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Unit levelling and kills


Aviatorbaron
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The units have a kill counter, it would be interesting to see units with more experience in battle (kills) be slightly more effective than ones with no experience (kills).  This would give incentive to repair units rather than when they are damaged just kill them off because it's not economically feasible to repair them. Would add an element of realism too. Fresh trained is always less effective than combat tested.

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