighters arrive faster than bombers which arrive faster than transports; motorized infantry arrive faster than medium tanks which arrive faster than heavy tanks). I'm certain you should understand my point now. If you do not, test it for your self with the units I described.

I made this suggestion because the truck will be unlocked in the latter stages of the war, thus providing lower ranked commanders the time to level up cities and bolster defenses to repel such an attack. Adding another turret, beyond increasing dpm, isn't a valuable fix to the problem. Making the turrets and truck reach the same distance would work. Hell making the turrets reach further than the arty/rocket units will also work as the attacker will need to work harder to overwhelm the defender. Just do something. If you have any other suggestions, I'm open to reading them. 

About the turret I didn't realize that's what you meant, in that case I agree completely. But with the grouped troops I have yet to have that problem and I've had jeeps and tanks escort artillery. Maybe it's just your download/device? Or maybe it's just me and this feature really isn't in yet I'm not sure. But I haven't had this issue

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